Enhancement Shaman PvP Guide for Classic WoW

Here is our full Enhancement Shaman PvP Guide for Classic WoW! Get ready to become the best Shaman on your server ;)

Enhancement Shaman PvP Guide : Duels / Battlegrounds

Posté le 15/11/2019

So you want to become the new Unbreakable from Vanilla, but in Classic WoW ? You’re in the right place! This guide will give you all the ingredients you need to become a master of PvP!

Enhancement Shaman is a class that is notorious in PvP for its famous Windfury One Shots). It has numerous abilities in its spellbook, making it a scary opponent if you can use them well. It can deal massive damage in melee combat, cast ranged spells, heal itself or become a wolf to flee or catch up to the enemy.
Enhancement Shaman PvP Classic WoW

1. Picking a race for PvP

Your race can be a big advantage in PvP fights.


Horde PvP: Tauren

Choc martial: 2 second stun very handy against melee characters 
Endurance : More Health, more survivability! 


The Tauren’s warstomp is useful in 1v1 and BGs both. The stun will allow you to cast Vague de soins inférieurs with no interruptions. It can also be used as a kick! A powerful tool that can change the tide of a fight.

Horde PvP: Orc

Fureur sanguinaire - Burst DPS ability that stacks with trinkets, potions…
Solidité – Very powerful in PvP, resisting a stun can change the issue of a fight.
Spécialisation Hache : Very useful because it increases your hit chance and lowers the chance your attacks will be dodged / parried / blocked…


Orcs are the most played race in PvP because of its powerful racials. Remember however that Fureur sanguinaire reduces healing received by 50% which can be a lethal downside in group play if you can’t dispatch your enemies quickly.

Horde PvP : Troll

Berserker : Very powerful active racial for PvP.
Régénération
 : Allows you to regen some Health during combat.


Troll can be another option for PvP,l Berserker giving you 30% haste when you fall under 40% Health. Add Rafale and you get an absolutely massive attack speed that can turn around a fight. It’s also very useful to cast quicker Vague de soins inférieurs and Vague de soins if you have enough mana. The spell can finish even when Counterspelled or if you’re hit by a Grenade en thorium.

2. The best PvP specs

20/31/0 is the default build for Enhancement Shamans. You can however adapt your talents to your playstyle.

2.1 Devastation Spec 20/31/0
Elemental
Convection

Convection

/

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Concussion

Concussion

/

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Earth's Grasp

Earth's Grasp

/

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Next level:

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Elemental Warding

Elemental Warding

/

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Next level:

Reduces damage taken from Fire, Frost and Nature effects by 7%.

Reduces damage taken from Fire, Frost and Nature effects by 7%.

Next level:

Reduces damage taken from Fire, Frost and Nature effects by 10%.

Reduces damage taken from Fire, Frost and Nature effects by 10%.

Call of Flame

Call of Flame

/

Increases the damage done by your Fire Totems by 5%

Increases the damage done by your Fire Totems by 5%

Next level:

Increases the damage done by your Fire Totems by 10%

Increases the damage done by your Fire Totems by 10%

Next level:

Increases the damage done by your Fire Totems by 15%

Increases the damage done by your Fire Totems by 15%

Elemental Focus

Elemental Focus

/

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Reverberation

Reverberation

/

Reduces the cooldown of your Shock spells by 0.2 sec.

Reduces the cooldown of your Shock spells by 0.2 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.4 sec.

Reduces the cooldown of your Shock spells by 0.4 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.6 sec.

Reduces the cooldown of your Shock spells by 0.6 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.8 sec.

Reduces the cooldown of your Shock spells by 0.8 sec.

Next level:

Reduces the cooldown of your Shock spells by 1 sec.

Reduces the cooldown of your Shock spells by 1 sec.

