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All content PvP & PvE Healer Build

By Sicnar - 2 years, 6 months ago

Class
Priest - PVP
Build
27/19/5
Version
1.13 Phase 2
Discipline
Unbreakable Will

Unbreakable Will

/

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Wand Specialization

Wand Specialization

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Requires Wands

Increases your damage with Wands by 5%.

Increases your damage with Wands by 5%.

Next level:

Increases your damage with Wands by 10%.

Increases your damage with Wands by 10%.

Next level:

Increases your damage with Wands by 15%.

Increases your damage with Wands by 15%.

Next level:

Increases your damage with Wands by 20%.

Increases your damage with Wands by 20%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Silent Resolve

Silent Resolve

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Reduces the threat generated by your spells by 4%.

Reduces the threat generated by your spells by 4%.

Next level:

Reduces the threat generated by your spells by 8%.

Reduces the threat generated by your spells by 8%.

Next level:

Reduces the threat generated by your spells by 12%.

Reduces the threat generated by your spells by 12%.

Next level:

Reduces the threat generated by your spells by 16%.

Reduces the threat generated by your spells by 16%.

Next level:

Reduces the threat generated by your spells by 20%.

Reduces the threat generated by your spells by 20%.

Improved Power Word: Fortitude

Improved Power Word: Fortitude

/

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Next level:

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Improved Power Word: Shield

Improved Power Word: Shield

/

Increases the damage absorbed by your Power Word: Shield by 5%.

Increases the damage absorbed by your Power Word: Shield by 5%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 10%.

Increases the damage absorbed by your Power Word: Shield by 10%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 15%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Martyrdom

/

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Inner Focus

Inner Focus

/

Instant
3 min cooldown

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Meditation

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Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Improved Inner Fire

/

Increases the Armor bonus of your Inner Fire spell by 10%.

Increases the Armor bonus of your Inner Fire spell by 10%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 20%.

Increases the Armor bonus of your Inner Fire spell by 20%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 30%.

Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Agility

Mental Agility

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Reduces the mana cost of your instant cast spells by 2%.

Reduces the mana cost of your instant cast spells by 2%.

Next level:

Reduces the mana cost of your instant cast spells by 4%.

Reduces the mana cost of your instant cast spells by 4%.

Next level:

Reduces the mana cost of your instant cast spells by 6%.

Reduces the mana cost of your instant cast spells by 6%.

Next level:

Reduces the mana cost of your instant cast spells by 8%.

Reduces the mana cost of your instant cast spells by 8%.

Next level:

Reduces the mana cost of your instant cast spells by 10%.

Reduces the mana cost of your instant cast spells by 10%.

Improved Mana Burn

Improved Mana Burn

/

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Next level:

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Mental Strength

Mental Strength

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Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Divine Spirit

Divine Spirit

/

285 Mana
30 yd range
Instant

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will

Force of Will

/

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Next level:

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Next level:

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Next level:

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Next level:

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Power Infusion

Power Infusion

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20% of base Mana
30 yd range
Instant
3 min cooldown

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy
Healing Focus

Healing Focus

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Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew

Improved Renew

/

Increases the amount healed by your Renew spell by 5%.

Increases the amount healed by your Renew spell by 5%.

Next level:

Increases the amount healed by your Renew spell by 10%.

Increases the amount healed by your Renew spell by 10%.

Next level:

Increases the amount healed by your Renew spell by 15%.

Increases the amount healed by your Renew spell by 15%.

Holy Specialization

Holy Specialization

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

Spell Warding

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Reduces all spell damage taken by 2%.

Reduces all spell damage taken by 2%.

Next level:

Reduces all spell damage taken by 4%.

Reduces all spell damage taken by 4%.

Next level:

Reduces all spell damage taken by 6%.

Reduces all spell damage taken by 6%.

Next level:

Reduces all spell damage taken by 8%.

Reduces all spell damage taken by 8%.

Next level:

Reduces all spell damage taken by 10%.

