Here is our full Warrior PvP Guide for Classic WoW! Get ready to become the best Warrior on your server ;)
Welcome to our dedicated PvP Warrior guide!
As you all know, the mid-november phase 2 update is coming and with it the honor system. World PvP will get even bloodier throughout Azeroth: get ready to fight and find out our tips and recommendations to get the best out of your time playing the game!
This guide will cover everything you
need to be able to handle PvP encounters with your Warrior: the best races and
professions, important skills and abilities, the best talent trees, stats and
Our guides will always be kept up to date with the latest data from the community and theorycrafting.
If you’re looking for other Warrior guides, check out our Classic Warrior Guides.Let’s go, we’re starting this guide with a look at the best races for PvP !
Here is the standard PvP Arms tree: the notorious 31/20.
is some room for customization, for example getting 3 points in Brise-genou
more control at the cost of damage, putting only 3 points Spécialisation
This spec is all about controlling and putting pressure on enemy players. Frappe mortelle deals damage and applies a very important -50% healing received debuff. Hurlement perçant slows nearby enemies if you couldn’t get in range to bust their kneecaps, allowing you to catch them or finish them off.
Warriors can switch between 3 stances. They all have unique advantages and downsides and can enable the use of specific abilities:
Posture de combat: This is the « neutral » stance, giving neither bonus nor malus. Some abilities such as Overpower can only be used in this stance.
Posture défensive: This stance reduces damage taken as well as dealt. It is mainly used because it allows you to disarm an enemy, or lower the damage you’re about to take from a stealthed enemy’s opener.Posture berserker: This stance increases your critical strike chance by 3% but also increases your damage taken by 10%. While it allows you to kill enemies faster, staying in this stance is dangerous because you will be taking significantly more damage.
Cri démoralisant: Lowers nearby enemies’ attack power. If you think the fight is going to take a while, use this early on in order to take less damage for 30 seconds.
Coup de tonnerre: Deals damage to up to 4 nearby targets, slowing their attack speed by 10% for 10 seconds. Only usable in Posture de combat. Use when you have excess rage or just after a charge at the beginning of a fight.
Témérité: Significantly increases your critical strike chance and makes you immune to Fear effects for 15 seconds, but you take 20% more damage. Shares a cooldown with Représailles and Mur protecteur.
As a DPS Warrior in PvP you shouldn’t even have Mur protecteur on your bars. It requires a shield and shares a cooldown with more useful abilities. While it considerably increases your survivability for a time, it shouldn’t really be used in PvP situations compared to the two more aggressive alternatives.In short: Use Témérité if you can start a fight yourself. Charge and bust your enemy’s kneecaps, make them bleed with Rend, switch to Berserker Stance and Témérité. Your target should die in seconds.
While there are some differences, your typical PvE stats should remain useful for PvP..
Here are some of the main differences:
5% Hit Cap
Against level 60 players, you need 5% hit chance in order to never miss
StaminaIn PvE you don’t need a lot of it, but in PvP you want as much as possible. There’s a reason PvP armor sets have tons of stamina.
You can’t mention PvP gear in Classic WoW without talking about the dedicated PvP sets: Armure de bataille de lieutenant-commandant, the rare version, and Tenue de combat de grand maréchal, the epic version.
As you can see, these sets are stamina-heavy, allowing you to survive the enemy’s attacks, while still giving you enough offensive stats to deal good damage.
Aside from well balanced items such as Espauliers griffe-de-drake, Warriors will all want to bring into the battlefield a good two-handed weapon. Ragnaros drops two powerful weapons for Warriors: Fléau de Bonereaver is one of the best swords in the game and Arrache-moelle will do the job fine if you want to go for the axe specialization.
Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.
There’s no « typical » solution or rotation for Warriors, it entirely depends on who you’re facing. Although in nearly every situation you’ll want to charge as much as possible, your other ability uses will depend on your opponents and how many other people are around (both allies and enemies)!
Shamans can be traps. They wear mail and healers often have a shield, giving them a lot of armor. They can deal a lot of damage without much spell power. Warriors’ main priority against them is survival.