Call of Thunder

Call of Thunder

/

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Improved Fire Totems

Improved Fire Totems

/

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%

Next level:

Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%

Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%

Eye of the Storm

Eye of the Storm

/

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Next level:

Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Elemental Devastation

Elemental Devastation

/

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Next level:

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

Next level:

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Storm Reach

Storm Reach

/

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Next level:

Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Elemental Fury

Elemental Fury

/

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery

Lightning Mastery

/

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.8 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.8 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Elemental Mastery

Elemental Mastery

/

Instant
3 min cooldown

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Enhancement
Ancestral Knowledge

Ancestral Knowledge

/

Increases your maximum Mana by 1%

Increases your maximum Mana by 1%

Next level:

Increases your maximum Mana by 2%

Increases your maximum Mana by 2%

Next level:

Increases your maximum Mana by 3%

Increases your maximum Mana by 3%

Next level:

Increases your maximum Mana by 4%

Increases your maximum Mana by 4%

Next level:

Increases your maximum Mana by 5%

Increases your maximum Mana by 5%

Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Next level:

Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Next level:

Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Next level:

Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Next level:

Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

Guardian Totems

Guardian Totems

/

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Next level:

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Thundering Strikes

Thundering Strikes

/

Requires Melee Weapon

Improves your chance to get a critical strike with your weapon attacks by 1%.

Improves your chance to get a critical strike with your weapon attacks by 1%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 2%.

Improves your chance to get a critical strike with your weapon attacks by 2%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 3%.

Improves your chance to get a critical strike with your weapon attacks by 3%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 4%.

Improves your chance to get a critical strike with your weapon attacks by 4%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 5%.

Improves your chance to get a critical strike with your weapon attacks by 5%.

Improved Ghost Wolf

Improved Ghost Wolf

/

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Next level:

Reduces the cast time of your Ghost Wolf spell by 2 sec.

Reduces the cast time of your Ghost Wolf spell by 2 sec.

Improved Lightning Shield

Improved Lightning Shield

/

Increases the damage done by your Lightning Shield orbs by 5%.

Increases the damage done by your Lightning Shield orbs by 5%.

Next level:

Increases the damage done by your Lightning Shield orbs by 10%.

Increases the damage done by your Lightning Shield orbs by 10%.

Next level:

Increases the damage done by your Lightning Shield orbs by 15%.

Increases the damage done by your Lightning Shield orbs by 15%.

Enhancing Totems

Enhancing Totems

/

Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Next level:

Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

Two-Handed Axes and Maces

Two-Handed Axes and Maces

/

Allows you to use Two-Handed Axes and Two-Handed Maces.

Allows you to use Two-Handed Axes and Two-Handed Maces.

Anticipation

Anticipation

/

Increases your chance to dodge by an additional 1%.

Increases your chance to dodge by an additional 1%.

Next level:

Increases your chance to dodge by an additional 2%.

Increases your chance to dodge by an additional 2%.

Next level:

Increases your chance to dodge by an additional 3%.

Increases your chance to dodge by an additional 3%.

Next level:

Increases your chance to dodge by an additional 4%.

Increases your chance to dodge by an additional 4%.

Next level:

Increases your chance to dodge by an additional 5%.

Increases your chance to dodge by an additional 5%.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Improved Weapon Totems

Improved Weapon Totems

/

Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Next level:

Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

Elemental Weapons

Elemental Weapons

/

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Next level:

Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Next level:

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Parry

Parry

/

Gives a chance to parry enemy melee attacks.

Gives a chance to parry enemy melee attacks.

Weapon Mastery

Weapon Mastery

/

Requires Melee Weapon

Increases the damage you deal with all weapons by 2%.

Increases the damage you deal with all weapons by 2%.

Next level:

Increases the damage you deal with all weapons by 4%.

Increases the damage you deal with all weapons by 4%.

Next level:

Increases the damage you deal with all weapons by 6%.

Increases the damage you deal with all weapons by 6%.

Next level:

Increases the damage you deal with all weapons by 8%.

Increases the damage you deal with all weapons by 8%.

Next level:

Increases the damage you deal with all weapons by 10%.

Increases the damage you deal with all weapons by 10%.

Stormstrike

Stormstrike

/

21% of base mana
Melee Range
Instant
20 sec cooldown

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Restoration
Improved Healing Wave

Improved Healing Wave

/

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.2 sec.

Reduces the casting time of your Healing Wave spell by 0.2 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.3 sec.

Reduces the casting time of your Healing Wave spell by 0.3 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.4 sec.

Reduces the casting time of your Healing Wave spell by 0.4 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus

Tidal Focus

/

Reduces the Mana cost of your healing spells by 1%.

Reduces the Mana cost of your healing spells by 1%.

Next level:

Reduces the Mana cost of your healing spells by 2%.

Reduces the Mana cost of your healing spells by 2%.

