Mage PvE Guide - Spec, Rotation, Macros, BiS Gear

The ultimate PvE guide for Mages. Find out about the best spec, optimized rotations, macros and desirable gear to become the best DPS Mages in Classic WoW.

Mage PvE Guide - WoW Classic

Posté le 29/07/2019

Welcome to all to this Mage PvE guide for WoW Classic! You want to become the strongest mage in your guild? Look no further!

Mage is one of the best ranged DPS classes, and is very polyvalent. Aside from its dazzling DPS, mages possess a wide array of useful spells: multiple crowd controls, movement spells (especially if you include portals), slows…Because of these, mages can be self-sufficient and do pretty much anything they want (dungeons, gold farming, elite monsters…). 
mage pve guide wow classic

That being said, high level PvE mage gameplay isn’t exactly thrilling. Basically, playing a mage in raids is spamming one button, and early phase gameplay is pretty much just mashing Eclair de givre.

This is because the first few raids contain monsters that have a high fire resistance, making Frost the mandatory spec.

This changes at the end of T2 (for Ahn'Qiraj & Naxxramas), giving young wizards the possibility of using Fire specs. From this point, Boule de feu will blast away any doubt about the Mage’s DPS.

Then comes the necessity to worry about threat, if you don’t want bosses to look at you sideways and crush you like a bug.

1. Recommended races for Mages in PvE

Here are the races we recommend you pick for your Mage in WoW Classic for PvE.

Horde PVE : Troll

Berserking : Very powerful active racial during both leveling and high level PvE.

Alliance PvE : Gnome

Racial passif : +5% intelligence.
This is the race with the highest base intelligence, and therefore perfect for a caster in both PvE and PvP.


Mage is available for 2 races for both factions: Human and Gnome for Alliance, Troll and Undead for Horde. Regardless of your specialization, you should naturally want to pick the following races:

 Gnome : Polyvalent race for mages because it’s as good for PvE as it is for PvP. What interests us here is Pensée expansive which gives you a 5% higher mana pool .

Troll: Very good for PvE thanks to Berserker, which makes your burst even higher, Régénération is also nice to have.

Addendum: While Gnomes and Trolls are the best race for those looking for maximum optimization, they’re not really significantly better. Picking Human or Undead is fine

2. Recommended professions for Mage

Here are the professions we recommend you pick for your mage for PvE.

Tailoring

Couture is very useful, especially for the start of WoW Classic. Indeed, tailors can craft bags and decent leveling gear, but then becomes essential for its ability to Robe de l'archimage once you learn the pattern!

This robe is among the strongest pre-raid gear, you will only change it during phase 4  Gilet en vignesang which requires your Zandalar Tribe reputation (Zul’Gurub) to reach Revered.

Enchanting

Enchanting complements Tailoring very well. You can indeed disenchant the gear crafted via Tailoring and use the resulting components to enchant items.

At high level and with rare patterns like Formule : Enchantement d'arme (Croisé) or Formule : Enchantd'arme 2M - Agilité  you will be in high demand to enchant your friends’ items and fill your purse with gold coins.

Herbalism

Cueillette allows you to gather the plants and herbs required to concoct potions and elixirs essential for high level content.

If you prefer being the queen or king of raw materials, you can instead farm your soul out and earn good money by selling these plants at the Auction Hall, notably the very precious Lotus noir.

Alchemy

Alchemy complements Herbalism and allows you to create potions and elixirs with varying properties: life gain, mana gain, increasing your attack power, spell power…

Alchemists can also transmute things, which is a very valuable skill when you get close to 60, notably Transmutation d'arcanite.

3. The best PvE specs for Mages

As previously said, mages can only Frost for high level PvE, because monsters tend to have a high fire resistance (or are straight up immune). There are 2 different Frost specs for the first raids:

  1. The first is called Winter’s Chill must always be used by at least one mage in the raid in order to apply the Winter’s Chill debuff (increasing the DPS of other mages.
  2. Other mages can then go for the Arcane/Frost spec, maximizing the damage of Frostbolts.
From AQ onwards, mages can go for a fire spec in order to do even more damage. Threat then becomes a real issue and you should monitor it carefully if you don’t want to end up flattened.

3.1. The Winter’s Chill spec 20/0/31

Arcane
Arcane Subtlety

Arcane Subtlety

/

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Next level:

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus

Arcane Focus

/

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Arcane Missiles

Improved Arcane Missiles

/

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 13%.

