Rogue PvP Guide for Classic WoW

Here is our full Rogue PvP Guide for Classic WoW! Get ready to become the best Rogue on your server ;)

Rogue PvP Guide : Duels & Battlegrounds

Posté le 25/11/2019

Ah, Rogues. Without a doubt the nemesis of all the PvP players, and yet so fun when you’re the one playing as one. If you are here, you must be a Rogue apprentice looking for knowledge on how to slaughter your enemies (or you’re one of those enemies looking for knowledge on how to counter Rogues). Have a seat, some coffee and have fun reading!

Rogue PvP Guide Classic WoW

Class Description

Rogues in Classic WoW are fairly unique and have numerous advantages:

- They can go into Stealth and move around invisible to their enemies. They can then choose whether to start a fight as well as when and where.

- They don’t use mana but an energy system, that ticks for 20 energy every 2 seconds at the start.

- They use a Combo Point system (from 0 to 5) which they increase on a target to use special abilities known as Finishers.

- They have a 1 second GCD on abilities, while most other classes have a 1.5 second GCD (apart from druids in cat form). They also have many off GCD abilities, making them a highly dynamic class.

- This class is based on using abilities that are powerful but have long cooldowns : learning when to use them is key.

- Rogues have incredible crowd control (distract, blind, stuns, disorient, silences, slow) and massive DPS burst.

- Rogues can see enemy traps (Hunters’ in PvP but also PvE traps) and disarm them. They can also open locked boxes and doors if they leveled Lockpicking.

- They can use Pickpocketing to gain some money from humanoid mobs without having to kill them.

- They can fall a higher distance without taking damage (so they don’t lose Stealth) and take less falling damage.

- From level 20 they can use an arsenal of poisons to apply on their blades with different effects (slow, DoT, direct damage, healing reduction, cast time increase).
Rogue PvP Guide Classic WoW

Rogues aren’t godlike however. To do all of that, they need a variety of reagents : rogue tools, vanishing and blinding powders, poisons, thistle tea, bandages, food, ammunition for his ranged weapon, and a mount once level 40. All of this is necessary to correctly play your rogue, and requires time, money, inventory space and organization.

Moreover, they can only use leather armor, making them fairly fragile compared to other melee classes and they’re also vulnerable to crowd control, DoTs and AoEs: this means rogue players need a good handle on their class to survive and do work. This is a high skill cap class

In short : Rogues are very powerful in PvP and PvE, have a fun an dynamic gameplay, their sneaky mechanics will be nerve-wracking for their enemies thanks to their many control abilities, impressive damage, numerous CDs and capacity to engage and disengage fairly easily. Rogues are without a doubt one of the strongest classes in World PvP and duels because they can pick and choose their fights and blow all their CDs to overwhelm their opponent.  

1. Recommended races for PvP

You should pick a race depending on your personal taste. Leveling a character in Classic WoW takes a long time and demands serious effort. If you don’t even like the character, it’s a waste. Picking something you like is most important.

That being said, racial abilities play a major role in PvP and can significantly change how you play so if you want to be a mainly PvP player, do some information gathering first (it doesn’t matter as much for PvE).

Horde PvP : Undead

Volonté des Réprouvés : Allows you to break Fear effects
Cannibalisme: Allows you to quickly regenerate Health between


Undead is the best race for PvP. Orc isn’t bad either especially if you engage in both PvP and PvE. Undeads’ strength for the Rogue class is in their ability to deal with crowd control with Volonté des Réprouvés, making them immune to Fear, Charm and Sleep for 5 seconds. This is normally a weakness for Rogues, especially against Priests, Warlocks (and their Succubus) and Warriors.

Keep in mind that this racial ability also allows you to get rid of the engineering helmet’s loss of control effect (and Priests’ Mind Control) as well as Survival Hunters’ Piqûre de wyverne (although this is rarely used because it competes with Flèche de dispersion which is generally acknowledged to be a far better ability in most situations)

Horde PvP :Orc

Fureur sanguinaire - Burst DPS ability that stacks with trinkets, potions…
Solidité – Very powerful for PvP, resisting a stun can turn around a fight.


Mage is available for 2 races for both factions: Human and Gnome for Alliance, Troll and Undead for Horde. Regardless of your specialization, you should naturally want to pick the following races:

 Gnome : Polyvalent race for mages because it’s as good for PvE as it is for PvP. What interests us here is Pensée expansive which gives you a 5% higher mana pool .

Troll: Very good for PvE thanks to Berserker, which makes your burst even higher, Régénération is also nice to have.

Addendum: While Gnomes and Trolls are the best race for those looking for maximum optimization, they’re not really significantly better. Picking Human or Undead is fine

Alliance PvP : Dwarf

Forme de pierre : To use when you’re in danger.


