The ultimate PvP guide for Rogue. Find out the best specs, optimal rotations, macros and gear you need to become the best Rogue in Classic WoW
You decided to explore the world of Azeroth as a Rogue? You’re going to need will and patience in order to master the depths of this infamous class.
The competition will be tough and free spots in groups/raids will be limited. You will need to prove your performance in order to become an asset in raids. If competition doesn’t bore you and if your ego is sturdier than Thorium, then you might just have what it takes to play a Rogue.
As a rogue, you will be wearing leather armor, allowing you to remain quick and agile in order to assassinate your victims…and giant monsters. If you prefer to use robes and skirts to attract your preys, that’s your call.The good parts:
The bad parts:
Learning how to survive is essential to master your class, you have one of the best abilities in the game to help you not lose your buffs if things go awry.
Don’t forget that you have a whole arsenal of abilities for crowd control, and that you can do a lot to deal with unwanted pulls/mobs.
Additionally, remember your famous « kick » which can interrupt enemy spells, although some enemies are immune.
In short, this isn’t a singlebutton class that you can play halfasleep if you’re looking to do well on the DPS meters!The rogue rotation is fairly easy to understand but you still need to be able to adapt and anticipate.
Depending on your spec, the basic idea is: get some combo points (CP), use Débiter (depending on the target and on how many targets are involved in the fight, you won’t necessarily use 5 combo points for your Débiter / Eviscération),get some more combo points, use a 4/5 CP (usually no less than that) Eviscération if you have enough time remaining on Débiter.
Depending on the situation, you can use your 2 or 5 minutes CDs (taking into account the huge threat you’re about to generate).
It’s not always easy to follow this cycle exactly, particularly when you have to kick spells, the target has to be moved or if you yourself have to move somewhere for survival purposes (Ragnaros anyone?).
It’s very important for DPS players to be able to anticipate and react properly to a variety of situations:
Finally, let’s discuss Poisons and DoTs (Damage over Time).
Poisons are essentially a shortduration enchantment on your weapons. You can’t modify their damage, but their proc chance is directly linked to your hit chance. If you miss or your attack is parried or blocked, your poisons won’t be applied.
Keep in mind that some NPCs are immune to poison. For example, elementals are, and therefore MANY mobs/bosses in Molten Core (phase 1) are. In this case, you’re better off using Pierre à aiguiser dense, or Pierre à aiguiser élémentaire (although they’re more expensive...) Horde players can’t cumulate poison or whetstones with shamans’ Totem Furiedesvents if you have one in your group. It gives you additional attacks for your main hand weapon which is very powerful, especially for Swords or Mace users.
Poison mortel V are more powerful than Poison instantané VI. Unfortunately, there is a 16 debuffs limit in Classic WoW on any target: you’re going to have to leave these debuff slots to people who need them more
On a few Bosses, some niche poisons can be used such as Poison douloureux IV, Poison affaiblissant II or Poison de distraction mentale III which can come in handy in some situations, although you’re going to need to figure that which by yourselves!
Rogues have 3 main paths they can choose from talentwise:
Style 1 : The most common path: 31 points in the Combat tree and reaching Weapon Skills as well as Déluge de lames and Poussée d'adrénaline with the remaining talent points spread out in the other trees depending on your weapon of choice.
Style 2 : Not as enticing as the “Combat” spec for experienced players, the Scelle le destin spec allows your abilities to generate 2 combo points instead of one if they’re critical strikes. This allows you to Eviscération more often, and also to have the Frappes implacables which gives back 25 energy.
Style 3 : The Hemorrhage specialist. You generally only want one player per raid using this specialty, as having more than one is useless. Not only that, but even having only one isn’t necessary or even recommended. This spec is only interesting once you reach a certain level of gear and world buffs, as well as having many physical DPS players in your raid.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
The "Dagger spec" rogue is one of the most straightforward spec, and is consistently useful.
Rarely, you will have to use Attaque pernicieuse if you can’t hit your target in the back with Attaque sournoise. Otherwise, only use Attaque sournoise and keep Débiter up to make your autoattacks more effective.
This spec doesn’t benefit from using Eviscération, we recommend you only use your combo points on Débiter. Eviscération will only be used very rarely, and only with 5 CP.The "Sword Spec" is one of the hardest specs to master. You don’t only need to keep up Débiter with combo points from Attaque pernicieuse. Those are taken into account in the so called "bonus attack".
The bonus attack is in fact a reset of your swing timer (depending on your weapon speed).
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
Your “MainHand” [MH] and your” OffHand” [OH] differ: the OH is never taken into account by your special attacks, unlike your MH. This means that while your MH autoattack is “on cooldown”, using Attaque pernicieuse can proc a talent that resets that CD and immediately cause another MH autoattack. This means that your bonus attack is only a swing reset if it procs from a Attaque pernicieuse.
In order to optimize this bonus, you need to know when to use Attaque pernicieuse for maximum value: you need an addon that shows your "Swing timer" in order to use Attaque pernicieuse right after a MH autoattack.The Mace Spec is fairly simple but can be very dangerous!
The concept is similar to the sword spec, although you can ignore "Swing timers" entirely. Keep in mind that you have a 6% chance to "stun" your enemies with hits, although most mobs & Bosses are immune to this effect.