Increases your damage with Wands by 13%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Magic Absorption

Magic Absorption

/

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Arcane Concentration

/

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Attunement

Magic Attunement

/

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Next level:

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Improved Arcane Explosion

Improved Arcane Explosion

/

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Resilience

Arcane Resilience

/

Increases your armor by an amount equal to 50% of your Intellect.

Increases your armor by an amount equal to 50% of your Intellect.

Improved Mana Shield

Improved Mana Shield

/

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Next level:

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Improved Counterspell

/

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Next level:

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Méditation des arcanes

Méditation des arcanes

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Presence of Mind

Presence of Mind

/

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Arcane Mind

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Arcane Instability

Arcane Instability

/

Increases your spell damage and critical strike chance by 1%.

Increases your spell damage and critical strike chance by 1%.

Next level:

Increases your spell damage and critical strike chance by 2%.

Increases your spell damage and critical strike chance by 2%.

Next level:

Increases your spell damage and critical strike chance by 3%.

Increases your spell damage and critical strike chance by 3%.

Arcane Power

Arcane Power

/

Instant
3 min cooldown

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire
Improved Fireball

Improved Fireball

/

Reduces the casting time of your Fireball spell by 0.1 sec.

Reduces the casting time of your Fireball spell by 0.1 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.2 sec.

Reduces the casting time of your Fireball spell by 0.2 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.3 sec.

Reduces the casting time of your Fireball spell by 0.3 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.4 sec.

Reduces the casting time of your Fireball spell by 0.4 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.5 sec.

Reduces the casting time of your Fireball spell by 0.5 sec.

Impact

Impact

/

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Ignite

Ignite

/

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Flame Throwing

/

Increases the range of your Fire spells by 3 yards.

Increases the range of your Fire spells by 3 yards.

Next level:

Increases the range of your Fire spells by 6 yards.

Increases the range of your Fire spells by 6 yards.

Improved Fire Blast

Improved Fire Blast

/

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incinerate

Incinerate

/

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Next level:

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike

Improved Flamestrike

/

Increases the critical strike chance of your Flamestrike spell by 5%.

Increases the critical strike chance of your Flamestrike spell by 5%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 10%.

Increases the critical strike chance of your Flamestrike spell by 10%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 15%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Pyroblast

/

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Burning Soul

Burning Soul

/

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Next level:

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Scorch

Improved Scorch

/

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Improved Fire Ward

/

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Next level:

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Master of Elements

Master of Elements

/

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Critical Mass

/

Increases the critical strike chance of your Fire spells by 2%.

Increases the critical strike chance of your Fire spells by 2%.

Next level:

Increases the critical strike chance of your Fire spells by 4%.

Increases the critical strike chance of your Fire spells by 4%.

Next level:

Increases the critical strike chance of your Fire spells by 6%.

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Blast Wave

/

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

Fire Power

Fire Power

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Combustion

Combustion

/

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost
Frost Warding

Frost Warding

/

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Next level:

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Improved Frostbolt

/

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Elemental Precision

/

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Ice Shards

/

Increases the critical strike damage bonus of your Frost spells by 20%.

Increases the critical strike damage bonus of your Frost spells by 20%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 40%.

Increases the critical strike damage bonus of your Frost spells by 40%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 60%.

Increases the critical strike damage bonus of your Frost spells by 60%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 80%.

Increases the critical strike damage bonus of your Frost spells by 80%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Frostbite

/

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Improved Frost Nova

Improved Frost Nova

/

Reduces the cooldown of your Frost Nova spell by 2 sec.

Reduces the cooldown of your Frost Nova spell by 2 sec.

Next level:

Reduces the cooldown of your Frost Nova spell by 4 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Permafrost

/

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Next level:

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Next level:

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Piercing Ice

Piercing Ice

/

Increases the damage done by your Frost spells by 2%.

Increases the damage done by your Frost spells by 2%.

Next level:

Increases the damage done by your Frost spells by 4%.

Increases the damage done by your Frost spells by 4%.

Next level:

Increases the damage done by your Frost spells by 6%.

Increases the damage done by your Frost spells by 6%.

Cold Snap

Cold Snap

/

Instant
10 min cooldown

When activated, this spell finishes the cooldown on all of your Frost spells.

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Improved Blizzard

/

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Arctic Reach

/

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Next level:

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Frost Channeling

Frost Channeling

/

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Next level:

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Next level:

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter

Shatter

/

Increases the critical strike chance of all your spells against frozen targets by 10%.