Strictly following racial abilities, Dwarf would be the best race because Stone For mis very powerful : it can be used as a pseudo cloak of shadows (Burning Crusade’s ability which allows rogues to get rid of DoTs), removing bleeds, diseases and poisons, including Cécité which counts as a poison effect in Classic WoW and Peste dévorante which is a disease.

Alliance PvP : Gnome

Maître de l'évasion : Very powerful racial to get out of a dangerous situation.


Gnomes are interesting because of the 1 minute CD Maître de l'évasion which will allow you to often ignore roots (Nova de givreSarments / Lance-filet automatique gnome, etc.) as well as many slows (Hamstring, Weakening Poison, Wing Clip, Concussive Shot, Frost Shock, Earthbind Totem, Frostbolt, Cone of cold, Improved Blizzard, Curse of Exhaustion…).

This allows Rogues to flee, keep the pressure up or avoid being kited. Moreover, their small size makes them sneakier and this is often underestimated.

2. The best PvP Specs

Rogues have a variety of viable specs for PvP but 3 stand above the rest.

2.1 Hemo Spec 21/03/27
Assassination
Improved Eviscerate

Improved Eviscerate

/

Increases the damage done by your Eviscerate ability by 5%.

Increases the damage done by your Eviscerate ability by 5%.

Next level:

Increases the damage done by your Eviscerate ability by 10%.

Increases the damage done by your Eviscerate ability by 10%.

Next level:

Increases the damage done by your Eviscerate ability by 15%.

Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks

Remorseless Attacks

/

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Next level:

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice

Malice

/

Increases your critical strike chance by 1%.

Increases your critical strike chance by 1%.

Next level:

Increases your critical strike chance by 2%.

Increases your critical strike chance by 2%.

Next level:

Increases your critical strike chance by 3%.

Increases your critical strike chance by 3%.

Next level:

Increases your critical strike chance by 4%.

Increases your critical strike chance by 4%.

Next level:

Increases your critical strike chance by 5%.

Increases your critical strike chance by 5%.

Ruthlessness

Ruthlessness

/

Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 20% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 60% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target.

Murder

Murder

/

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Next level:

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Improved Slice and Dice

Improved Slice and Dice

/

Increases the duration of your Slice and Dice ability by 15%.

Increases the duration of your Slice and Dice ability by 15%.

Next level:

Increases the duration of your Slice and Dice ability by 30%.

Increases the duration of your Slice and Dice ability by 30%.

Next level:

Increases the duration of your Slice and Dice ability by 45%.

Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes

Relentless Strikes

/

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Expose Armor

Improved Expose Armor

/

Increases the armor reduced by your Expose Armor ability by 25%.

Increases the armor reduced by your Expose Armor ability by 25%.

Next level:

Increases the armor reduced by your Expose Armor ability by 50%.

Increases the armor reduced by your Expose Armor ability by 50%.

Lethality

Lethality

/

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Vile Poisons

Vile Poisons

/

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Improved Poisons

Improved Poisons

/

Increases the chance to apply poisons to your target by 2%.

Increases the chance to apply poisons to your target by 2%.

Next level:

Increases the chance to apply poisons to your target by 4%.

Increases the chance to apply poisons to your target by 4%.

Next level:

Increases the chance to apply poisons to your target by 6%.

Increases the chance to apply poisons to your target by 6%.

Next level:

Increases the chance to apply poisons to your target by 8%.

Increases the chance to apply poisons to your target by 8%.

Next level:

Increases the chance to apply poisons to your target by 10%.

Increases the chance to apply poisons to your target by 10%.

Cold Blood

Cold Blood

/

Instant
3 min cooldown

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Kidney Shot

Improved Kidney Shot

/

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Seal Fate

Seal Fate

/

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Vigor

Vigor

/

Increases your maximum Energy by 10.

Increases your maximum Energy by 10.

Combat
Improved Gouge

Improved Gouge

/

Increases the effect duration of your Gouge ability by 0.5 sec.

Increases the effect duration of your Gouge ability by 0.5 sec.

Next level:

Increases the effect duration of your Gouge ability by 1 sec.

Increases the effect duration of your Gouge ability by 1 sec.

Next level:

Increases the effect duration of your Gouge ability by 1.5 sec.

Increases the effect duration of your Gouge ability by 1.5 sec.

Improved Sinister Strike

Improved Sinister Strike

/

Reduces the Energy cost of your Sinister Strike ability by 3.

Reduces the Energy cost of your Sinister Strike ability by 3.

Next level:

Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Lightning Reflexes

/

Increases your Dodge chance by 1%.

Increases your Dodge chance by 1%.

Next level:

Increases your Dodge chance by 2%.