Next level:

Reduces the Mana cost of your healing spells by 3%.

Reduces the Mana cost of your healing spells by 3%.

Next level:

Reduces the Mana cost of your healing spells by 4%.

Reduces the Mana cost of your healing spells by 4%.

Next level:

Reduces the Mana cost of your healing spells by 5%.

Reduces the Mana cost of your healing spells by 5%.

Improved Reincarnation

Improved Reincarnation

/

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Next level:

Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Ancestral Healing

Ancestral Healing

/

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Next level:

Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.

Next level:

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Totemic Focus

Totemic Focus

/

Reduces the Mana cost of your totems by 5%.

Reduces the Mana cost of your totems by 5%.

Next level:

Reduces the Mana cost of your totems by 10%.

Reduces the Mana cost of your totems by 10%.

Next level:

Reduces the Mana cost of your totems by 15%.

Reduces the Mana cost of your totems by 15%.

Next level:

Reduces the Mana cost of your totems by 20%.

Reduces the Mana cost of your totems by 20%.

Next level:

Reduces the Mana cost of your totems by 25%.

Reduces the Mana cost of your totems by 25%.

Nature's Guidance

Nature's Guidance

/

Increases your chance to hit with melee attacks and spells by 1%.

Increases your chance to hit with melee attacks and spells by 1%.

Next level:

Increases your chance to hit with melee attacks and spells by 2%.

Increases your chance to hit with melee attacks and spells by 2%.

Next level:

Increases your chance to hit with melee attacks and spells by 3%.

Increases your chance to hit with melee attacks and spells by 3%.

Healing Focus

Healing Focus

/

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Totemic Mastery

Totemic Mastery

/

The radius of your totems that affect friendly targets is increased to 30 yd.

The radius of your totems that affect friendly targets is increased to 30 yd.

Healing Grace

Healing Grace

/

Reduces the threat generated by your healing spells by 5%.

Reduces the threat generated by your healing spells by 5%.

Next level:

Reduces the threat generated by your healing spells by 10%.

Reduces the threat generated by your healing spells by 10%.

Next level:

Reduces the threat generated by your healing spells by 15%.

Reduces the threat generated by your healing spells by 15%.

Restorative Totems

Restorative Totems

/

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Tidal Mastery

Tidal Mastery

/

Increases the critical effect chance of your healing and lightning spells by 1%.

Increases the critical effect chance of your healing and lightning spells by 1%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 2%.

Increases the critical effect chance of your healing and lightning spells by 2%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 3%.

Increases the critical effect chance of your healing and lightning spells by 3%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 4%.

Increases the critical effect chance of your healing and lightning spells by 4%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 5%.

Increases the critical effect chance of your healing and lightning spells by 5%.

Flots de soins

Flots de soins

/

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Next level:

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Next level:

Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Nature's Swiftness

Nature's Swiftness

/

Instant
3 min cooldown

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

Purification

/

Increases the effectiveness of your healing spells by 2%.

Increases the effectiveness of your healing spells by 2%.

Next level:

Increases the effectiveness of your healing spells by 4%.

Increases the effectiveness of your healing spells by 4%.

Next level:

Increases the effectiveness of your healing spells by 6%.

Increases the effectiveness of your healing spells by 6%.

Next level:

Increases the effectiveness of your healing spells by 8%.

Increases the effectiveness of your healing spells by 8%.

Next level:

Increases the effectiveness of your healing spells by 10%.

Increases the effectiveness of your healing spells by 10%.

Mana Tide Totem

Mana Tide Totem

/

20 Mana
Instant
5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Shaman
0 / 0 / 0
Level required: -

Without a doubt the most popular Enhancement Shaman PvP build. Dévastation élémentaire is a very powerful talent in PvP, increasing your chance to critically strike but also to proc Windfury!

Your main goal: equip a powerful two-handed weapon to quickly cast Courroux naturel. With some luck, Arme Furie-des-vents procs, which will pretty much always drop your opponent’s Health below 50%, or even lower if it crits. After that, you can finish him off with Horion de terre or Horion de givre.

Spécialisation Bouclier allows this build to be sturdier against Rogues and Warriors. If you don’t have a shield, you can spec into Connaissance ancestrale.

You don’t need 3 points in Oeil du cyclone for it to work, you’re most likely going to get critically hit a lot and therefore have the bonus all the time anyway.