Increases the critical strike chance of all your spells against frozen targets by 10%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 20%.

Increases the critical strike chance of all your spells against frozen targets by 20%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 30%.

Increases the critical strike chance of all your spells against frozen targets by 30%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 40%.

Increases the critical strike chance of all your spells against frozen targets by 40%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 50%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice Block

Ice Block

/

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Improved Cone of Cold

Improved Cone of Cold

/

Increases the damage dealt by your Cone of Cold spell by 15%.

Increases the damage dealt by your Cone of Cold spell by 15%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 25%.

Increases the damage dealt by your Cone of Cold spell by 25%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 35%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Winter's Chill

Winter's Chill

/

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Ice Barrier

/

305 Mana
Instant
30 sec cooldown

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Mage
0 / 0 / 0
Level required: -

For the good of the raid, at least one mage (although having 2 is recommended) must be using this build. Although this is a decent build DPS-wise, your main role is a support and helper because of the mandatory talent (to optimize your mages’ damage) Winter’s Chill.

In Classic WoW, there is a 16 debuffs limit on monsters. Consequently, the Winter’s Chill debuff must be one of the debuffs approved by your Guild Master/Raid Leader.

Because raids are (mostly) 40-man, don’t hesitate to talk amongst yourselves to know who’s going to sacrifice some dps to help the raid be more optimized.

The gameplay doesn’t change at all, your DPS will just be a bit lower (but still higher than a Retribution Paladin or an Enhancement Shaman).

3.2. Pure Frost spec 31/0/20

Arcane
Arcane Subtlety

Arcane Subtlety

/

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Next level:

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus

Arcane Focus

/

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Arcane Missiles

Improved Arcane Missiles

/

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 13%.

Increases your damage with Wands by 13%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Magic Absorption

Magic Absorption

/

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Arcane Concentration

/

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Attunement

Magic Attunement

/

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Next level:

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Improved Arcane Explosion

Improved Arcane Explosion

/

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Resilience

Arcane Resilience

/

Increases your armor by an amount equal to 50% of your Intellect.

Increases your armor by an amount equal to 50% of your Intellect.

Improved Mana Shield

Improved Mana Shield

/

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Next level:

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Improved Counterspell

/

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Next level:

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Méditation des arcanes

Méditation des arcanes

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Presence of Mind

Presence of Mind

/

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Arcane Mind

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Arcane Instability

Arcane Instability

/

Increases your spell damage and critical strike chance by 1%.

Increases your spell damage and critical strike chance by 1%.

Next level:

Increases your spell damage and critical strike chance by 2%.

Increases your spell damage and critical strike chance by 2%.

Next level:

Increases your spell damage and critical strike chance by 3%.

Increases your spell damage and critical strike chance by 3%.

Arcane Power

Arcane Power

/

Instant
3 min cooldown

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire
Improved Fireball

Improved Fireball

/

Reduces the casting time of your Fireball spell by 0.1 sec.

Reduces the casting time of your Fireball spell by 0.1 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.2 sec.

Reduces the casting time of your Fireball spell by 0.2 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.3 sec.

Reduces the casting time of your Fireball spell by 0.3 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.4 sec.

Reduces the casting time of your Fireball spell by 0.4 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.5 sec.

Reduces the casting time of your Fireball spell by 0.5 sec.

Impact

Impact

/

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Ignite

Ignite

/

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Flame Throwing

/

Increases the range of your Fire spells by 3 yards.

Increases the range of your Fire spells by 3 yards.

Next level:

Increases the range of your Fire spells by 6 yards.

Increases the range of your Fire spells by 6 yards.

Improved Fire Blast

Improved Fire Blast

/

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incinerate

Incinerate

/

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Next level:

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike

Improved Flamestrike

/

Increases the critical strike chance of your Flamestrike spell by 5%.

Increases the critical strike chance of your Flamestrike spell by 5%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 10%.

Increases the critical strike chance of your Flamestrike spell by 10%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 15%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Pyroblast

/

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Burning Soul

Burning Soul

/

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Next level:

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Scorch

Improved Scorch

/

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Improved Fire Ward

/

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Next level:

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Master of Elements

Master of Elements

/

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Critical Mass

/

Increases the critical strike chance of your Fire spells by 2%.

Increases the critical strike chance of your Fire spells by 2%.

Next level:

Increases the critical strike chance of your Fire spells by 4%.

Increases the critical strike chance of your Fire spells by 4%.