Reduces all spell damage taken by 10%.

Divine Fury

Divine Fury

/

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Holy Nova

Holy Nova

/

185 Mana
Instant

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Blessed Recovery

Blessed Recovery

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After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Inspiration

Inspiration

/

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach

Holy Reach

/

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Next level:

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

Improved Healing

/

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Searing Light

Searing Light

/

Increases the damage of your Smite and Holy Fire spells by 5%.

Increases the damage of your Smite and Holy Fire spells by 5%.

Next level:

Increases the damage of your Smite and Holy Fire spells by 10%.

Increases the damage of your Smite and Holy Fire spells by 10%.

Improved Prayer of Healing

Improved Prayer of Healing

/

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Next level:

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Spirit of Redemption

Spirit of Redemption

/

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Spiritual Guidance

/

Increases spell damage and healing by up to 5% of your total Spirit.

Increases spell damage and healing by up to 5% of your total Spirit.

Next level:

Increases spell damage and healing by up to 10% of your total Spirit.

Increases spell damage and healing by up to 10% of your total Spirit.

Next level:

Increases spell damage and healing by up to 15% of your total Spirit.

Increases spell damage and healing by up to 15% of your total Spirit.

Next level:

Increases spell damage and healing by up to 20% of your total Spirit.

Increases spell damage and healing by up to 20% of your total Spirit.

Next level:

Increases spell damage and healing by up to 25% of your total Spirit.

Increases spell damage and healing by up to 25% of your total Spirit.

Spiritual Healing

Spiritual Healing

/

Increases the amount healed by your healing spells by 2%.

Increases the amount healed by your healing spells by 2%.

Next level:

Increases the amount healed by your healing spells by 4%.

Increases the amount healed by your healing spells by 4%.

Next level:

Increases the amount healed by your healing spells by 6%.

Increases the amount healed by your healing spells by 6%.

Next level:

Increases the amount healed by your healing spells by 8%.

Increases the amount healed by your healing spells by 8%.

Next level:

Increases the amount healed by your healing spells by 10%.

Increases the amount healed by your healing spells by 10%.

Lightwell

Lightwell

/

225 Mana
1.5 sec cast
10 min cooldown

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow
Spirit Tap

Spirit Tap

/

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Blackout

Blackout

/

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Shadow Affinity

Shadow Affinity

/

Reduces the threat generated by your Shadow spells by 8%.

Reduces the threat generated by your Shadow spells by 8%.

Next level:

Reduces the threat generated by your Shadow spells by 16%.

Reduces the threat generated by your Shadow spells by 16%.

Next level:

Reduces the threat generated by your Shadow spells by 25%.

Reduces the threat generated by your Shadow spells by 25%.

Improved Shadow Word: Pain

Improved Shadow Word: Pain

/

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Next level:

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Focus

Shadow Focus

/

Reduces your target's chance to resist your Shadow spells by 2%.

Reduces your target's chance to resist your Shadow spells by 2%.

Next level:

Reduces your target's chance to resist your Shadow spells by 4%.

Reduces your target's chance to resist your Shadow spells by 4%.

Next level:

Reduces your target's chance to resist your Shadow spells by 6%.

Reduces your target's chance to resist your Shadow spells by 6%.

Next level:

Reduces your target's chance to resist your Shadow spells by 8%.

Reduces your target's chance to resist your Shadow spells by 8%.

Next level:

Reduces your target's chance to resist your Shadow spells by 10%.

Reduces your target's chance to resist your Shadow spells by 10%.

Improved Psychic Scream

Improved Psychic Scream

/

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Next level:

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Improved Mind Blast

Improved Mind Blast

/

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1 sec.

Reduces the cooldown of your Mind Blast spell by 1 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Mind Flay

Mind Flay

/

45 Mana
20 yd range
Channeled (3 sec)

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Fade

Improved Fade

/

Decreases the cooldown of your Fade ability by 3 sec.