Tip: If you’re out of mana, use a rank 1 Horion de terre or Eclair to try to proc Idées claires and gain a free max rank Shock cast!

2.2. Devastation + Fire Nova spec 20/31/0

Elemental
Convection

Convection

/

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 4%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 6%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 8%.

Next level:

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Concussion

Concussion

/

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 2%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 3%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 4%.

Next level:

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Earth's Grasp

Earth's Grasp

/

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Next level:

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Elemental Warding

Elemental Warding

/

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Next level:

Reduces damage taken from Fire, Frost and Nature effects by 7%.

Reduces damage taken from Fire, Frost and Nature effects by 7%.

Next level:

Reduces damage taken from Fire, Frost and Nature effects by 10%.

Reduces damage taken from Fire, Frost and Nature effects by 10%.

Call of Flame

Call of Flame

/

Increases the damage done by your Fire Totems by 5%

Increases the damage done by your Fire Totems by 5%

Next level:

Increases the damage done by your Fire Totems by 10%

Increases the damage done by your Fire Totems by 10%

Next level:

Increases the damage done by your Fire Totems by 15%

Increases the damage done by your Fire Totems by 15%

Elemental Focus

Elemental Focus

/

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Reverberation

Reverberation

/

Reduces the cooldown of your Shock spells by 0.2 sec.

Reduces the cooldown of your Shock spells by 0.2 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.4 sec.

Reduces the cooldown of your Shock spells by 0.4 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.6 sec.

Reduces the cooldown of your Shock spells by 0.6 sec.

Next level:

Reduces the cooldown of your Shock spells by 0.8 sec.

Reduces the cooldown of your Shock spells by 0.8 sec.

Next level:

Reduces the cooldown of your Shock spells by 1 sec.

Reduces the cooldown of your Shock spells by 1 sec.

Call of Thunder

Call of Thunder

/

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 2%

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 3%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 4%.

Next level:

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Improved Fire Totems

Improved Fire Totems

/

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%

Next level:

Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%

Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%

Eye of the Storm

Eye of the Storm

/

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Next level:

Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 66% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Elemental Devastation

Elemental Devastation

/

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Next level:

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

Next level:

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Storm Reach

Storm Reach

/

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Next level:

Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Elemental Fury

Elemental Fury

/

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery

Lightning Mastery

/

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.4 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.6 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.8 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.8 sec.

Next level:

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Elemental Mastery

Elemental Mastery

/

Instant
3 min cooldown

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Enhancement
Ancestral Knowledge

Ancestral Knowledge

/

Increases your maximum Mana by 1%

Increases your maximum Mana by 1%

Next level:

Increases your maximum Mana by 2%

Increases your maximum Mana by 2%

Next level:

Increases your maximum Mana by 3%

Increases your maximum Mana by 3%

Next level:

Increases your maximum Mana by 4%

Increases your maximum Mana by 4%

Next level:

Increases your maximum Mana by 5%

Increases your maximum Mana by 5%

Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Next level:

Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.

Next level:

Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.

Next level:

Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.

Next level:

Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

Guardian Totems

Guardian Totems

/

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Next level:

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Thundering Strikes

Thundering Strikes

/

Requires Melee Weapon

Improves your chance to get a critical strike with your weapon attacks by 1%.

Improves your chance to get a critical strike with your weapon attacks by 1%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 2%.

Improves your chance to get a critical strike with your weapon attacks by 2%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 3%.

Improves your chance to get a critical strike with your weapon attacks by 3%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 4%.

Improves your chance to get a critical strike with your weapon attacks by 4%.

Next level:

Improves your chance to get a critical strike with your weapon attacks by 5%.

Improves your chance to get a critical strike with your weapon attacks by 5%.

Improved Ghost Wolf

Improved Ghost Wolf

/

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Next level:

Reduces the cast time of your Ghost Wolf spell by 2 sec.

Reduces the cast time of your Ghost Wolf spell by 2 sec.

Improved Lightning Shield

Improved Lightning Shield

/

Increases the damage done by your Lightning Shield orbs by 5%.

Increases the damage done by your Lightning Shield orbs by 5%.

Next level:

Increases the damage done by your Lightning Shield orbs by 10%.

Increases the damage done by your Lightning Shield orbs by 10%.