This can actually be a downside: If you immediately stun a target on pull, your tank will not be taking damage, which means he will not be getting rage from that damage, and will have more issues generating enough threat to keep aggro, possibly being forced to Taunt this main target, which can get problematic when there are multiple enemies in the fight.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
This can actually be a downside: If you immediately stun a target on pull, your tank will not be taking damage, which means he will not be getting rage from that damage, and will have more issues generating enough threat to keep aggro, possibly being forced to Taunt this main target, which can get problematic when there are multiple enemies in the fight.
This can also be a problem if your group wants to move targets from one place to another. If you randomly stun one, making it unable to move, you risk endangering your group.
This spec is only recommended for phases 4 & 5, in Ahn’Qiraj & Naxxramas. It’s far from mandatory, and focuses on survival over DPS. Your job becomes to help control targets, or protect cloth users.
N.B.: It’s pretty rare for PvE rogues to use this spec, but it can be useful in the right situation.The Seal Fate spec is not very popular for raid progression. It is only valuable on bosses where you need to hit very hard, very fast (Vaelastrasz/Loatheb/etc).
The focus is on special attacks: combo point generators (Attaque sournoise / Attaque pernicieuse) generate twice as many combo points if they critically hit, “finishers” like Eviscération also play an important role. This is why Etreinte du dispensateur de mort is perfect for this spec, because it increases your Eviscération damage.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
That being said, this spec requires constant focus and an ability to think ahead. Any mistake can cause a massive DPS loss because of the key role of "finishers".
NB : This spec requires world buffs in order to get enough critical strike chance. Variants using swords/maces exist but they’re not viable.The Hemo spec is interesting because of its niche: Only one rogue in a raid will ever use it, and only if you have 18 or more physical DPS classes.
You essentially play as a regular rogue, keeping up Débiter, but you also want to maintain the Hémorragie debuff on your target, which increases all physical damage taken by 7.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
This spec also requires advanced gear and as many world buffs as possible, because it is really lacking in damage output compared to Combat specs.
Hémorragie can be better than Attaque pernicieuse depending on your Attack Power, your gear, and the world buffs you have.
Here is the formula to find out if your AP is high enough to use the Hémorragie spec in raids:
AP = ( 882.98  1.015 * (Minimum Weapon Damage + Maximum Weapon Damage) / 2 ) / ( Weapon Speed  2.226 ).You can find a list of the best gear for your Rogue for PvE in Classic WoW thanks to our "Bestinslot" guide.
Priest BIS Gear GuideIt is often recommended to use this or that stat instead of others, but do you understand why?
Without going into complex math which wouldn’t necessarily help you, let’s try to set some fundamentals.
Melee attacks use pseudo dice rolls to determine whether your attacks will hit or not. Autoattacks and special attacks use different formulas.
Only one dice roll determines whether your autoattacks hit or not (see the table below), while special attacks use 2. The first is on the same table and ascertains whether your attack will be blocked or hit, the second whether the attack will critically strike or not. If your attack is blocked, whether it critically strikes or not is irrelevant, because it will do no damage either way. Only "glancing blow" are not taken into account for special attacks.Mobs can only parry or block attacks coming from the front. If you’re attacking from their backs, this never happens. Note that while players can’t dodge attacks from the back, NPCs can.
Special Attacks’ hit cap is 9% for every class. However, you need to take into account Weapon Skill and Critical Strike Chance.
In this regard, rogues are favored: they get hit chance, critical strike chance and weapon skill in their talent trees. You can easily get 5% hit & crit chance as well as 5 weapon skill. We’ll get back to this later.
Values for Hit Cap and other stats are rarely transparent. To understand them, you need to understand some formulas involving your level 60 stats (and your base weapon skill of 300 assuming you didn’t forget to level it up!) and your target’s level, which is 63 for Bosses, who have a defence stat of 315.
Rogues must therefore take into account the 5% hit chance and the 5 weapon skill from their talents: their weapon skill becomes 305, and lose 2% of their chance to miss (indirectly worth 3% hit chance) as well as a slightly higher chance to critically strike, and a lower chance of their attacks getting dodged / parried / blocked
Once at the 9% hit cap, the stat becomes secondary and critical strike chance becomes more interesting.
NB : Mobs whose defence is at least 10 higher than your weapon skill ignore 1% of your hit chance, which is why your hit cap is 9% and not 8%.Spirit increases your Health regeneration out of combat. Intelligence increases how fast you increase your weapon skills up to your cap (determined by your level).
Glancing Blows only happen on your autoattacks: they’re weaker hits that can’t critically strike. Glancing Blows are two separate events:
Because
of this, 308 weapon skill (regardless of the bonus hit chance it gives) is the
optimal score against raid bosses.
Maximizing your performance in Classic WoW requires consumables. There are a lot of them and they usually stack.
Here is a list of the best flasks, potions and foods that you can obtain for your DPS Warrior in Classic WoW for PvE content. Alchemy/Herbalism will help gather the ingredients required to craft them, and increase your DPS significantly. Otherwise you’re gonna have to buy them at the Auction House.
Offense:
Survival:
Thanks
to every contributor and the following sources for helping to create this
guide: Sherlocked, PvE Rogue Guide writer, Hacride, site contributor, Wowhead,
Elysium Forum, classicwow.live, vanillawow.fandom, IcyVeins.
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