If you both have similar gear levels, you will need to interrupt specific casts and use cooldowns properly to win the fight.
No race is particularly better than another against shamans.
Grenade en fer is always very useful.Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Berserker stance and use Frappe mortelle. The shaman will cast Eclair and Horion de terre. Use Volée de coups on Chaîne d'éclairs or Eclair, deal some damage then move back and use Interception to stun the shaman for a few seconds and prevent him from casting. Use Rage berserker when you’re about to take damage to gain more rage. Try to keep up Frappe mortelle at all times on your target and play around Volée de coups and Interception to keep preventing his casts. If you get a sword spec proc or a big critical strike, try to burst harder to unlock Exécution and finish him off. Be on the lookout for windows of opportunity and when they open use everything you have.
The kings of kiting will often be an obstacle and you’re going to have to deal with them.
They can kite you and restart fights with Flèche de dispersion into Piège givrant if you manage to get close. Coupure d'ailes will be an issue because unfortunately for warriors, its slow is 10% stronger than Brise-genou : it’s rough.
on the hunter’s talents, things can get even worse because of Intimidation or Dissuasion. You’re then
If you’re an engineer, use Bottes-fusées gnomes and Heaume-fusée gobelin to keep up with the hunter, you will then be able to become the hunter.
Rotation-wise : Charge , Brise-genou and Pourfendre into Cloche des Barov or Petit dragon en arcaniteso Piège givrant doesn’t work. Remain in Posture de combatbecause you’ll gain a lot of Fulgurance procs, hunters having a lot of agility. Follow up with Frappe mortelle, Tourbillon and Fulgurance as soon as possible. Keep Brise-genou and Pourfendre up on the target at all times.
Extremely difficult duel because warlocks deal a lot of damage, have strong crowd control and a lot of Health through Voidwalker’s Sacrifice.
Not unlike the Priest matchup, this is a DPS race.
stance should be used throughout the fight, allowing you to Rage
Don’t hesitate to cast Volée de coups and throw Grenade en fer to stop enemy casts. You can also use Réflectombre ultra-flash to reflect Voile mortel right after you charge in.
Undeads are especially good against Warlocks because they can become immune to Fear effects with Volonté des Réprouvés.
Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Berserker Stance and use Frappe mortelle, Tourbillon. After the Voile mortel use Interception to go back to melee. Use Rage berserker against Peur and Volée de coups against damage spells.
This matchup is about timing and patience, because druids Forme d’ours redoutable can tank better than you can.
If the Druid tries to flee with Forme de voyage, Intercept him then spam Brise-genou. He’ll try to change form to remove the slow but because you keep reapplying it, he’ll run out of mana if he keeps trying. Don’t waste rage on damage abilities.
soon as the Druid goes back to human form, move away from him and use Interception and then use your
rage to damage him!
If you’re an engineer, use Bottes-fusées gnomes and Heaume-fusée gobelin to keep up with the druid if necessary. If you’re not a Gnome, use Potion de libre action so the druid can’t root you. He then won’t be able to run from you. Druids can heal themselves so maintain the Mortal Strike debuff. This should be enough to ensure victory in a few seconds.
Very volatile matchup, highly dependent on gear and RNG (crits and Spécialisation Epée procs). Hard to say who’s going to win from the get go.
Grenade en fer can help with a bit of damage when you don’t have anything better to use.
No race is particularly strong in this mirror matchup.Rotation-wise: Charge , Brise-genou and Pourfendre. Switch to Defensive Stance for Désarmement. Follow up with Frappe mortelle, Tourbillon and Fulgurance as soon as possible. The first Warrior to fall under 20% Health is going to get pummeled Exécution and will most likely lose.
This can be an infuriating matchup but once you understand the ins and outs of the fight, you’ll end up enjoying such duels.
If you’re an engineer, use Bottes-fusées gnomes and Heaume-fusée gobelin to keep up with the mage and slap him around a bit to maintain the pressure. Remember that Réflectoglace gyrogivre and Réflectoflamme hyper-radiant can be strong options, depending on the phase.
