Here is our full Rogue PvP Guide for Classic WoW! Get ready to become the best Rogue on your server ;)
Ah, Rogues. Without a doubt the nemesis of all the PvP players, and yet so fun when you’re the one playing as one. If you are here, you must be a Rogue apprentice looking for knowledge on how to slaughter your enemies (or you’re one of those enemies looking for knowledge on how to counter Rogues). Have a seat, some coffee and have fun reading!
Rogues in Classic WoW are fairly unique and have numerous advantages:
 They can go into Stealth and move around invisible to their enemies. They can then choose whether to start a fight as well as when and where.
 They don’t use mana but an energy system, that ticks for 20 energy every 2 seconds at the start.
 They use a Combo Point system (from 0 to 5) which they increase on a target to use special abilities known as Finishers.
 They have a 1 second GCD on abilities, while most other classes have a 1.5 second GCD (apart from druids in cat form). They also have many off GCD abilities, making them a highly dynamic class.
 This class is based on using abilities that are powerful but have long cooldowns : learning when to use them is key.
 Rogues have incredible crowd control (distract, blind, stuns, disorient, silences, slow) and massive DPS burst.
 Rogues can see enemy traps (Hunters’ in PvP but also PvE traps) and disarm them. They can also open locked boxes and doors if they leveled Lockpicking.
 They can use Pickpocketing to gain some money from humanoid mobs without having to kill them.
 They can fall a higher distance without taking damage (so they don’t lose Stealth) and take less falling damage.
 From level 20 they can use an arsenal of poisons to apply on their blades with different effects (slow, DoT, direct damage, healing reduction, cast time increase).Rogues aren’t godlike however. To do all of that, they need a variety of reagents : rogue tools, vanishing and blinding powders, poisons, thistle tea, bandages, food, ammunition for his ranged weapon, and a mount once level 40. All of this is necessary to correctly play your rogue, and requires time, money, inventory space and organization.
Moreover, they can only use leather armor, making them fairly fragile compared to other melee classes and they’re also vulnerable to crowd control, DoTs and AoEs: this means rogue players need a good handle on their class to survive and do work. This is a high skill cap class
In short : Rogues are very powerful in PvP and PvE, have a fun an dynamic gameplay, their sneaky mechanics will be nervewracking for their enemies thanks to their many control abilities, impressive damage, numerous CDs and capacity to engage and disengage fairly easily. Rogues are without a doubt one of the strongest classes in World PvP and duels because they can pick and choose their fights and blow all their CDs to overwhelm their opponent.Rogues have a variety of viable specs for PvP but 3 stand above the rest.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
This spec is generally considered boring and repetitive by many Rogues. It requires you to spam Hémorragie to build Combo Points. It is good at handling your limited energy pool however, and allows you to quickly reach 5 Combo Points with no GCD downtime.
Its gameplay is more varied than it can seem, because you can adapt your finisher to the situation.
The Subtlety tree is clearly about PvP : longer and more reliable stunlocks, ability to reset your cooldowns with Préparation, as well as Stealth/speed/detection/sap bonuses. This spec’s goal is giving you a maximum of control over your adversary, quickly building your combo points to unleash a massive Eviscération with Sang froid. In party play you can also use Garrot / Rupture, Exposer l'armure / Débiter.
The damage isn’t as impressive as the good old Embuscade / Attaque sournoise, but controlling the enemy is the key to victory. This spec requires a high DPS onehanded weapon in your right hand and a fast weapon in your offhand to proc poisons quickly.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
As you might have figured, this spec uses two daggers, one with a large damage range in your right hand (perhaps using the +5 damage enchantment) and a fast dagger in your left hand to proc poisons quickly. Attacks from the back are improved and you can do some big numbers with Embuscade / Attaque sournoise to pressure isolated targets or finish off weakened ones.
Be careful not to be caught unawares or you will be in big trouble. You don’t have Stealth improvements and your abilities are costly. If you don’t have the initiative, getting up to 5 combo points will be a problem, making the outcome of the fight unclear.
This is however a fun and dynamic spec, although it has a significant amount of RNG. Indeed, you have a massive burst but you need to use Thé de chardon! Your goal being massive DPS without crowd control, you lack the ability to keep your target helpless for long.
Improved Eviscerate/Increases the damage done by your Eviscerate ability by 5%. Increases the damage done by your Eviscerate ability by 5%. Next level: Increases the damage done by your Eviscerate ability by 10%. Increases the damage done by your Eviscerate ability by 10%. Next level: Increases the damage done by your Eviscerate ability by 15%. Increases the damage done by your Eviscerate ability by 15%. 
Remorseless Attacks/After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. Next level: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. 
Malice/Increases your critical strike chance by 1%. Increases your critical strike chance by 1%. Next level: Increases your critical strike chance by 2%. Increases your critical strike chance by 2%. Next level: Increases your critical strike chance by 3%. Increases your critical strike chance by 3%. Next level: Increases your critical strike chance by 4%. Increases your critical strike chance by 4%. Next level: Increases your critical strike chance by 5%. Increases your critical strike chance by 5%. 