Increases your Dodge chance by 2%.

Next level:

Increases your Dodge chance by 3%.

Increases your Dodge chance by 3%.

Next level:

Increases your Dodge chance by 4%.

Increases your Dodge chance by 4%.

Next level:

Increases your Dodge chance by 5%.

Increases your Dodge chance by 5%.

Improved Backstab

Improved Backstab

/

Increases the critical strike chance of your Backstab ability by 10%.

Increases the critical strike chance of your Backstab ability by 10%.

Next level:

Increases the critical strike chance of your Backstab ability by 20%.

Increases the critical strike chance of your Backstab ability by 20%.

Next level:

Increases the critical strike chance of your Backstab ability by 30%.

Increases the critical strike chance of your Backstab ability by 30%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Precision

Precision

/

Requires Melee Weapon

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Next level:

Increases your chance to hit with melee weapons by 4%.

Increases your chance to hit with melee weapons by 4%.

Next level:

Increases your chance to hit with melee weapons by 5%.

Increases your chance to hit with melee weapons by 5%.

Endurance

Endurance

/

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Next level:

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Riposte

Riposte

/

10 Energy
5 yd range
Instant
6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Improved Sprint

/

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Next level:

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Improved Kick

/

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Next level:

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Dagger Specialization

Dagger Specialization

/

Increases your chance to get a critical strike with Daggers by 1%.

Increases your chance to get a critical strike with Daggers by 1%.

Next level:

Increases your chance to get a critical strike with Daggers by 2%.

Increases your chance to get a critical strike with Daggers by 2%.

Next level:

Increases your chance to get a critical strike with Daggers by 3%.

Increases your chance to get a critical strike with Daggers by 3%.

Next level:

Increases your chance to get a critical strike with Daggers by 4%.

Increases your chance to get a critical strike with Daggers by 4%.

Next level:

Increases your chance to get a critical strike with Daggers by 5%.

Increases your chance to get a critical strike with Daggers by 5%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 30%.

Increases the damage done by your offhand weapon by 30%.

Next level:

Increases the damage done by your offhand weapon by 40%.

Increases the damage done by your offhand weapon by 40%.

Next level:

Increases the damage done by your offhand weapon by 50%.

Increases the damage done by your offhand weapon by 50%.

Mace Specialization

Mace Specialization

/

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Blade Flurry

Blade Flurry

/

25 Energy
Instant
2 min cooldown

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Fist Weapon Specialization

Fist Weapon Specialization

/

Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 1%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 2%.

Increases your chance to get a critical strike with Fist Weapons by 2%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 3%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 4%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 5%.

Increases your chance to get a critical strike with Fist Weapons by 5%.

Weapon Expertise

Weapon Expertise

/

Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 3.

Next level:

Increases your skill with Sword, Fist and Dagger weapons by 5.

Increases your skill with Sword, Fist and Dagger weapons by 5.

Aggression

Aggression

/

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Adrenaline Rush

Adrenaline Rush

/

Instant
5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety
Master of Deception

Master of Deception

/

Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode.

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Opportunity

Opportunity

/

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Sleight of Hand

Sleight of Hand

/

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Next level:

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Elusiveness

Elusiveness

/

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Next level:

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Camouflage

Camouflage

/

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Next level:

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Next level:

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Next level:

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Next level:

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Initiative

Initiative

/

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Ghostly Strike

/

40 Energy
5 yd range
Instant
20 sec cooldown

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Ambush

Improved Ambush

/

Increases the critical strike chance of your Ambush ability by 15%.

Increases the critical strike chance of your Ambush ability by 15%.

Next level:

Increases the critical strike chance of your Ambush ability by 30%.

Increases the critical strike chance of your Ambush ability by 30%.

Next level:

Increases the critical strike chance of your Ambush ability by 45%.

Increases the critical strike chance of your Ambush ability by 45%.

Setup

Setup

/

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Improved Sap

Improved Sap

/

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Serrated Blades

Serrated Blades

/

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Heightened Senses

Heightened Senses

/

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Next level:

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Preparation

Preparation

/

Instant
10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Dirty Deeds

Dirty Deeds

/

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Next level:

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Hemorrhage

Hemorrhage

/

35 Energy
Melee range
Instant
Requires Melee Weapon

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Deadliness

Deadliness

/

Increases your Attack Power by 2%.

Increases your Attack Power by 2%.

Next level:

Increases your Attack Power by 4%.

Increases your Attack Power by 4%.

Next level:

Increases your Attack Power by 6%.

Increases your Attack Power by 6%.

Next level:

Increases your Attack Power by 8%.

Increases your Attack Power by 8%.

Next level:

Increases your Attack Power by 10%.