Next level:

Increases the critical strike chance of your Fire spells by 6%.

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Blast Wave

/

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

Fire Power

Fire Power

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Combustion

Combustion

/

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost
Frost Warding

Frost Warding

/

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Next level:

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Improved Frostbolt

/

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Elemental Precision

/

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Ice Shards

/

Increases the critical strike damage bonus of your Frost spells by 20%.

Increases the critical strike damage bonus of your Frost spells by 20%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 40%.

Increases the critical strike damage bonus of your Frost spells by 40%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 60%.

Increases the critical strike damage bonus of your Frost spells by 60%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 80%.

Increases the critical strike damage bonus of your Frost spells by 80%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Frostbite

/

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Improved Frost Nova

Improved Frost Nova

/

Reduces the cooldown of your Frost Nova spell by 2 sec.

Reduces the cooldown of your Frost Nova spell by 2 sec.

Next level:

Reduces the cooldown of your Frost Nova spell by 4 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Permafrost

/

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Next level:

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Next level:

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Piercing Ice

Piercing Ice

/

Increases the damage done by your Frost spells by 2%.

Increases the damage done by your Frost spells by 2%.

Next level:

Increases the damage done by your Frost spells by 4%.

Increases the damage done by your Frost spells by 4%.

Next level:

Increases the damage done by your Frost spells by 6%.

Increases the damage done by your Frost spells by 6%.

Cold Snap

Cold Snap

/

Instant
10 min cooldown

When activated, this spell finishes the cooldown on all of your Frost spells.

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Improved Blizzard

/

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Arctic Reach

/

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Next level:

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Frost Channeling

Frost Channeling

/

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Next level:

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Next level:

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter

Shatter

/

Increases the critical strike chance of all your spells against frozen targets by 10%.

Increases the critical strike chance of all your spells against frozen targets by 10%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 20%.

Increases the critical strike chance of all your spells against frozen targets by 20%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 30%.

Increases the critical strike chance of all your spells against frozen targets by 30%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 40%.

Increases the critical strike chance of all your spells against frozen targets by 40%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 50%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice Block

Ice Block

/

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Improved Cone of Cold

Improved Cone of Cold

/

Increases the damage dealt by your Cone of Cold spell by 15%.

Increases the damage dealt by your Cone of Cold spell by 15%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 25%.

Increases the damage dealt by your Cone of Cold spell by 25%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 35%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Winter's Chill

Winter's Chill

/

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Ice Barrier

/

305 Mana
Instant
30 sec cooldown

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Mage
0 / 0 / 0
Level required: -

Despite its name, this template is based more on Arcane talents than on Frost ones. Indeed, the goal of this build is to allow you to last longer (by increasing your mana regen) as well as maximizing Eclair de givre damage.

Note that the Arcane Tree doesn’t really have any « useful » offensive spells in Classic: the specialization only becomes interesting from BC onwards, but that’s another story.

This build gives you burst talents which are sometimes necessary, for example increasing your damage by 30% for a short duration Pouvoir des arcanes (make sure you keep track of your threat during this!) or to instantly cast any damaging spell Présence spirituelle.

If you’d rather focus on survival rather than DPS you can drop some burst and pick Bloc de glace.

Spell rotation for Frost Mages

Frost Mage gameplay isn’t really a rotation; it’s using buffs & procs to maximize your DPS.

Frostbolt : Your loyal companion

Regardless of which Frost spec you picked, PvE gameplay for mage in Classic WoW is spamming Eclair de givre. You might want to bin dit to multiple keys or have spare keys for your keyboard…

As soon as 5 stacks of Froid hivernal are applied on the target and that the tank’s threat is stable, you can use Arcane Power to gain a lot of damage and watch the boss’ health melt (which is a bit of an odd thing to do since you specialize in Frost damage).

Your second best friend: Blizzard (the spell, not the developpers)

While mages have multiple AoE spells (Choc de flammesExplosion des arcanes, etc.), casting Blizzard on mob packs should be a second nature for Frost Mages. This is a very expensive spell that can’t always be spammed, but this channeled spell will cull your enemies’ ranks.

Monitor your threat so a mob doesn’t come and hit you, preventing you from finishing the full channel! This AoE spell is especially useful in Molten Core on Magma Hounds packs before Magmadar

About the "Pure Frost" spec


After the 5 stacks of Froid hivernal, use your Pouvoir des arcanes as well as any trinket/racial, allowing you to dish out massive damage.

