Here is our complete PvP guide for Druids in Classic WoW! Become the best druid on your server ;)
A true jack of all trades, Druids can do everything well without being great at anything. Such is the burden of “hybrid” classes. It’s especially true in Classic WoWPvP. This doesn’t mean you shouldn’t play it: being polyvalent is a strength and druids can easily adapt to any situation, giving them the chance to turn around any fight.
Moreover, all of the Druid’s specs are viable in PvP, although most players will turn to the Restoration spec for its HoTs. Add to that good crowd control and excellent mobility that will make other healers jealous. This is why Druids, even as healers, are often a go-to flag carrier in Warsong Gulch. Don’t forget that your specialization will decide the role you’re going to play in any BG.
The Druid’s versatility also gives him a lot of choices in the talent tree, from the classic Feral/Resto to Boomkin or hybrid specs. Don’t be afraid to experiment, try new things and make your own builds. Otherwise, follow the guide!
Druids can pick from a variety of viable specs in PvP.
Regardless of their specialization, Druids are a hybrid class, necessarily versatile : sometimes a tank, sometimes a healer, sometimes a DPS. The 7/13/31 spec is the jack of all trade thanks to talents such as Emprise de la nature or Charge farouche. Both crowd control specs are easy to reach without making your healing output worse thanks to Rapidité de la nature or Prompteguérison, allowing you to get an ally out of trouble.After those 4 talents, the rest of the talent points can be allocated wherever you want. Since we’re nice here at WoWIsClassic, we’ll recommend you follow the above build in order to maximize your healing potential and allow you to get out of trouble with grace and elegance.
If you love animals and you dream of becoming a cat or a bear, this build is for you! You’re still versatile and it’s one of the most powerful PvP Druid builds thanks to 3 talents: Emprise de la nature, Cœur de fauve and Rapidité de la nature. In addition to the crowd control and panic button, the 29 points in the Feral tree will make your animal forms extremely powerful, allowing you to deal serious damage.Despite being mainly a DPS spec, the Heart of the Wild spec also lets you heal and use spells such as Eclatlunaire, Essaimd'insectes, Colère and quickly switch between Forme de félin and Formed’ours to deal damage.Thisbuildallowsyou to do everythingwell.
If yourroleisdealingheavymelee damage, Feralis the way to go. Using Formed’oursredoutable or Forme de félin allows you to switch from tank to DPS and to deal solid damage with Lambeau, Griffure and Déchirure.
Feral Druids’ gameplay in PvP is close to PvE’s. You start fights stealthed and use Traquenard to stun a target, apply bleeds and continue dealing damage with Mutiler and autoattacks. This spec is also excellent against kiting: changing forms removes any root or slow, and you also have Charge farouche and Célérité.
You can heal yourself, (although not very well) to last longer in fights. You don’t have any big instant heal but still have enough to top yourself up after a bad trade. Keep in mind that mana is a limited resource and changing forms costs a lot of it! If you don’t have much mana don’t expect being able to heal yourself too often. Keep in mind that you’re also an easy prey while in humanoid form.
There are a few differences in PvPcompared to PvEstats, although those will allow you to increase your damage or survivability. Let’s take a look at the main differences:
5% Hit Cap
You only need 5% bonus hit chance in PvP to guarantee your attacks will hit against level 60 players.
In PvP, having a large Health pool means having a better survivability. If your goal is to get good ranks, you will need to get a lot of Stamina, notably via PvP armor sets.
Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.
Although they’re the nemesis of many classes, Rogues must adapt their strategies to defeat their enemies without endangering themselves. There’s no « typical » solution or rotation for Rogues, it entirely depends on who you’re facing.
Warriors will make you sweat but you can deal with them fairly easily with Formed’oursredoutable thanks to its massive armor and Health gain. Don’t try to stay in melee, start by kiting them with Sarments and Emprise de la nature, Eclatlunaire and Essaimd'insectes. If you’re in trouble, throw in a Récupération then resume the fight. Just be careful not to get attacked when in humanoid form: the Warrior’s Interception could be a big problem.
As with most classes, engineering gives you a significant advantage when fighting a Warrior. Using items such as Grenade en fer or Lance-filet automatique gnome to stun or root the Warrior will help you keep a handle on the fight. Other items can also help such as Charme des flots.
Against Hunters you will want to close the distance and stay in their dead zone (between 3 and 6m). Be aware of the CD of Flèche de dispersion and Piègegivrant : they will use this combo to gain some distance to damage you. To ensure victory, figure out the Hunter’s spec because if he’s Beast Mastery he will have an additional crowd control that can turn the tide of the fight.