Increases your Attack Power by 10%.

Premeditation

Premeditation

/

20 yd range
Instant
2 min cooldown

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Rogue
0 / 0 / 0
Level required: -

This spec is generally considered boring and repetitive by many Rogues. It requires you to spam  Hémorragie to build Combo Points. It is good at handling your limited energy pool however, and allows you to quickly reach 5 Combo Points with no GCD downtime.

Its gameplay is more varied than it can seem, because you can adapt your finisher to the situation.

The Subtlety tree is clearly about PvP : longer and more reliable stunlocks, ability to reset your cooldowns with Préparation, as well as Stealth/speed/detection/sap bonuses. This spec’s goal is giving you a maximum of control over your adversary, quickly building your combo points to unleash a massive Eviscération with Sang froid. In party play you can also use Garrot / RuptureExposer l'armure / Débiter.

The damage isn’t as impressive as the good old Embuscade / Attaque sournoise, but controlling the enemy is the key to victory. This spec requires a high DPS one-handed weapon in your right hand and a fast weapon in your offhand to proc poisons quickly.

2.2 Dagger Spec 21/08/22

Assassination
Improved Eviscerate

Improved Eviscerate

/

Increases the damage done by your Eviscerate ability by 5%.

Increases the damage done by your Eviscerate ability by 5%.

Next level:

Increases the damage done by your Eviscerate ability by 10%.

Increases the damage done by your Eviscerate ability by 10%.

Next level:

Increases the damage done by your Eviscerate ability by 15%.

Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks

Remorseless Attacks

/

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Next level:

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice

Malice

/

Increases your critical strike chance by 1%.

Increases your critical strike chance by 1%.

Next level:

Increases your critical strike chance by 2%.

Increases your critical strike chance by 2%.

Next level:

Increases your critical strike chance by 3%.

Increases your critical strike chance by 3%.

Next level:

Increases your critical strike chance by 4%.

Increases your critical strike chance by 4%.

Next level:

Increases your critical strike chance by 5%.

Increases your critical strike chance by 5%.

Ruthlessness

Ruthlessness

/

Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 20% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 60% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target.

Murder

Murder

/

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Next level:

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Improved Slice and Dice

Improved Slice and Dice

/

Increases the duration of your Slice and Dice ability by 15%.

Increases the duration of your Slice and Dice ability by 15%.

Next level:

Increases the duration of your Slice and Dice ability by 30%.

Increases the duration of your Slice and Dice ability by 30%.

Next level:

Increases the duration of your Slice and Dice ability by 45%.

Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes

Relentless Strikes

/

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Expose Armor

Improved Expose Armor

/

Increases the armor reduced by your Expose Armor ability by 25%.

Increases the armor reduced by your Expose Armor ability by 25%.

Next level:

Increases the armor reduced by your Expose Armor ability by 50%.

Increases the armor reduced by your Expose Armor ability by 50%.

Lethality

Lethality

/

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Vile Poisons

Vile Poisons

/

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Improved Poisons

Improved Poisons

/

Increases the chance to apply poisons to your target by 2%.

Increases the chance to apply poisons to your target by 2%.

Next level:

Increases the chance to apply poisons to your target by 4%.

Increases the chance to apply poisons to your target by 4%.

Next level:

Increases the chance to apply poisons to your target by 6%.

Increases the chance to apply poisons to your target by 6%.

Next level:

Increases the chance to apply poisons to your target by 8%.

Increases the chance to apply poisons to your target by 8%.

Next level:

Increases the chance to apply poisons to your target by 10%.

Increases the chance to apply poisons to your target by 10%.

Cold Blood

Cold Blood

/

Instant
3 min cooldown

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Kidney Shot

Improved Kidney Shot

/

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Seal Fate

Seal Fate

/

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Vigor

Vigor

/

Increases your maximum Energy by 10.

Increases your maximum Energy by 10.

Combat
Improved Gouge

Improved Gouge

/

Increases the effect duration of your Gouge ability by 0.5 sec.

Increases the effect duration of your Gouge ability by 0.5 sec.

Next level:

Increases the effect duration of your Gouge ability by 1 sec.

Increases the effect duration of your Gouge ability by 1 sec.

Next level:

Increases the effect duration of your Gouge ability by 1.5 sec.

Increases the effect duration of your Gouge ability by 1.5 sec.

Improved Sinister Strike

Improved Sinister Strike

/

Reduces the Energy cost of your Sinister Strike ability by 3.

Reduces the Energy cost of your Sinister Strike ability by 3.

Next level:

Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Lightning Reflexes

/

Increases your Dodge chance by 1%.

Increases your Dodge chance by 1%.

Next level:

Increases your Dodge chance by 2%.

Increases your Dodge chance by 2%.