If you’re an Herbalist/Alchemist and have some gold, we recommend the following rotation:If you’re not a Gnome and don’t have Maître de l'évasion , get a few Potion de libre action then charge the mage. He’ll answer with Nova de givre to no effect, and will find himself in trouble. He’ll Transfert : use Interception immediately (Berserker Stance) which will probably force the mage to Bloc de glace . You should have enough time left on the potion to finish him after the ice block. Move away so you can charge him and use Brise-genou once again. His only option then becomes using Métamorphose to wait out the potion’s effect (30 seconds). If you keep enough rage to use Volée de coups to prevent that cast, you should win the fight almost 9 times out of 10.
Paladins can be played in 3 ways. Retribution paladins are pretty weak in this phase, and few people play Protection, so 9 times out of 10 you’ll end up facing a Holy Paladin, a healer.
The trick is using Désarmement at the right time.
The fight starts as usual: charge, kneecaps, bleeds. Use Frappe mortelle quickly and keep enough rage for a Volée de coups when they try to heal themselves. Once that happens, the pressure will be on the paladin. Depending on how much damage you’ve dealt, he’ll try to control you with Marteau de la justice (instant cast). Use Potion de vive action to free yourself. He’ll try to heal himself. If Volée de coups isn’t available, use Cri d’intimidation or Grenade en fer. Reapply Frappe mortelle, Pourfendre, switch to Berserker Stance, move away and Interception. Divine Shield or Lay on Hands should follow. If he uses the former, move away and bandage yourself. Stay at range and charge the paladin as soon as the shield falls off. Resume DPS and control rotations and finish him.
Priests can be hard to beat for DPS Warriors.
As per usual, engineers should abuse Grenade en fer. This will give you some breathing room.
Like against Warlocks, Undeads have an edge against Priests because they can become immune to Fear effects with Volonté des Réprouvés. That being said, races such as Dwarves, Orcs or Taurens are also strong against Priests.
The Warrior’s rotation against Priests is: Charge (if possible), Brise-genou , Pourfendre then immediately switch to Berserker Stance. Once the initial stun is over, the Priest will use Cri psychique that you should counter with Rage berserker. He will drop a few DoTs on you, nothing you can do about it, and will try to cast Attaque mentale.Use Volée de coups to counter it, you’re still in Berserker Stance. Follow up with Frappe mortelle, Tourbillon and Frappe héroïque if you have a lot of rage. The fight shouldn’t last long no matter who’s winning, it’s a DPS race. Once the Priest drops below 20% Health: Exécution.
Try to heal yourself immediately after the Priest dies so his DoTs don’t end up killing you.If you have, Cloche des Barov, use it after the priest casts Cri psychique. The 3 servants’ interruptions and damage will help you a lot against Priests.
No matter what, always keep Brise-genou up on your target in order to keep him close and damage him.
Pourfendre is key so the Rogue can’t stealth away.
Hurlement perçant is an extremely useful talent. If you think the Rogue is close, use it and it will break his Stealth after the slow.
Whenever you’re not stunned, try using Grenade en fer in melee to gain some breathing room.
If you can Charge , Brise-genou and Pourfendre, it’s already a good start. If the Rogue is the one engaging you and you didn’t see it coming, this is another story entirely. Try to stay in Posture de combat and spam Fulgurance and Cri démoralisant.
If you have Représailles ready, use it. Berserker Stance isn’t recommended, because if you get stunlocked the Rogue will murder you. Defensive Stance and using a shield is actually a pretty good alternative. Once you’ve weathered the storm and the Rogue used Coup bas and Aiguillon perfide go back to your two-handed weapon and do as much damage as you can: Frappe mortelle, Tourbillon, Frappe héroïque and Fulgurance as soon as possible, and don’t forget to always maintain Pourfendre on the Rogue until he dies.
Thanks to every contributor and the following sources for helping to create this guide: Marcovitch (multi-glad Warrior), member of the Wowisclassic guild, Gossusha, Wowisclassic contributor.