The ultimate PvP guide for Rogue. Find out the best specs, optimal rotations, macros and gear you need to become the best Rogue in Classic WoW
You decided to explore the world of Azeroth as a Rogue? You’re going to need will and patience in order to master the depths of this infamous class.
The competition will be tough and free spots in groups/raids will be limited. You will need to prove your performance in order to become an asset in raids. If competition doesn’t bore you and if your ego is sturdier than Thorium, then you might just have what it takes to play a Rogue.As a rogue, you will be wearing leather armor, allowing you to remain quick and agile in order to assassinate your victims…and giant monsters. If you prefer to use robes and skirts to attract your preys, that’s your call.
The good parts:
The bad parts:
Learning how to survive is essential to master your class, you have one of the best abilities in the game to help you not lose your buffs if things go awry.
Don’t forget that you have a whole arsenal of abilities for crowd control, and that you can do a lot to deal with unwanted pulls/mobs.
Additionally, remember your famous « kick » which can interrupt enemy spells, although some enemies are immune.In short, this isn’t a single-button class that you can play half-asleep if you’re looking to do well on the DPS meters!
The rogue rotation is fairly easy to understand but you still need to be able to adapt and anticipate.
Depending on your spec, the basic idea is: get some combo points (CP), use Débiter (depending on the target and on how many targets are involved in the fight, you won’t necessarily use 5 combo points for your Débiter / Eviscération),get some more combo points, use a 4/5 CP (usually no less than that) Eviscération if you have enough time remaining on Débiter.
Depending on the situation, you can use your 2 or 5 minutes CDs (taking into account the huge threat you’re about to generate).
It’s not always easy to follow this cycle exactly, particularly when you have to kick spells, the target has to be moved or if you yourself have to move somewhere for survival purposes (Ragnaros anyone?).
It’s very important for DPS players to be able to anticipate and react properly to a variety of situations:
Finally, let’s discuss Poisons and DoTs (Damage over Time).
Poisons are essentially a short-duration enchantment on your weapons. You can’t modify their damage, but their proc chance is directly linked to your hit chance. If you miss or your attack is parried or blocked, your poisons won’t be applied.
Keep in mind that some NPCs are immune to poison. For example, elementals are, and therefore MANY mobs/bosses in Molten Core (phase 1) are. In this case, you’re better off using Pierre à aiguiser dense, or Pierre à aiguiser élémentaire (although they’re more expensive...) Horde players can’t cumulate poison or whetstones with shamans’ Totem Furie-des-vents if you have one in your group. It gives you additional attacks for your main hand weapon which is very powerful, especially for Swords or Mace users.
Poison mortel V are more powerful than Poison instantané VI. Unfortunately, there is a 16 debuffs limit in Classic WoW on any target: you’re going to have to leave these debuff slots to people who need them more
On a few Bosses, some niche poisons can be used such as Poison douloureux IV, Poison affaiblissant II or Poison de distraction mentale III which can come in handy in some situations, although you’re going to need to figure that which by yourselves!
Rogues have 3 main paths they can choose from talent-wise:
Style 1 : The most common path: 31 points in the Combat tree and reaching Weapon Skills as well as Déluge de lames and Poussée d'adrénaline with the remaining talent points spread out in the other trees depending on your weapon of choice.
Style 2 : Not as enticing as the “Combat” spec for experienced players, the Scelle le destin spec allows your abilities to generate 2 combo points instead of one if they’re critical strikes. This allows you to Eviscération more often, and also to have the Frappes implacables which gives back 25 energy.
Style 3 : The Hemorrhage specialist. You generally only want one player per raid using this specialty, as having more than one is useless. Not only that, but even having only one isn’t necessary or even recommended. This spec is only interesting once you reach a certain level of gear and world buffs, as well as having many physical DPS players in your raid.
The "Dagger spec" rogue is one of the most straightforward spec, and is consistently useful.
Rarely, you will have to use Attaque pernicieuse if you can’t hit your target in the back with Attaque sournoise. Otherwise, only use Attaque sournoise and keep Débiter up to make your autoattacks more effective.This spec doesn’t benefit from using Eviscération, we recommend you only use your combo points on Débiter. Eviscération will only be used very rarely, and only with 5 CP.
The "Sword Spec" is one of the hardest specs to master. You don’t only need to keep up Débiter with combo points from Attaque pernicieuse. Those are taken into account in the so called "bonus attack".The bonus attack is in fact a reset of your swing timer (depending on your weapon speed).
Your “Main-Hand” [MH] and your” Off-Hand” [OH] differ: the OH is never taken into account by your special attacks, unlike your MH. This means that while your MH autoattack is “on cooldown”, using Attaque pernicieuse can proc a talent that resets that CD and immediately cause another MH autoattack. This means that your bonus attack is only a swing reset if it procs from a Attaque pernicieuse.In order to optimize this bonus, you need to know when to use Attaque pernicieuse for maximum value: you need an addon that shows your "Swing timer" in order to use Attaque pernicieuse right after a MH autoattack.
The Mace Spec is fairly simple but can be very dangerous!