Next level:

Increases your Dodge chance by 3%.

Increases your Dodge chance by 3%.

Next level:

Increases your Dodge chance by 4%.

Increases your Dodge chance by 4%.

Next level:

Increases your Dodge chance by 5%.

Increases your Dodge chance by 5%.

Improved Backstab

Improved Backstab

/

Increases the critical strike chance of your Backstab ability by 10%.

Increases the critical strike chance of your Backstab ability by 10%.

Next level:

Increases the critical strike chance of your Backstab ability by 20%.

Increases the critical strike chance of your Backstab ability by 20%.

Next level:

Increases the critical strike chance of your Backstab ability by 30%.

Increases the critical strike chance of your Backstab ability by 30%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Precision

Precision

/

Requires Melee Weapon

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Next level:

Increases your chance to hit with melee weapons by 4%.

Increases your chance to hit with melee weapons by 4%.

Next level:

Increases your chance to hit with melee weapons by 5%.

Increases your chance to hit with melee weapons by 5%.

Endurance

Endurance

/

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Next level:

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Riposte

Riposte

/

10 Energy
5 yd range
Instant
6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Improved Sprint

/

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Next level:

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Improved Kick

/

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Next level:

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Dagger Specialization

Dagger Specialization

/

Increases your chance to get a critical strike with Daggers by 1%.

Increases your chance to get a critical strike with Daggers by 1%.

Next level:

Increases your chance to get a critical strike with Daggers by 2%.

Increases your chance to get a critical strike with Daggers by 2%.

Next level:

Increases your chance to get a critical strike with Daggers by 3%.

Increases your chance to get a critical strike with Daggers by 3%.

Next level:

Increases your chance to get a critical strike with Daggers by 4%.

Increases your chance to get a critical strike with Daggers by 4%.

Next level:

Increases your chance to get a critical strike with Daggers by 5%.

Increases your chance to get a critical strike with Daggers by 5%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 30%.

Increases the damage done by your offhand weapon by 30%.

Next level:

Increases the damage done by your offhand weapon by 40%.

Increases the damage done by your offhand weapon by 40%.

Next level:

Increases the damage done by your offhand weapon by 50%.

Increases the damage done by your offhand weapon by 50%.

Mace Specialization

Mace Specialization

/

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Blade Flurry

Blade Flurry

/

25 Energy
Instant
2 min cooldown

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Fist Weapon Specialization

Fist Weapon Specialization

/

Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 1%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 2%.

Increases your chance to get a critical strike with Fist Weapons by 2%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 3%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 4%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 5%.

Increases your chance to get a critical strike with Fist Weapons by 5%.

Weapon Expertise

Weapon Expertise

/

Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 3.

Next level:

Increases your skill with Sword, Fist and Dagger weapons by 5.

Increases your skill with Sword, Fist and Dagger weapons by 5.

Aggression

Aggression

/

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Adrenaline Rush

Adrenaline Rush

/

Instant
5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety
Master of Deception

Master of Deception

/

Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode.

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Opportunity

Opportunity

/

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Sleight of Hand

Sleight of Hand

/

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Next level:

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Elusiveness

Elusiveness

/

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Next level:

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Camouflage

Camouflage

/

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Next level:

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Next level:

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Next level:

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Next level:

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Initiative

Initiative

/

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Ghostly Strike

/

40 Energy
5 yd range
Instant
20 sec cooldown

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Ambush

Improved Ambush

/

Increases the critical strike chance of your Ambush ability by 15%.

Increases the critical strike chance of your Ambush ability by 15%.

Next level:

Increases the critical strike chance of your Ambush ability by 30%.

Increases the critical strike chance of your Ambush ability by 30%.

Next level:

Increases the critical strike chance of your Ambush ability by 45%.

Increases the critical strike chance of your Ambush ability by 45%.

Setup

Setup

/

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Improved Sap

Improved Sap

/

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Serrated Blades

Serrated Blades

/

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Heightened Senses

Heightened Senses

/

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Next level:

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Preparation

Preparation

/

Instant
10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Dirty Deeds

Dirty Deeds

/

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Next level:

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Hemorrhage

Hemorrhage

/

35 Energy
Melee range
Instant
Requires Melee Weapon

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Deadliness

Deadliness

/

Increases your Attack Power by 2%.

Increases your Attack Power by 2%.

Next level:

Increases your Attack Power by 4%.

Increases your Attack Power by 4%.

Next level:

Increases your Attack Power by 6%.

Increases your Attack Power by 6%.

Next level:

Increases your Attack Power by 8%.

Increases your Attack Power by 8%.

Next level:

Increases your Attack Power by 10%.

Increases your Attack Power by 10%.