  1. Stack x5 Froid hivernal
  2. Pouvoir des arcanes
  3. Berserker (if you play troll)
  4. Trinkets such Talisman de pouvoir éphémère
  5. Eclair de givre
Mage pve hl wow classic

3.3 The "Low gear Fire spec" 17/31/3

Arcane
Arcane Subtlety

Arcane Subtlety

/

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Next level:

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus

Arcane Focus

/

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Arcane Missiles

Improved Arcane Missiles

/

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 13%.

Increases your damage with Wands by 13%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Magic Absorption

Magic Absorption

/

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Arcane Concentration

/

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Attunement

Magic Attunement

/

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Next level:

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Improved Arcane Explosion

Improved Arcane Explosion

/

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Resilience

Arcane Resilience

/

Increases your armor by an amount equal to 50% of your Intellect.

Increases your armor by an amount equal to 50% of your Intellect.

Improved Mana Shield

Improved Mana Shield

/

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Next level:

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Improved Counterspell

/

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Next level:

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Méditation des arcanes

Méditation des arcanes

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Presence of Mind

Presence of Mind

/

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Arcane Mind

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Arcane Instability

Arcane Instability

/

Increases your spell damage and critical strike chance by 1%.

Increases your spell damage and critical strike chance by 1%.

Next level:

Increases your spell damage and critical strike chance by 2%.

Increases your spell damage and critical strike chance by 2%.

Next level:

Increases your spell damage and critical strike chance by 3%.

Increases your spell damage and critical strike chance by 3%.

Arcane Power

Arcane Power

/

Instant
3 min cooldown

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire
Improved Fireball

Improved Fireball

/

Reduces the casting time of your Fireball spell by 0.1 sec.

Reduces the casting time of your Fireball spell by 0.1 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.2 sec.

Reduces the casting time of your Fireball spell by 0.2 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.3 sec.

Reduces the casting time of your Fireball spell by 0.3 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.4 sec.

Reduces the casting time of your Fireball spell by 0.4 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.5 sec.

Reduces the casting time of your Fireball spell by 0.5 sec.

Impact

Impact

/

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Ignite

Ignite

/

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Flame Throwing

/

Increases the range of your Fire spells by 3 yards.

Increases the range of your Fire spells by 3 yards.

Next level:

Increases the range of your Fire spells by 6 yards.

Increases the range of your Fire spells by 6 yards.

Improved Fire Blast

Improved Fire Blast

/

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incinerate

Incinerate

/

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Next level:

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike

Improved Flamestrike

/

Increases the critical strike chance of your Flamestrike spell by 5%.

Increases the critical strike chance of your Flamestrike spell by 5%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 10%.

Increases the critical strike chance of your Flamestrike spell by 10%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 15%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Pyroblast

/

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Burning Soul

Burning Soul

/

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Next level:

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Scorch

Improved Scorch

/

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Improved Fire Ward

/

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Next level:

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Master of Elements

Master of Elements

/

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Critical Mass

/

Increases the critical strike chance of your Fire spells by 2%.

Increases the critical strike chance of your Fire spells by 2%.

Next level:

Increases the critical strike chance of your Fire spells by 4%.

Increases the critical strike chance of your Fire spells by 4%.

Next level:

Increases the critical strike chance of your Fire spells by 6%.

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Blast Wave

/

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

Fire Power

Fire Power

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Combustion

Combustion

/

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost
Frost Warding

Frost Warding

/

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Next level:

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Improved Frostbolt

/

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Elemental Precision

/

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Ice Shards

/

Increases the critical strike damage bonus of your Frost spells by 20%.

Increases the critical strike damage bonus of your Frost spells by 20%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 40%.

Increases the critical strike damage bonus of your Frost spells by 40%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 60%.

Increases the critical strike damage bonus of your Frost spells by 60%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 80%.

Increases the critical strike damage bonus of your Frost spells by 80%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Frostbite

/

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Improved Frost Nova

Improved Frost Nova

/

Reduces the cooldown of your Frost Nova spell by 2 sec.

Reduces the cooldown of your Frost Nova spell by 2 sec.

Next level:

Reduces the cooldown of your Frost Nova spell by 4 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Permafrost

/

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Next level:

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Next level:

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Piercing Ice

Piercing Ice

/

Increases the damage done by your Frost spells by 2%.

Increases the damage done by your Frost spells by 2%.

Next level:

Increases the damage done by your Frost spells by 4%.

Increases the damage done by your Frost spells by 4%.