Next level:

Increases the damage done by your Lightning Shield orbs by 15%.

Increases the damage done by your Lightning Shield orbs by 15%.

Enhancing Totems

Enhancing Totems

/

Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Next level:

Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

Two-Handed Axes and Maces

Two-Handed Axes and Maces

/

Allows you to use Two-Handed Axes and Two-Handed Maces.

Allows you to use Two-Handed Axes and Two-Handed Maces.

Anticipation

Anticipation

/

Increases your chance to dodge by an additional 1%.

Increases your chance to dodge by an additional 1%.

Next level:

Increases your chance to dodge by an additional 2%.

Increases your chance to dodge by an additional 2%.

Next level:

Increases your chance to dodge by an additional 3%.

Increases your chance to dodge by an additional 3%.

Next level:

Increases your chance to dodge by an additional 4%.

Increases your chance to dodge by an additional 4%.

Next level:

Increases your chance to dodge by an additional 5%.

Increases your chance to dodge by an additional 5%.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Improved Weapon Totems

Improved Weapon Totems

/

Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Next level:

Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

Elemental Weapons

Elemental Weapons

/

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Next level:

Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Next level:

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Parry

Parry

/

Gives a chance to parry enemy melee attacks.

Gives a chance to parry enemy melee attacks.

Weapon Mastery

Weapon Mastery

/

Requires Melee Weapon

Increases the damage you deal with all weapons by 2%.

Increases the damage you deal with all weapons by 2%.

Next level:

Increases the damage you deal with all weapons by 4%.

Increases the damage you deal with all weapons by 4%.

Next level:

Increases the damage you deal with all weapons by 6%.

Increases the damage you deal with all weapons by 6%.

Next level:

Increases the damage you deal with all weapons by 8%.

Increases the damage you deal with all weapons by 8%.

Next level:

Increases the damage you deal with all weapons by 10%.

Increases the damage you deal with all weapons by 10%.

Stormstrike

Stormstrike

/

21% of base mana
Melee Range
Instant
20 sec cooldown

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Restoration
Improved Healing Wave

Improved Healing Wave

/

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.2 sec.

Reduces the casting time of your Healing Wave spell by 0.2 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.3 sec.

Reduces the casting time of your Healing Wave spell by 0.3 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.4 sec.

Reduces the casting time of your Healing Wave spell by 0.4 sec.

Next level:

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus

Tidal Focus

/

Reduces the Mana cost of your healing spells by 1%.

Reduces the Mana cost of your healing spells by 1%.

Next level:

Reduces the Mana cost of your healing spells by 2%.

Reduces the Mana cost of your healing spells by 2%.

Next level:

Reduces the Mana cost of your healing spells by 3%.

Reduces the Mana cost of your healing spells by 3%.

Next level:

Reduces the Mana cost of your healing spells by 4%.

Reduces the Mana cost of your healing spells by 4%.

Next level:

Reduces the Mana cost of your healing spells by 5%.

Reduces the Mana cost of your healing spells by 5%.

Improved Reincarnation

Improved Reincarnation

/

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Next level:

Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Ancestral Healing

Ancestral Healing

/

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Next level:

Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells.

Next level:

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Totemic Focus

Totemic Focus

/

Reduces the Mana cost of your totems by 5%.

Reduces the Mana cost of your totems by 5%.

Next level:

Reduces the Mana cost of your totems by 10%.

Reduces the Mana cost of your totems by 10%.

Next level:

Reduces the Mana cost of your totems by 15%.

Reduces the Mana cost of your totems by 15%.

Next level:

Reduces the Mana cost of your totems by 20%.

Reduces the Mana cost of your totems by 20%.

Next level:

Reduces the Mana cost of your totems by 25%.

Reduces the Mana cost of your totems by 25%.

Nature's Guidance

Nature's Guidance

/

Increases your chance to hit with melee attacks and spells by 1%.

Increases your chance to hit with melee attacks and spells by 1%.

Next level:

Increases your chance to hit with melee attacks and spells by 2%.

Increases your chance to hit with melee attacks and spells by 2%.

Next level:

Increases your chance to hit with melee attacks and spells by 3%.

Increases your chance to hit with melee attacks and spells by 3%.

Healing Focus

Healing Focus

/

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 28% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 56% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Totemic Mastery

Totemic Mastery

/

The radius of your totems that affect friendly targets is increased to 30 yd.