Decreases the cooldown of your Fade ability by 3 sec.

Next level:

Decreases the cooldown of your Fade ability by 6 sec.

Decreases the cooldown of your Fade ability by 6 sec.

Shadow Reach

Shadow Reach

/

Increases the range of your Shadow damage spells by 6%.

Increases the range of your Shadow damage spells by 6%.

Next level:

Increases the range of your Shadow damage spells by 13%.

Increases the range of your Shadow damage spells by 13%.

Next level:

Increases the range of your Shadow damage spells by 20%.

Increases the range of your Shadow damage spells by 20%.

Shadow Weaving

Shadow Weaving

/

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Silence

/

225 Mana
20 yd range
Instant
45 sec cooldown

Silences the target, preventing them from casting spells for 5 sec.

Silences the target, preventing them from casting spells for 5 sec.

Vampiric Embrace

Vampiric Embrace

/

40 Mana
30 yd range
Instant
10 sec cooldown

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Improved Vampiric Embrace

Improved Vampiric Embrace

/

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Next level:

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Darkness

Darkness

/

Increases your Shadow spell damage by 2%.

Increases your Shadow spell damage by 2%.

Next level:

Increases your Shadow spell damage by 4%.

Increases your Shadow spell damage by 4%.

Next level:

Increases your Shadow spell damage by 6%.

Increases your Shadow spell damage by 6%.

Next level:

Increases your Shadow spell damage by 8%.

Increases your Shadow spell damage by 8%.

Next level:

Increases your Shadow spell damage by 10%.

Increases your Shadow spell damage by 10%.

Shadowform

Shadowform

/

40% of base Mana
Instant
1.5 sec cooldown

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Priest
0 / 0 / 0
Level required: 60

Description

Even if you are not a Troll, Blackout proc and Dispel cheesing with SW:P Rank 1 is something worth going for.

This build is designed to be PvP oriented but still viable for raiding. Your main rotation involves Healing Spells, Dispel, Mana Burn, Rank 2 Fear, Rank 1 SW:P, Rank 1 Holy Nova.

If you're getting engaged Fear then Shield & Renew if needed, then get distance as much as possible. Do not initiate a 1 on 1, stay back and move with a group. Low mana-cost SW:P is there to cheese black out procs and dispels. Holy Nova Rank 1 is there to reveal suspected Rogues.

Keep Inner Fire up at all times when fighting physical DPS.  If you have time fully buff up yourself. Lower Rank 10 minute buffs helps here too, you want to have some filler buffs so more important benefits are less likely to be dispelled when fighting against casters.

You need a big mana pool and decent HP. 3K HP and 6K mana unbuffed is what you should aim for as a baseline. Spirit is not that important in PvP unless you are fleeing, since fights are quick and you don't have time to wait for the 5 second rule. T1 set is very good for PvP, have all the necessary stats and good set bonuses up until 5/8. Stat priority is Stamina, Intellect, Healing Power, Spirit.

You can experiment with down-ranking healing spells but in PvP it's better to use max rank but avoid high-mana cost ones like Prayer of Healing or Holy Nova. There will be plenty of burst damage and a lot of long lasting CC, you want to heal as much as possible in as little time as possible. If you are the only healer chances are you will be using mainly your Flash Heal, spell push-back is one hell of a thing to deal with. Do not cast anything other than instant cast or flash heal unless you have Martyrdom (Focused Casting effect) on you.

There are plenty of guides on consumables, you don't need to go all out on them for every PvP encounter. Cheap potions like Swiftness can help you tremendously, and also a cheap mana potion is always nice to have, keep the better ones for raiding. Food Buff wise I would recommend Tender Wolf-steak or Monstrous Omelette, the are both cheap and give Stamina, keep the mana regen food for raiding.

This build lacks Discipline's Power Infusion or Deep Holy's increased healing power, but in return gives a versatile tool-set in PvP while still being a viable asset in PvE raiding.

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