Next level:

Increases the damage done by your Frost spells by 6%.

Increases the damage done by your Frost spells by 6%.

Cold Snap

Cold Snap

/

Instant
10 min cooldown

When activated, this spell finishes the cooldown on all of your Frost spells.

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Improved Blizzard

/

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Arctic Reach

/

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Next level:

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Frost Channeling

Frost Channeling

/

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Next level:

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Next level:

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter

Shatter

/

Increases the critical strike chance of all your spells against frozen targets by 10%.

Increases the critical strike chance of all your spells against frozen targets by 10%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 20%.

Increases the critical strike chance of all your spells against frozen targets by 20%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 30%.

Increases the critical strike chance of all your spells against frozen targets by 30%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 40%.

Increases the critical strike chance of all your spells against frozen targets by 40%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 50%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice Block

Ice Block

/

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Improved Cone of Cold

Improved Cone of Cold

/

Increases the damage dealt by your Cone of Cold spell by 15%.

Increases the damage dealt by your Cone of Cold spell by 15%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 25%.

Increases the damage dealt by your Cone of Cold spell by 25%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 35%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Winter's Chill

Winter's Chill

/

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Ice Barrier

/

305 Mana
Instant
30 sec cooldown

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Mage
0 / 0 / 0
Level required: -

This spec is for fire aficionados for the Zul’Gurub raid, even though it will only be available during phase 4 of the game.

In theory, the Fire spec requires significant gear in order to unleash its full potential. However, this build allows you to do good DPS without burning down your mana bar immediately.

As for the Pure Fire spec, this build doesn’t require stacks of Brûlure améliorée. If such stacks are present, perfect, but at this level of gear, 3% damage isn’t going to do that much difference.

3.4. The "Pure Fire" spec 12/36/3

Arcane
Arcane Subtlety

Arcane Subtlety

/

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Next level:

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus

Arcane Focus

/

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Arcane Missiles

Improved Arcane Missiles

/

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 13%.

Increases your damage with Wands by 13%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Magic Absorption

Magic Absorption

/

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Arcane Concentration

/

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Attunement

Magic Attunement

/

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Next level:

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Improved Arcane Explosion

Improved Arcane Explosion

/

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Resilience

Arcane Resilience

/

Increases your armor by an amount equal to 50% of your Intellect.

Increases your armor by an amount equal to 50% of your Intellect.

Improved Mana Shield

Improved Mana Shield

/

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Next level:

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Improved Counterspell

/

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Next level:

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Méditation des arcanes

Méditation des arcanes

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Presence of Mind

Presence of Mind

/

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Arcane Mind

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Arcane Instability

Arcane Instability

/

Increases your spell damage and critical strike chance by 1%.

Increases your spell damage and critical strike chance by 1%.

Next level:

Increases your spell damage and critical strike chance by 2%.

Increases your spell damage and critical strike chance by 2%.

Next level:

Increases your spell damage and critical strike chance by 3%.

Increases your spell damage and critical strike chance by 3%.

Arcane Power

Arcane Power

/

Instant
3 min cooldown

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire
Improved Fireball

Improved Fireball

/

Reduces the casting time of your Fireball spell by 0.1 sec.

Reduces the casting time of your Fireball spell by 0.1 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.2 sec.

Reduces the casting time of your Fireball spell by 0.2 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.3 sec.

Reduces the casting time of your Fireball spell by 0.3 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.4 sec.

Reduces the casting time of your Fireball spell by 0.4 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.5 sec.

Reduces the casting time of your Fireball spell by 0.5 sec.

Impact

Impact

/

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Ignite

Ignite

/

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Flame Throwing

/

Increases the range of your Fire spells by 3 yards.

Increases the range of your Fire spells by 3 yards.

Next level:

Increases the range of your Fire spells by 6 yards.

Increases the range of your Fire spells by 6 yards.

Improved Fire Blast

Improved Fire Blast

/

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incinerate

Incinerate

/

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Next level:

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike

Improved Flamestrike

/

Increases the critical strike chance of your Flamestrike spell by 5%.

Increases the critical strike chance of your Flamestrike spell by 5%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 10%.

Increases the critical strike chance of your Flamestrike spell by 10%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 15%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Pyroblast

/

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Burning Soul

Burning Soul

/

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Next level:

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Scorch

Improved Scorch

/

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Improved Fire Ward

/

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Next level:

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Master of Elements

Master of Elements

/

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Critical Mass

/

Increases the critical strike chance of your Fire spells by 2%.