Premeditation

Premeditation

/

20 yd range
Instant
2 min cooldown

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Rogue
0 / 0 / 0
Level required: -

As you might have figured, this spec uses two daggers, one with a large damage range in your right hand (perhaps using the +5 damage enchantment) and a fast dagger in your left hand to proc poisons quickly. Attacks from the back are improved and you can do some big numbers with Embuscade / Attaque sournoise to pressure isolated targets or finish off weakened ones.  

Be careful not to be caught unawares or you will be in big trouble. You don’t have Stealth improvements and your abilities are costly. If you don’t have the initiative, getting up to 5 combo points will be a problem, making the outcome of the fight unclear.

This is however a fun and dynamic spec, although it has a significant amount of RNG. Indeed, you have a massive burst but you need to use Thé de chardon! Your goal being massive DPS without crowd control, you lack the ability to keep your target helpless for long.

2.3 Hybrid spec 16/12/23

Assassination
Improved Eviscerate

Improved Eviscerate

/

Increases the damage done by your Eviscerate ability by 5%.

Increases the damage done by your Eviscerate ability by 5%.

Next level:

Increases the damage done by your Eviscerate ability by 10%.

Increases the damage done by your Eviscerate ability by 10%.

Next level:

Increases the damage done by your Eviscerate ability by 15%.

Increases the damage done by your Eviscerate ability by 15%.

Remorseless Attacks

Remorseless Attacks

/

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Next level:

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice

Malice

/

Increases your critical strike chance by 1%.

Increases your critical strike chance by 1%.

Next level:

Increases your critical strike chance by 2%.

Increases your critical strike chance by 2%.

Next level:

Increases your critical strike chance by 3%.

Increases your critical strike chance by 3%.

Next level:

Increases your critical strike chance by 4%.

Increases your critical strike chance by 4%.

Next level:

Increases your critical strike chance by 5%.

Increases your critical strike chance by 5%.

Ruthlessness

Ruthlessness

/

Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 20% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target.

Next level:

Gives your finishing moves a 60% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target.

Murder

Murder

/

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Next level:

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

Improved Slice and Dice

Improved Slice and Dice

/

Increases the duration of your Slice and Dice ability by 15%.

Increases the duration of your Slice and Dice ability by 15%.

Next level:

Increases the duration of your Slice and Dice ability by 30%.

Increases the duration of your Slice and Dice ability by 30%.

Next level:

Increases the duration of your Slice and Dice ability by 45%.

Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes

Relentless Strikes

/

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Expose Armor

Improved Expose Armor

/

Increases the armor reduced by your Expose Armor ability by 25%.

Increases the armor reduced by your Expose Armor ability by 25%.

Next level:

Increases the armor reduced by your Expose Armor ability by 50%.

Increases the armor reduced by your Expose Armor ability by 50%.

Lethality

Lethality

/

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.

Next level:

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

Vile Poisons

Vile Poisons

/

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Next level:

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Improved Poisons

Improved Poisons

/

Increases the chance to apply poisons to your target by 2%.

Increases the chance to apply poisons to your target by 2%.

Next level:

Increases the chance to apply poisons to your target by 4%.

Increases the chance to apply poisons to your target by 4%.

Next level:

Increases the chance to apply poisons to your target by 6%.

Increases the chance to apply poisons to your target by 6%.

Next level:

Increases the chance to apply poisons to your target by 8%.

Increases the chance to apply poisons to your target by 8%.

Next level:

Increases the chance to apply poisons to your target by 10%.

Increases the chance to apply poisons to your target by 10%.

Cold Blood

Cold Blood

/

Instant
3 min cooldown

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Kidney Shot

Improved Kidney Shot

/

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

Next level:

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Seal Fate

Seal Fate

/

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.

Next level:

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

Vigor

Vigor

/

Increases your maximum Energy by 10.

Increases your maximum Energy by 10.

Combat
Improved Gouge

Improved Gouge

/

Increases the effect duration of your Gouge ability by 0.5 sec.

Increases the effect duration of your Gouge ability by 0.5 sec.

Next level:

Increases the effect duration of your Gouge ability by 1 sec.

Increases the effect duration of your Gouge ability by 1 sec.

Next level:

Increases the effect duration of your Gouge ability by 1.5 sec.

Increases the effect duration of your Gouge ability by 1.5 sec.

Improved Sinister Strike

Improved Sinister Strike

/

Reduces the Energy cost of your Sinister Strike ability by 3.

Reduces the Energy cost of your Sinister Strike ability by 3.

Next level:

Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Lightning Reflexes

/

Increases your Dodge chance by 1%.

Increases your Dodge chance by 1%.

Next level:

Increases your Dodge chance by 2%.

Increases your Dodge chance by 2%.