The concept is similar to the sword spec, although you can ignore "Swing timers" entirely. Keep in mind that you have a 6% chance to "stun" your enemies with hits, although most mobs & Bosses are immune to this effect.This can actually be a downside: If you immediately stun a target on pull, your tank will not be taking damage, which means he will not be getting rage from that damage, and will have more issues generating enough threat to keep aggro, possibly being forced to Taunt this main target, which can get problematic when there are multiple enemies in the fight.
This can actually be a downside: If you immediately stun a target on pull, your tank will not be taking damage, which means he will not be getting rage from that damage, and will have more issues generating enough threat to keep aggro, possibly being forced to Taunt this main target, which can get problematic when there are multiple enemies in the fight.
This can also be a problem if your group wants to move targets from one place to another. If you randomly stun one, making it unable to move, you risk endangering your group.
This spec is only recommended for phases 4 & 5, in Ahn’Qiraj & Naxxramas. It’s far from mandatory, and focuses on survival over DPS. Your job becomes to help control targets, or protect cloth users.N.B.: It’s pretty rare for PvE rogues to use this spec, but it can be useful in the right situation.
The Seal Fate spec is not very popular for raid progression. It is only valuable on bosses where you need to hit very hard, very fast (Vaelastrasz/Loatheb/etc).The focus is on special attacks: combo point generators (Attaque sournoise / Attaque pernicieuse) generate twice as many combo points if they critically hit, “finishers” like Eviscération also play an important role. This is why Etreinte du dispensateur de mort is perfect for this spec, because it increases your Eviscération damage.
That being said, this spec requires constant focus and an ability to think ahead. Any mistake can cause a massive DPS loss because of the key role of "finishers".NB : This spec requires world buffs in order to get enough critical strike chance. Variants using swords/maces exist but they’re not viable.
The Hemo spec is interesting because of its niche: Only one rogue in a raid will ever use it, and only if you have 18 or more physical DPS classes.
This spec also requires advanced gear and as many world buffs as possible, because it is really lacking in damage output compared to Combat specs.
Here is the formula to find out if your AP is high enough to use the Hémorragie spec in raids:AP = ( 882.98 - 1.015 * (Minimum Weapon Damage + Maximum Weapon Damage) / 2 ) / ( Weapon Speed - 2.226 ).
You can find a list of the best gear for your Rogue for PvE in Classic WoW thanks to our "Best-in-slot" guide.Priest BIS Gear Guide
It is often recommended to use this or that stat instead of others, but do you understand why?
Without going into complex math which wouldn’t necessarily help you, let’s try to set some fundamentals.
Melee attacks use pseudo dice rolls to determine whether your attacks will hit or not. Autoattacks and special attacks use different formulas.Only one dice roll determines whether your autoattacks hit or not (see the table below), while special attacks use 2. The first is on the same table and ascertains whether your attack will be blocked or hit, the second whether the attack will critically strike or not. If your attack is blocked, whether it critically strikes or not is irrelevant, because it will do no damage either way. Only "glancing blow" are not taken into account for special attacks.
Mobs can only parry or block attacks coming from the front. If you’re attacking from their backs, this never happens. Note that while players can’t dodge attacks from the back, NPCs can.
Special Attacks’ hit cap is 9% for every class. However, you need to take into account Weapon Skill and Critical Strike Chance.
In this regard, rogues are favored: they get hit chance, critical strike chance and weapon skill in their talent trees. You can easily get 5% hit & crit chance as well as 5 weapon skill. We’ll get back to this later.
Values for Hit Cap and other stats are rarely transparent. To understand them, you need to understand some formulas involving your level 60 stats (and your base weapon skill of 300 assuming you didn’t forget to level it up!) and your target’s level, which is 63 for Bosses, who have a defence stat of 315.
Rogues must therefore take into account the 5% hit chance and the 5 weapon skill from their talents: their weapon skill becomes 305, and lose 2% of their chance to miss (indirectly worth 3% hit chance) as well as a slightly higher chance to critically strike, and a lower chance of their attacks getting dodged / parried / blocked
Once at the 9% hit cap, the stat becomes secondary and critical strike chance becomes more interesting.NB : Mobs whose defence is at least 10 higher than your weapon skill ignore 1% of your hit chance, which is why your hit cap is 9% and not 8%.
Spirit increases your Health regeneration out of combat. Intelligence increases how fast you increase your weapon skills up to your cap (determined by your level).
Glancing Blows only happen on your autoattacks: they’re weaker hits that can’t critically strike. Glancing Blows are two separate events:
of this, 308 weapon skill (regardless of the bonus hit chance it gives) is the
optimal score against raid bosses.
Maximizing your performance in Classic WoW requires consumables. There are a lot of them and they usually stack.Here is a list of the best flasks, potions and foods that you can obtain for your DPS Warrior in Classic WoW for PvE content. Alchemy/Herbalism will help gather the ingredients required to craft them, and increase your DPS significantly. Otherwise you’re gonna have to buy them at the Auction House.
to every contributor and the following sources for helping to create this
guide: Sherlocked, PvE Rogue Guide writer, Hacride, site contributor, Wowhead,
Elysium Forum, classicwow.live, vanilla-wow.fandom, Icy-Veins.