The radius of your totems that affect friendly targets is increased to 30 yd.

Healing Grace

Healing Grace

/

Reduces the threat generated by your healing spells by 5%.

Reduces the threat generated by your healing spells by 5%.

Next level:

Reduces the threat generated by your healing spells by 10%.

Reduces the threat generated by your healing spells by 10%.

Next level:

Reduces the threat generated by your healing spells by 15%.

Reduces the threat generated by your healing spells by 15%.

Restorative Totems

Restorative Totems

/

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Increases the effect of your Mana Spring and Healing Stream Totems by 10%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Increases the effect of your Mana Spring and Healing Stream Totems by 15%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Increases the effect of your Mana Spring and Healing Stream Totems by 20%.

Next level:

Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Tidal Mastery

Tidal Mastery

/

Increases the critical effect chance of your healing and lightning spells by 1%.

Increases the critical effect chance of your healing and lightning spells by 1%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 2%.

Increases the critical effect chance of your healing and lightning spells by 2%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 3%.

Increases the critical effect chance of your healing and lightning spells by 3%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 4%.

Increases the critical effect chance of your healing and lightning spells by 4%.

Next level:

Increases the critical effect chance of your healing and lightning spells by 5%.

Increases the critical effect chance of your healing and lightning spells by 5%.

Flots de soins

Flots de soins

/

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Next level:

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 66% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Next level:

Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Nature's Swiftness

Nature's Swiftness

/

Instant
3 min cooldown

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

Purification

/

Increases the effectiveness of your healing spells by 2%.

Increases the effectiveness of your healing spells by 2%.

Next level:

Increases the effectiveness of your healing spells by 4%.

Increases the effectiveness of your healing spells by 4%.

Next level:

Increases the effectiveness of your healing spells by 6%.

Increases the effectiveness of your healing spells by 6%.

Next level:

Increases the effectiveness of your healing spells by 8%.

Increases the effectiveness of your healing spells by 8%.

Next level:

Increases the effectiveness of your healing spells by 10%.

Increases the effectiveness of your healing spells by 10%.

Mana Tide Totem

Mana Tide Totem

/

20 Mana
Instant
5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Shaman
0 / 0 / 0
Level required: -

This build is about gaining an edge against melee opponents. You need to invest in Totems de Feu améliorés, your most powerful (high mana cost) Totem. You should avoid using this Totem if you don’t have this talent because it has a 4 second delay, giving your opponent enough time to kill it or simply move away from it. This talent prevents that. Along with Totems renforcés, making you hit harder, this spec requires a good mana pool to be viable. This means you need pretty good gear to gain full advantage of it.

3. Totems

The Shaman’s totems are like a Warlock’s pets: you NEED to use them! Shamans can have up to 4 totems up at the same time, one of each element: Earth, Water, Air, Fire. Which are the most important ones for PvP?

Enhancement Shaman PvP Classic WoW
Earth Totems

Totem de Force de la Terre : Use when fighting melee opponents along with Totem de Grâce aérienne to deal maximum damage.

Totem de lien terrestre : Very useful against ranged opponents, allowing you to skip Horion de givre and use Horion de terre instead to counter enemy casts while preventing them from kiting you.

Totem de Séisme : Mandatory to deal with Fear effects!

Totem de Peau de pierre : mostly a PvE totem, can be useful if your Health drops too low.

Totem de Griffes de pierre : One could think this totem is useless in PvP but if an engineer unleashes  Coq de combat gnome,  Petit dragon mécanique en mithril or Cloche des Barov on you, the Totem will grab aggro on these adds and allow you to freely pummel the amateur tinker who thought he was being smart

Water Totems

Totem de Purification du poison : Fantastic against Rogues, will become your best friend when facing them.

Totem Fontaine de mana : To use when not fighting along with water to regain mana.

Totem guérisseur : To use every fight.
Fire Totems

Totem incendiaire : Should be used as often as possible. Costs little mana and useful against both melee and ranged opponents.

Totem de résistance au Givre : Ideal totem against mages, prevents damage and makes you more likely to resist their frost spells entirely. If you resist the mage’s Nova de givre you have an 80% chance of winning the duel.

Totem de Magma : Your most expensive totem. Only use it when you see a rogue coming, or an enemy is about to walk to a key chokepoint. Combine with mana totem so you don’t go oom.