Next level:

Increases your Dodge chance by 3%.

Increases your Dodge chance by 3%.

Next level:

Increases your Dodge chance by 4%.

Increases your Dodge chance by 4%.

Next level:

Increases your Dodge chance by 5%.

Increases your Dodge chance by 5%.

Improved Backstab

Improved Backstab

/

Increases the critical strike chance of your Backstab ability by 10%.

Increases the critical strike chance of your Backstab ability by 10%.

Next level:

Increases the critical strike chance of your Backstab ability by 20%.

Increases the critical strike chance of your Backstab ability by 20%.

Next level:

Increases the critical strike chance of your Backstab ability by 30%.

Increases the critical strike chance of your Backstab ability by 30%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Precision

Precision

/

Requires Melee Weapon

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Next level:

Increases your chance to hit with melee weapons by 4%.

Increases your chance to hit with melee weapons by 4%.

Next level:

Increases your chance to hit with melee weapons by 5%.

Increases your chance to hit with melee weapons by 5%.

Endurance

Endurance

/

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Next level:

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Riposte

Riposte

/

10 Energy
5 yd range
Instant
6 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Improved Sprint

/

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Next level:

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Improved Kick

/

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Next level:

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec.

Dagger Specialization

Dagger Specialization

/

Increases your chance to get a critical strike with Daggers by 1%.

Increases your chance to get a critical strike with Daggers by 1%.

Next level:

Increases your chance to get a critical strike with Daggers by 2%.

Increases your chance to get a critical strike with Daggers by 2%.

Next level:

Increases your chance to get a critical strike with Daggers by 3%.

Increases your chance to get a critical strike with Daggers by 3%.

Next level:

Increases your chance to get a critical strike with Daggers by 4%.

Increases your chance to get a critical strike with Daggers by 4%.

Next level:

Increases your chance to get a critical strike with Daggers by 5%.

Increases your chance to get a critical strike with Daggers by 5%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 30%.

Increases the damage done by your offhand weapon by 30%.

Next level:

Increases the damage done by your offhand weapon by 40%.

Increases the damage done by your offhand weapon by 40%.

Next level:

Increases the damage done by your offhand weapon by 50%.

Increases the damage done by your offhand weapon by 50%.

Mace Specialization

Mace Specialization

/

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for 3 sec with a mace.

Next level:

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

Blade Flurry

Blade Flurry

/

25 Energy
Instant
2 min cooldown

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Fist Weapon Specialization

Fist Weapon Specialization

/

Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 1%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 2%.

Increases your chance to get a critical strike with Fist Weapons by 2%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 3%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 4%.

Next level:

Increases your chance to get a critical strike with Fist Weapons by 5%.

Increases your chance to get a critical strike with Fist Weapons by 5%.

Weapon Expertise

Weapon Expertise

/

Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 3.

Next level:

Increases your skill with Sword, Fist and Dagger weapons by 5.

Increases your skill with Sword, Fist and Dagger weapons by 5.

Aggression

Aggression

/

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.

Next level:

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Adrenaline Rush

Adrenaline Rush

/

Instant
5 min cooldown

Increases your Energy regeneration rate by 100% for 15 sec.

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety
Master of Deception

Master of Deception

/

Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode.

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).

Next level:

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

Opportunity

Opportunity

/

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Next level:

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Sleight of Hand

Sleight of Hand

/

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Next level:

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Elusiveness

Elusiveness

/

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Next level:

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Camouflage

Camouflage

/

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Next level:

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.

Next level:

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.

Next level:

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.

Next level:

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

Initiative

Initiative

/

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Next level:

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Ghostly Strike

/

40 Energy
5 yd range
Instant
20 sec cooldown

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Ambush

Improved Ambush

/

Increases the critical strike chance of your Ambush ability by 15%.

Increases the critical strike chance of your Ambush ability by 15%.

Next level:

Increases the critical strike chance of your Ambush ability by 30%.

Increases the critical strike chance of your Ambush ability by 30%.

Next level:

Increases the critical strike chance of your Ambush ability by 45%.

Increases the critical strike chance of your Ambush ability by 45%.

Setup

Setup

/

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Next level:

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Improved Sap

Improved Sap

/

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Gives you a 30% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability.

Next level:

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability.

Serrated Blades

Serrated Blades

/

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.

Next level:

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

Heightened Senses

Heightened Senses

/

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Next level:

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

Preparation

Preparation

/

Instant
10 min cooldown

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Dirty Deeds

Dirty Deeds

/

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Next level:

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Hemorrhage

Hemorrhage

/

35 Energy
Melee range
Instant
Requires Melee Weapon

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Deadliness

Deadliness

/

Increases your Attack Power by 2%.