Increases the critical strike chance of your Fire spells by 2%.

Next level:

Increases the critical strike chance of your Fire spells by 4%.

Increases the critical strike chance of your Fire spells by 4%.

Next level:

Increases the critical strike chance of your Fire spells by 6%.

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Blast Wave

/

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

Fire Power

Fire Power

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Combustion

Combustion

/

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost
Frost Warding

Frost Warding

/

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Next level:

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Improved Frostbolt

/

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Elemental Precision

/

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Ice Shards

/

Increases the critical strike damage bonus of your Frost spells by 20%.

Increases the critical strike damage bonus of your Frost spells by 20%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 40%.

Increases the critical strike damage bonus of your Frost spells by 40%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 60%.

Increases the critical strike damage bonus of your Frost spells by 60%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 80%.

Increases the critical strike damage bonus of your Frost spells by 80%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Frostbite

/

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Improved Frost Nova

Improved Frost Nova

/

Reduces the cooldown of your Frost Nova spell by 2 sec.

Reduces the cooldown of your Frost Nova spell by 2 sec.

Next level:

Reduces the cooldown of your Frost Nova spell by 4 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Permafrost

/

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Next level:

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Next level:

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Piercing Ice

Piercing Ice

/

Increases the damage done by your Frost spells by 2%.

Increases the damage done by your Frost spells by 2%.

Next level:

Increases the damage done by your Frost spells by 4%.

Increases the damage done by your Frost spells by 4%.

Next level:

Increases the damage done by your Frost spells by 6%.

Increases the damage done by your Frost spells by 6%.

Cold Snap

Cold Snap

/

Instant
10 min cooldown

When activated, this spell finishes the cooldown on all of your Frost spells.

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Improved Blizzard

/

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Arctic Reach

/

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Next level:

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Frost Channeling

Frost Channeling

/

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Next level:

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Next level:

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter

Shatter

/

Increases the critical strike chance of all your spells against frozen targets by 10%.

Increases the critical strike chance of all your spells against frozen targets by 10%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 20%.

Increases the critical strike chance of all your spells against frozen targets by 20%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 30%.

Increases the critical strike chance of all your spells against frozen targets by 30%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 40%.

Increases the critical strike chance of all your spells against frozen targets by 40%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 50%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice Block

Ice Block

/

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Improved Cone of Cold

Improved Cone of Cold

/

Increases the damage dealt by your Cone of Cold spell by 15%.

Increases the damage dealt by your Cone of Cold spell by 15%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 25%.

Increases the damage dealt by your Cone of Cold spell by 25%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 35%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Winter's Chill

Winter's Chill

/

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Ice Barrier

/

305 Mana
Instant
30 sec cooldown

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Mage
0 / 0 / 0
Level required: -

Unlike Frost specs, Fire specs are more about pure DPS but devour a lot more mana. Beyond the T1/T2 monsters’ immunities (and Onyxia), these specs require very good gear to be worth using.

Spell rotations

Fire specs don’t use Frostbolt but Fireball and Scorch instead (meaning fire is a 2 spell rotation) :

  1. Use Brûlure until you get 5 stacks of Brûlure améliorée. If multiple mages are doing this, they’re all stacking the same debuff and refreshing it to its maximum duration (30 seconds).
  2. Spam Boule de feu.
  3. Refresh Brûlure améliorée after 27 seconds
  4. Spam Boule de feu.
  5. Etc.

The Combustion spell is Fire specs’ burst spell. You need to use it along with active racials and trinkets to show off on damage meters. Carefully monitor your threat and start bursting at the right time in order to be able to maximize your damage.

Explosion pyrotechnique and Vague explosive are situational spells. Vague explosive is to be used when adds show up, while Pyroblast is more of a precast, meaning you start casting it before the pull or during the end of a boss’ immune phase.
Mage feu pve hl classic

4. Stats priority for Mages in PvE

Here are the stat priorities for PvE mages.

Stat priorities

Frost specs:

  1. 16% hit chance (10% with Précision élémentaire)
  2. Spell Power
  3. Critical Strike Chance
  4. Intelligence
  5. Spell Penetration
  6. Spirit

Fire specs:

  1. 16% hit chance (10% with Précision élémentaire)
  2. Critical Strike Chance
  3. Spell Power
  4. Intelligence
  5. Spell Penetration
  6. Spirit
Mage pve wow classic

You can find here lists of the best possible equipment your Mage can use in PvE thanks to our « Best-in-slot » tool below :

Mage BIS Gear Guide
bis mage wow classic

Spell Hit Chance

Spell Hit Chance is very important in WoW Classic.