Totem Nova de feu : If specced into Totems de Feu améliorés and you still have a good amount of mana, use this to deal damage quickly.

Tip: engineers can wait for Totem Nova de feu’s explosion and Charge de sapeur gobelin and a Shock at the same time. This will deal massive damage and probably make your opponent pause.
Air Totems

Totem de Glèbe : The best PvP totem! Allows you to control enemy casters more easily. Combine with Horion de terre. Don’t make the mistake of dropping this totem immediately as you begin a fight, casters will destroy it with their wands. Drop it while an enemy is casting.

Totem de Grâce aérienne : Use as much as you can to increase your dodge and critical strike chance.

Totem de Mur des vents : Use this against hunters, and switch to Totem de Grâce aérienne once in melee range.

4. Items and consumables:

Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.

Potions:

Consumables:

Items:

5. Duels

Whether in Battlegrounds, World PvP or in front of Orgrimmar / Stormwind, 1v1 fights are commonplace.

This isn’t PvE, every fight is unique and how they end will mainly depend on reflexes and mechanical skill more than raw damage. 

Enhancement Shamans MUST be engineers. The class is highly dependent on Windfury RNG. Even if you’ve mastered shaman, if you’re not getting procs, you will struggle. This is why being as optimized as possible matters a lot: you make your own luck!

Against Hunters :

If engaged by a Hunter, use Loup fantôme to get close and Horion de givre to hopefully catch him. He will drain your mana: get rid of that effect with Guérison du poison.

Once in melee, forget Horion de givre and drop Totem de lien terrestre. Try staying in his dead zone to damage him with Horion de terre and Courroux naturel. Use Totem de Grâce aérienne and Totem Nova de feu if you have enough mana to burst him down.

Tip : If he tries to feign death and use Piège givrant, use Cloche des Barov / Petit dragon mécanique en mithril / Coq de combat gnome so your minions get hit by the trap instead of you.

Engineers should use Heaume-fusée gobelin when your Health drops below 50% to heal yourself and kill the Hunter’s pet. Don’t hesitate to use Grenade en fer to catch him if he’s trying to kite you.
Against Warlocks :

Warlocks will most often use Invocation d'un marcheur du Vide sot hey can sacrifice it to gain a massive shield. You can simply purge that shield! If they’re using Invocation d'un chasseur corrompu, focus on it before attacking the warlock so it can’t counter your heals.

When engaging a warlock, drop Totem de Glèbe immediately because their first reflex will be using Voile mortel. Then, drop  Totem de lien terrestre, and use Horion de terre against Fear.

If  a warlock engages you: Totem de Séisme to avoid a Fear effect and attempt to absorb Voile mortel with Totem de Glèbe or Réflectombre ultra-flash. Use Horion de givre to get close and drop Totem guérisseur to reduce the effectiveness of his DoTs.
Against Druids

Pretty balanced matchup. You should try to kill the Druid as fast as possible, the Druid’s strength will be in longer fights because of the strength Rapidité de la nature, HoTs and Innervation : be ready to purge them and interrupt their healing spells

If you have Insigne de la Horde, keep it for when they change into their bear form and use Sonner. Only use Totem de Glèbe against Sarments, if he attempts to run to heal himself or flee.  

Use Totem de lien terrestre as a cheap slow to make him waste time and mana changing forms.

Against Warriors :

If a Warrior charges you, you’re in trouble, he will have rage to damage you immediately, potentially killing you in seconds if he crits.

Immediately use Totem de Grâce aérienneTotem de Force de la Terre et Totem Nova de feu and hope for good RNG. If you have trinkets such Petit dragon mécanique en mithril along with Cloche des Barov / Coq de combat gnome, you have a good chance of being able to take over the fight. Use Lance-filet automatique gnome + Totem de Séisme because he’ll try to fear you to prevent you from running away. After that, cast Vague de soins inférieurs or Vague de soins if you have a lot of mana. Boomerang de Linken can come in handy if you have it in your bags, while your other trinkets are on cooldown.
Against Mages :

Your nemesis : they can sheep / root / slow / stun you : drive you crazy. That being said, despite all his control spells, if the mage isn’t good, you’ll probably still win.