Ruthlessness/Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target. Next level: Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target. Next level: Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target. 
Murder/Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. Next level: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. 
Improved Slice and Dice/Increases the duration of your Slice and Dice ability by 15%. Increases the duration of your Slice and Dice ability by 15%. Next level: Increases the duration of your Slice and Dice ability by 30%. Increases the duration of your Slice and Dice ability by 30%. Next level: Increases the duration of your Slice and Dice ability by 45%. Increases the duration of your Slice and Dice ability by 45%. 

Relentless Strikes/Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy. 
Improved Expose Armor/Increases the armor reduced by your Expose Armor ability by 25%. Increases the armor reduced by your Expose Armor ability by 25%. Next level: Increases the armor reduced by your Expose Armor ability by 50%. Increases the armor reduced by your Expose Armor ability by 50%. 
Lethality/Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%. Next level: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. 

Vile Poisons/Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Next level: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. 
Improved Poisons/Increases the chance to apply poisons to your target by 2%. Increases the chance to apply poisons to your target by 2%. Next level: Increases the chance to apply poisons to your target by 4%. Increases the chance to apply poisons to your target by 4%. Next level: Increases the chance to apply poisons to your target by 6%. Increases the chance to apply poisons to your target by 6%. Next level: Increases the chance to apply poisons to your target by 8%. Increases the chance to apply poisons to your target by 8%. Next level: Increases the chance to apply poisons to your target by 10%. Increases the chance to apply poisons to your target by 10%. 

Cold Blood/Instant
3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. 
Improved Kidney Shot/While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. Next level: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. 

Seal Fate/Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point. Next level: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point. 

Vigor/Increases your maximum Energy by 10. Increases your maximum Energy by 10. 
Improved Gouge/Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec. Next level: Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec. Next level: Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec. 
Improved Sinister Strike/Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3. Next level: Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5. 
Lightning Reflexes/Increases your Dodge chance by 1%. Increases your Dodge chance by 1%. Next level: Increases your Dodge chance by 2%. Increases your Dodge chance by 2%. Next level: Increases your Dodge chance by 3%. Increases your Dodge chance by 3%. Next level: Increases your Dodge chance by 4%. Increases your Dodge chance by 4%. Next level: Increases your Dodge chance by 5%. Increases your Dodge chance by 5%. 

Improved Backstab/Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%. Next level: Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%. Next level: Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%. 
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. 
Precision/Requires Melee Weapon
Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. Next level: Increases your chance to hit with melee weapons by 4%. Increases your chance to hit with melee weapons by 4%. Next level: Increases your chance to hit with melee weapons by 5%. Increases your chance to hit with melee weapons by 5%. 

Endurance/Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Next level: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. 
Riposte/10 Energy
5 yd range
Instant
6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 
Improved Sprint/Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Next level: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. 

Improved Kick/Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec. Next level: Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec. 
Dagger Specialization/Increases your chance to get a critical strike with Daggers by 1%. Increases your chance to get a critical strike with Daggers by 1%. Next level: Increases your chance to get a critical strike with Daggers by 2%. Increases your chance to get a critical strike with Daggers by 2%. Next level: Increases your chance to get a critical strike with Daggers by 3%. Increases your chance to get a critical strike with Daggers by 3%. Next level: Increases your chance to get a critical strike with Daggers by 4%. Increases your chance to get a critical strike with Daggers by 4%. Next level: Increases your chance to get a critical strike with Daggers by 5%. Increases your chance to get a critical strike with Daggers by 5%. 
Dual Wield Specialization/Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 30%. Increases the damage done by your offhand weapon by 30%. Next level: Increases the damage done by your offhand weapon by 40%. Increases the damage done by your offhand weapon by 40%. Next level: Increases the damage done by your offhand weapon by 50%. Increases the damage done by your offhand weapon by 50%. 

Mace Specialization/Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace. Next level: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. 
Blade Flurry/25 Energy
Instant
2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. 
Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. 
Fist Weapon Specialization/Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%. Next level: Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%. Next level: Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%. Next level: Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%. Next level: Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%. 
Weapon Expertise/Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3. Next level: Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5. 
Aggression/Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Increases the damage of your Sinister Strike and Eviscerate abilities by 4%. Next level: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. 

Adrenaline Rush/Instant
5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec. Increases your Energy regeneration rate by 100% for 15 sec. 
Master of Deception/Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode. Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3). Next level: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). 
Opportunity/Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Next level: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. 