One of your core abilities to deal with your opponents is Charge farouche which allows you to close the distance with the Hunter. If you get hit by a trap, go into bear form to gain Health and armor and not take too much damage.Beyond that, keep Eclatlunaire and Essaimd'insectes on the Hunter and don’t forget his pet: you can kill it or control it with Hibernation. Careful if you attack the Hunter in animal form: he can Fear you
Warlocks are tough opponents because of their many dots: Corruption, Malédictiond'agonie and Immolate, but also instant burst spells such as Brûlure de l'ombre and Conflagration. Theyalso have severalcrowd control spells. Morevoer, you also need to deal with their summoned demon, notably the Succubus and her Séduction. As a Druid you will need to whittle them down with Eclatlunaire and Essaimd'insectes, and like against most casters, use Charge farouche and Sonner at the right times to interrupt dangerous spells such as Peur and give you a chance to heal yourself.
Like most mirror matchups in Classic WoW, the result of this duel will be mainly down to your equipment and your opponent’s, but also how reactive you are. Tip: If they start the fight in animal form, don’t forget that you can use Hibernation and follow up with Feustellaire. Don’t forget the opponent can also do that, so use Sonner and Charge farouche properly.
As with most classes, engineering gives you a significant advantage when fighting another Druid. Items such as Grenade en fer or Heaume-fuséegobelin will help you control the enemy druid and make a big difference. Other items such as Charme des flots can also help.
Rogues have a whole arsenal to control their opponents, notably Cécité, and can destroy you quickly if they take you by surprise withPréparation. Luckily, Druids can decurse their poisons (including blinds) with Abolir le poison. Better than a decurse, this spell works for a duration, allowing you to regularly heal from his attacks while remaining in animal form.Your goal is straightfoward : avoid getting stunlocked by Coup bas and Aiguillonperfide, else you will end up saying /hi to the Soulkeeper, and counter him with. Lucioles will prevent the Rogue from becoming invisible, and try keeping Eclatlunaire and Essaimd'insectes active on your target throughout the fight.Don’t forget to control the rogue with Sarments and/or Emprise de la nature to give you some breathing room and heal yourself.
Changing forms will be your best asset against Mages, nullifying the effects of spells such as Nova de givre or Morsure de givre, but also making you immune to Métamorphose in animal form. Despite that, Mages are still a difficult target because they can use Transfert to get out of stuns and Bloc de glace to delay and get out of difficult situations. Your goal is to find the right time to interrupt their casting with Charge farouche.
As with most classes, engineering gives you a significant advantage when fighting a Mage.Using items suchas Grenade en ferorHeaume-fusée gobelin will help you control the Mage and canbe the differencebetweenvictory and death. Engineering also allows you to use two trinkets that can reflect spells: Réflectoglacegyrogivre or Réflectoflamme hyper-radiant.
Paladins have many abilities with long cooldowns that can will cripple them if they’re forced to use them too early. The most annoying combo being Bénédiction de protection and Holy Light, but be also aware of his Imposition des mains and Bouclierdivin. This matchup is likely to turn into a battle of attrition where whoever has to waste too many resources will lose. Unlike most melee specs, Paladins deal a lot of spell damage so your Formed’oursredoutable won’t be as effective as usual. However, since they don’t have any ability beyond Hammer of Justice to close the distance, you can try kiting them and damaging them with Eclatlunaire and Essaimd'insectes.
against priests can be awkward because they can dispell your buffs with Dissipation de la magie
and make you flee with Cri psychique, which has a fairly low
cooldown. If you’re fighting a Shadow Priest, be aware of their random crowd
controls with Blackout and of Silence. You will need to make decisions quickly:
it’s hard to survive against Shadow Priests because of their powerful toolkit. Try
to interrupt as many Attaquementale as
possible with Charge farouche and Sonner.
like Priests, can dispell your HoTs with Expiation. Shamans can also deal massive
damage even with low spellpower. The most dangerous combo is Chaîned'éclairs + Rapidité de la nature + Eclair followed by Horion de terre. They
can also deal consistent damage with shocks that have a very low cooldown. Between Expiation and Horion
healingyourselfwillbe a problem. Charge farouche to
interrupt Lightning Bolts and Chain Lightning and keep running around the
Shaman to be in his back when he finishes his casts.
Thanks to every contributor and the following sources for helping to create this guide: Marcovitch (multi glad warrior), Wowisclassic guild member, Gossusha, Wowisclassic contributor.