Always keep Totem de résistance au Givre up, it’ll allow you to resist some Eclair de givre or even Nova de givre, which can be enough to turn the fight around

Only use Horion de givre if you have Totem de Glèbe or a skilled mage will ruin your day.  

Be smart with Insigne de la Horde. When he tries to root you with nova, ascertain whether he already used his Blink. If he did, use Totem de lien terrestreExpiationInsigne de la HordeCourroux naturel and Horion de terre. If he’s not dead, he’ll have to Bloc de glace. Stay nearby and get out of combot to eat and drink. As he gets out of his ice block, use Cloche des Barov + Totem incendiaire and finish him off!

Potion de libre action is your best friend in this fight. It’ll give you freedom to hit the mage a few times and hope for a WF proc to kill him.

Engineers have once again major bonuses:

Against Paladins :

Not unlike Warriors: mainly a melee fight, purge his buffs, drop Totem de Grâce aérienne + Totem de Force de la Terre, use Horion de terre to counter his heals and Insigne de la Horde if he stuns you. A paladin with a good weapon can do a lot of damage so be careful.

Against Priests :

Constantly purge his shields and always have Totem de Séisme up to break his Fears. Use  Horion de terre to counter Attaque mentale. Shadow Priests have Silence and they’ll usually use it as you get low to prevent you from casting heals. Make sure you have a Potion de soins majeure in case it happens, Réflectombre ultra-flash to reflect it and  Grenade en fer to allow you to cast a Vague de soins inférieurs.

Against Rogues:

This fight can take a while to start; you need to wait for the Rogue to get out of Stealth (by design or by force). Rogues need to use their opener to get ahead and stab you in the back. After they’ve engaged, wait for Aiguillon perfide to use Insigne de la Horde. If you don’t use it then, you’re probably going to die. The best way to deal with rogues is this:

6. Battlegrounds

In BGs, you need to analyze the situation before you act so you can:

  • Position yourself smartly
  • Assist other damage dealers
  • Spot and control or eliminate enemy healers.
All this while keeping in mind the goal of the BG. Good communication is necessary. Voice chat is often required in order to coordinate your attacks. If not on voice chat, use short, easily intelligible sentences and well known shorthand for locations and status updates (“inc farm 3”). Remember, objectives > kills.
Warsong Gulch:

Have fun! Whether you’re attacking or defending, your role is dealing damage. If there’s no druid to carry the flag, it’ll be your job! In order to have better mobility, you should always use Loup fantôme so you can catch up to preys or help your allies. Once rank 7 unlocked, you can buy Bottes de garde de sang en mailles to further increase your movement speed in this form!

As we said, your job is doing damage, and your purges will greatly help with that. Add Horion de terre, and enemy healers will hate your guts.
Arathi Basin:

Communicating properly is half the work here. Our Warsong Gulch tips apply in attack and defense both.

When defending, always keep your Totems up, some Rogues could very well be nearby and could catch you unawares. Ideally, be in a party with melee players so Totem Furie-des-vents + Totem de Force de la Terre can benefit more people. If you feel in danger, don’t hesitate to use Loup fantôme to move back and regen or heal some allies

Communicate with your team: if a horde of enemy players is arriving somewhere, count them and notify your raid so they can adapt their strategy.

When attacking, try to be sneaky. Prefer reaching the Blacksmith and the Farm through water as your enemies will usually be watching the roads, so you can engage on your terms.

The key to victory in this BG is capturing points. To do so, you need to control your enemies. Unfortunately, as a Shaman you only have Totem de lien terrestre and Horion de givre to slow them down. Enemies will try to capture flags, use Totem de Magma so they can’t do so. Engineers once again have massive advantages: their 2 helms can help controlling the opponents, helping capture an enemy flag. Keep in mind that the gnome version can’t be used in combat. Use it as fast as possible to control an opponent and make him kill his friends.
Alterac Valley:

The worst BG for Enhancement Shamans. This is caster-town and you’re not welcome, they can deal massive damage while remaining at a safe distance.

Your goal here is capturing graveyards with some friends to occupy the map. You’ll have to fight other small groups defending these graveyards, which is a much better format for you (and your computer) than the main battles.

Thanks

Thanks to every contributor and the following sources for healping to create this guide: Zeke, Wowisclassic guild’s GM, Lolonzo, Wowisclassic contributor.

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