Sleight of Hand/Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Next level: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. 
Elusiveness/Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Next level: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. 
Camouflage/Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Next level: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec. Next level: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec. Next level: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec. Next level: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. 

Initiative/Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Next level: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. 
Ghostly Strike/40 Energy
5 yd range
Instant
20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 
Improved Ambush/Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%. Next level: Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%. Next level: Increases the critical strike chance of your Ambush ability by 45%. Increases the critical strike chance of your Ambush ability by 45%. 

Setup/Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Next level: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. 
Improved Sap/Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability. Next level: Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability. 
Serrated Blades/Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level. Next level: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. 

Heightened Senses/Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Next level: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). 
Preparation/Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. 
Dirty Deeds/Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Next level: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. 
Hemorrhage/35 Energy
Melee range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. 
Deadliness/Increases your Attack Power by 2%. Increases your Attack Power by 2%. Next level: Increases your Attack Power by 4%. Increases your Attack Power by 4%. Next level: Increases your Attack Power by 6%. Increases your Attack Power by 6%. Next level: Increases your Attack Power by 8%. Increases your Attack Power by 8%. Next level: Increases your Attack Power by 10%. Increases your Attack Power by 10%. 

Premeditation/20 yd range
Instant
2 min cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 
Striking a balance between the Dagger and Hemo specs, 16/12/23 sacrifices some points to gain improved Sprint, a nice boost to your mobility. It’s usually played with very good gear, using set bonuses like T3’s to have a more reliable DPS and higher energy gain (which helps make up for the lack of Cold Blood).
Try to engage targets from the back or the sides.
 Always be aware of your environment to avoid being outnumbered.
 Focus on enemy casters; healers are your number one priority.
 In group play, control your opponents with Assommer and Cécité.
 If possible, try to be in a party of Stealthed allies to scout, attack or defend strategic points.
 Apply different poisons on your weapons according the situation.
 Enable persistent targeting to avoid losing Combo Points when changing targets.
 Be wary of diminishing returns : crowd control effects are less effective if they’re used in succession : this is the case for Assommer/ Suriner amélioré and Coup bas / Aiguillon perfide).Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.
Potions:
Consumables:
Items:
Although they’re the nemesis of many classes, Rogues must adapt their strategies to defeat their enemies without endangering themselves. There’s no « typical » solution or rotation for Rogues, it entirely depends on who you’re facing.
In 1v1, the Rogue has the advantage because his opener will deal heavy damage to the Warrior, even despite its heavy armor. The outcome isn’t predetermined however because they can deal a lot of damage if you miss your abilities. The Rogue must keep the Warrior controlled and stay in his back.
Relatively easy prey which can often end up in a « perfect » (taking 0 damage). Warlocks can’t really deal with stunlocks. If the Warlock manages to cast a Fear however, the Rogue can die very fast. Therefore, don’t ever let him cast Fear.
If
the Rogue can attack the Druid while he’s in humanoid form, he’s almost
guaranteed to win. However, if the Druid saw the Rogue coming and cast some
HoTs and switched to Bear Form, this is a whole other ball game. It then
becomes a very technical and interesting fight on both sides, highly dependent
on RNG (resists or miss on their Bear stun). A good druid will cause issues and
even a good Rogue might struggle, notably because of Faerie Fire preventing
Vanish.
This is all about initiative and reflexes. Not the most interesting matchup, fairly random.
Not
unlike Rogues, Mages are hard to deal with because of their control spells. This
is probably one of the most interesting matchups. If you start a fight while
Ice Barrier and Blink’s CDs are on cooldown, it’s probably an instant win. If
it’s not the case, the Mage will have the advantage because of his fairly short
cooldowns. The most reactive player is likely to win the duel.
Pretty
odd duel depending on their spec. Rogues can’t keep Paladins controlled for very
long, they have to force them to blow their cooldowns early (especially Divine
Shield) by kicking their Holy spells. If the Paladin is adept at fake casting,
the fight can last a long time. Careful with Retribution Paladin, they can
obliterate Rogues in seconds.
Very RNGdependent duel. If the Priest resists your stuns/kick, the Priest’ capacity to absorb damage and heal himself will prevent the Rogue from doing what he wants. If the opener goes well, you should be able to finish the fight quickly. If not, the fight might last long, too long for a Rogue who prefers short fights.
Highly
technical matchup for both classes. If the Rogue manages a proper stunlock and deals
with totems well, he could even perfect the Shaman. If however the Shaman is
good with totems, kiting and surviving, it starts getting hairy for the Rogue.
It’s an interesting fight with a lot of things to take into account to master
the matchup.
Thanks to every contributor and the following sources for helping to create this guide: Marcovitch (multi glad warrior), Wowisclassic guild member, Gossusha, Wowisclassic contributor.
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