No matter your spec, talents and race, you will always have 1% chance of missing your spells (regardless of enemy resistance). To reach that minimum, you need to get spell hit chance:

Astuce : TODO
  • Against a Target of the Same LevelYou have a 4% chance of missing => You need 3% spell hit chance to be capped.
  • Against a Target 1 Level Higher Than You: You have a 5% chance of missing => You need 4% spell hit chance to be capped.
  • Against a Target 2 Levels Higher Than YouYou have a 6% chance of missing => You need 5% spell hit chance to be capped.
  • Against a Target 3 Levels Higher Than You (BOSS)You have a 17% chance of missing => You need 16% spell hit chance to be capped.

This is why spell hit chance is very important to be effective in high level raiding.

Critical Strike Chance

Critical Strikes are especially interesting for mages because of the talents increasing your critical strike damage.

Frost Mages Eclats de glace and Fire Mages have Enflammer, it is therefore an important stat, especially for the fire specs.

Spell Power

Spell damage is calculated on each spell as a function of how long it took to be cast. The formula is: Casting time / 3.5 * 0.95.

  • Instant single-target spells like Trait de feu only gain around 43 % of your bonus to spell damage.
  • The penalty for AoE spells is even higher: only 14% of your bonus to spell damage.
  • Spells with a casting time like Eclair de givre benefit from 81% of your bonus to spell damage. 
  • Spells with a long casting time (>3.5 sec base casting time) like Boule de feu gain 100% of your bonus to spell damage.

This means that if you have 100 bonus spell power on your gear, your Boule de feu will do 100 more damage, but your Eclair de givre  will only do 81 additional damage.

5. PvE macros for Mages

1. You shall not curse ! 

/use [@mouseover,help,nodead][help,nodead][@player] Remove Lesser Curse

If you’re a fan of mouseover, this is a good macro for you! Mages can dispell curse effects from allied targets thanks to Délivrance de la malédiction mineure.

A few bosses in Molten Core will have you dispell curses all fight long, you will barely have time to cast a Frostbolt or two!

2.Let it go, let it go !

#showtooltip Iceblock
/stopcasting
/cancelaura Iceblock
/cast Iceblock

This macro allows you to cast Bloc de glace and to cancel it with one key. This spell makes you immune to damage for a few seconds but prevents you from taking action. You can cancel it when there is no more danger so you can resume DPSing.

3. To Cast or not to cast ?

#showtooltip SPELL
/stopcasting
/cast SPELL

This is an example macro you can use for all the spells that don’t have a casting time (obviously, replace SPELL with an actual spell’s name, like Blink for example)

This is mostly for PvP and allows you to be more reactive, notably to interrupt a target with Contresort or to get out of dodge with Transfert, immediately stopping your current cast.

4. The Big Damage Macro

#showtooltip Arcane Power
/stopcasting

/castsequence Arcane Power, Berserking (If you play as a troll)
/use TRINKETNAME

This is a burst DPS macro you want to use when you need to deal a lot of damage quickly to a boss (like an enrage phase).

This macro makes you use all 3 elements of your burst: Pouvoir des arcanes + Berserker + a DPS trinket (like Talisman de pouvoir éphémère).

6. Consumables for high level PvE

Consumables are extremely important in Classic WoW, especially in the beginning or when a new raid is released. Alchemy and Cooking bring a lot of value to a raid, we recommend you follow our guides to level these professions. Careful however, some of these consumables will take a long time to gather or be very expensive at the AH.

You will find below a non-exhaustive list of some necessary consumables for raiding.

Runes:

Flasks:

Elixirs : 

Food:

Magical Protection :

Weapon oil : 

There are many more consumables that can be useful for specific encounters or hard bosses.

Thanks

Thanks to all our contributors as well as the following sources for helping to create this guide: Gryma of the guild "Maelstrom", Lolonzo, site contributor, Wowhead, Elysium Forum, classicwow.live, vanilla-wow.fandom.

Share this news with your friends!

Do you have any friends who plays Classic WoW? Join the WowIsClassic community and share this guide with all your friends! One share = One saved murloc!

1 comments

Support us - Become PREMIUM

Thanks to your generosity, support Wowisclassic and become a member PREMIUM by making a donation.

premium wow
Discover the PREMIUM benefits
Back to the news