Here is our full Hunter PvP Guide for Classic WoW! Get ready to become the best Hunter on your server ;)
Looking for a high skillcap class that is challenging to master? Have a seat and relax, you’re in the right place. After our PvE Hunter guide for Classic WoW, here is our new guide detailing the other part of the game: PvP!
Hunter in Classic WoW isn’t about subtlety, it’s about dealing damage and hindering your enemies’ movement. Beast Mastery is preferred for leveling, Precision increases your Hunter’s own damage, making it less dependent on his loyal pet. Survival, finally, makes you more resilient and gives you better crowd control options. All three specs are viable, let’s check them out. endurance au combat et joue sur le contrôle des ennemis. Les trois sont viables : petit tour d’horizon.
This build mainly relies on using Courroux bestial, to burst down an isolated enemy or weaken an
important target (like flag holders in Warsong Gulch). This build requires an
active pet, so be wary it doesn’t die, as you’re both fairly fragile, despite
your mail armor.
More of a glasscannon spec, Precision has no burst and is terrible in melee. This spec deals consistent damage and a strong ability to get out of melee engagements: Flèche de dispersion.
has always been the most optimized spec for PvP: Health, critical strike
chance, better melee capabilities and a good agility boost (increasing your
attack power & dodge). Survival Hunters also have Dissuasion, which will piss off melee classes and allow
you to survive until a healer or another ally shows up to help you.
Not unlike Warlocks, Hunters’ pets are a part of them. They’re not cosmetic pets to show the community you like cute animals. Each species has its own abilities that can help you in combat. Here are a couple examples of powerful pets:
Hunters are first and foremost a ranged DPS class. You want to avoid melee combat, it’s not their strength. However, with adequate skill and good gear, you can have fun poking at isolated enemies’ heads with your two-handed melee weapon
Getting out of melee as a Hunter
If feigning death like a soccer player isn’t enough, or your enemy won’t walk into your traps, try using Contre-attaque and Coupure d'ailes to get out of melee range. Move through the enemy player and turn around rather than walk backwards!
Don’t forget that melee abilities have a higher range than you might think. Don’t try running away if you get slowed, it would backfire.
Going into melee
If your goal is humiliating your enemy with your two-handed sword or axe, cast Piqûre de scorpide, use Aspect du singe and Dissuasion to avoid damage (these abilities don’t make you invincible so take care).To deal damage, spam Attaque du raptor and Morsure de la mangouste and…that’s it. You’re not a melee class so you don’t have that many melee abilities! That being said, Contre-attaque and Flèche de dispersion will help you either deal damage or clear the way so you can use Feindre la mort along with Piège d'Immolation or Piège explosif in order to deal even more damage.
Hunters are THE ganking class, a guilty pleasure for PvP fans. “Your freedom starts where mine begins” they say, but what about my freedom to enjoy my guilty pleasure? Anyway, Hunters in Classic WoW have all the tools they need to hunt down players:
For Fair Play reasons, you shouldn’t use potions and consumables in duels. They’re very powerful items and can completely turn the tide of a fight.
Whether in Battlegrounds, World PvP or in front of Orgrimmar / Stormwind, 1v1 fights are commonplace.
This isn’t PvE, every fight is unique and how they end will mainly depend on reflexes and mechanical skill more than raw damage.Note that we never Piqûre de wyverne on purpose: it is only usable when out of combat and stuns a target for 12 seconds. You can use it but it’s used more to isolate a target than to kill it. Your call!
their mana with Morsure de vipère. Try
trapping and kiting their pet while keeping yours on the target and dodge
traps. If the trap doesn’t work, try scaring him away. Other than that, Trap +
Aimed Shot, usually the first hunter to get trapped loses.
No matter the spec, drain their mana with Morsure de vipère and kite them (run around them without allowing them to end in your dead zone). If they purge the drain, use a rank 1 drain so they waste mana dispelling it. Be careful not to get hit by Chaîne d'éclairs (it hurts) and focus on killing their totems.
It all depends on which demon he summoned.
No matter what, have your pet harass the warlock himself so he can’t cast freely. Drain their mana with Morsure de vipère and use Piège givrant if your Health starts dropping uncomfortably low so you can bandage and rejoin the fight with a nice Visée.
Same as Priests. Careful not to get rooted by Sarments. Good Druid players will use it to get into your dead zone. If they’re using bear or cat form, they count as beasts, meaning you can use Effrayer une bête and detect them with Pistage des bêtes.
Fairly simple, try to always keep a Piège givrant between the two of you. He’ll try to charge you and slow you down with Brise-genou (which is a big problem). If you’re too far from your Piège givrant, try a bold play: charge him and go through him Coupure d'ailes so you can then kite him. That should surprise him and might help you win the fight! Warriors have limited mobility and are essentially useless at range, so you should try to kite him at max range. Not very fair but the end justifies the means.
damage duel. Try
to catch them in Piège givrant and
use the Visée + Flèches multiples combo.
Stay close to the ice cube so you can immediately use Flèche de dispersion and repeat the combo. Try using Feindre la mort when they’re casting Métamorphose and don’t stay too far away. You want to be
between 8 and 15m during the fight.
on paper but hard in practice: be relentless and deal constant damage, while
keeping your cooldowns for when their Health falls below 70%. Don’t forget to
drain their mana with Morsure de vipère.
These duels can take a while to begin because the rogue is going to try to get behind you and engage you from the shadows. If you can prevent that, you’ll be in good shape: Use Pistage des humanoïdes and Pistage des camouflés to detect him, place a Piège givrant and run around it, transform the battleground into a nightclub with Fusée éclairante and Salve (at rank 1 in order to save mana).Once he’s out of stealth, keep a Marque du chasseur on him so he never loses your sight, and use Piqûre de scorpide. Depending on your gear, you can actually think about fighting him in melee, or try to get out of melee range with Feign Death + Trap or Selon votre niveau d’équipement, vous pouvez tenter de vous en sortir en l’attaquant au CàC, ou tenter de vous en sortir avec la technique FD + Piège ou Scatter Shot.
In BGs, you need to analyze the situation before you act so you can:
Have fun! Whether you’re attacking or defending, your role is dealing damage.
Let’s start with the objective: follow the assault group while staying slightly behind so you can cast Visée and Flèches multiples. Once in the flag room, look for stealthed players with Fusée éclairante.
If you’re defending, drop a Piège givrant on the flag so you know immediately if someone is trying to grab it. Abuse Piège de givre to slow down the enemy and isolate targets. Deal as much damage as you can, preferably focusing on healers.
Communicating properly is half the work here. Our Warsong Gulch tips apply in attack and defense both.
When defending, stay in ability range of the flag so you can prevent captures with any ability or autoshot. Oeil d'aigle can come in handy, especially from the Sawmill so you can scout a large zone and anticipate enemy movement.
have a lot of fun in this giant vendetta: stay close to the melee pack and drown
your enemies in Flèches multiples and Salve for some easy honourable kills. Track the
enemies who try to sit down and spam traps so you can slow down the enemy’s
Thanks to every contributor and the following sources for helping to create this guide: Eauplate, member of the Wowisclassic guild, Lolonzo, Wowisclassic contributor.