Increases your Attack Power by 2%.

Next level:

Increases your Attack Power by 4%.

Increases your Attack Power by 4%.

Next level:

Increases your Attack Power by 6%.

Increases your Attack Power by 6%.

Next level:

Increases your Attack Power by 8%.

Increases your Attack Power by 8%.

Next level:

Increases your Attack Power by 10%.

Increases your Attack Power by 10%.

Premeditation

Premeditation

/

20 yd range
Instant
2 min cooldown

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Rogue
0 / 0 / 0
Level required: -

Striking a balance between the Dagger and Hemo specs, 16/12/23 sacrifices some points to gain improved Sprint, a nice boost to your mobility. It’s usually played with very good gear, using set bonuses like T3’s to have a more reliable DPS and higher energy gain (which helps make up for the lack of Cold Blood).

3 Tips and tricks for PvP:

Try to engage targets from the back or the sides.

 - Always be aware of your environment to avoid being outnumbered.

- Focus on enemy casters; healers are your number one priority.

- In group play, control your opponents with Assommer and Cécité.

- If possible, try to be in a party of Stealthed allies to scout, attack or defend strategic points.

- Apply different poisons on your weapons according the situation.

- Enable persistent targeting to avoid losing Combo Points when changing targets.

- Be wary of diminishing returns : crowd control effects are less effective if they’re used in succession : this is the case for AssommerSuriner amélioré and Coup bas / Aiguillon perfide).

4. Items and consumables:

Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.

Potions:

Consumables:

Items: 

  • Grenade en thorium and Grenade en fer : very useful PvP tools, long range stuns that also deal moderate AoE damage.
  • Charge de sapeur gobelin : this item can change the odds of most fights. During phase 1, its 750 damage explosion is almost 30% of most level 60 players’ Health pool: massive! Remember that you can get hit by those yourself!

5. Duels:

Although they’re the nemesis of many classes, Rogues must adapt their strategies to defeat their enemies without endangering themselves. There’s no « typical » solution or rotation for Rogues, it entirely depends on who you’re facing.

Against Warriors:

In 1v1, the Rogue has the advantage because his opener will deal heavy damage to the Warrior, even despite its heavy armor. The outcome isn’t predetermined however because they can deal a lot of damage if you miss your abilities. The Rogue must keep the Warrior controlled and stay in his back.

Against Hunters
Very frustrating matchup: If the Hunter is engaging or starts kiting you, you’ll need a lot of cooldowns to survive. If you engage him however, you can toy with him by always staying close and hitting him in the back. Beware Hunters’ Flare however which can ruin your opener.
Against Warlocks:

Relatively easy prey which can often end up in a « perfect » (taking 0 damage). Warlocks can’t really deal with stunlocks. If the Warlock manages to cast a Fear however, the Rogue can die very fast. Therefore, don’t ever let him cast Fear.

Against Druids:

If the Rogue can attack the Druid while he’s in humanoid form, he’s almost guaranteed to win. However, if the Druid saw the Rogue coming and cast some HoTs and switched to Bear Form, this is a whole other ball game. It then becomes a very technical and interesting fight on both sides, highly dependent on RNG (resists or miss on their Bear stun). A good druid will cause issues and even a good Rogue might struggle, notably because of Faerie Fire preventing Vanish.

Against Rogues:

This is all about initiative and reflexes. Not the most interesting matchup, fairly random.

Against Mages:

Not unlike Rogues, Mages are hard to deal with because of their control spells. This is probably one of the most interesting matchups. If you start a fight while Ice Barrier and Blink’s CDs are on cooldown, it’s probably an instant win. If it’s not the case, the Mage will have the advantage because of his fairly short cooldowns. The most reactive player is likely to win the duel.

Against Paladins:

Pretty odd duel depending on their spec. Rogues can’t keep Paladins controlled for very long, they have to force them to blow their cooldowns early (especially Divine Shield) by kicking their Holy spells. If the Paladin is adept at fake casting, the fight can last a long time. Careful with Retribution Paladin, they can obliterate Rogues in seconds.

Against Priests:

Very RNG-dependent duel. If the Priest resists your stuns/kick, the Priest’ capacity to absorb damage and heal himself will prevent the Rogue from doing what he wants. If the opener goes well, you should be able to finish the fight quickly. If not, the fight might last long, too long for a Rogue who prefers short fights.

Against Shamans:

Highly technical matchup for both classes. If the Rogue manages a proper stunlock and deals with totems well, he could even perfect the Shaman. If however the Shaman is good with totems, kiting and surviving, it starts getting hairy for the Rogue. It’s an interesting fight with a lot of things to take into account to master the matchup.

Thanks

Thanks to every contributor and the following sources for helping to create this guide: Marcovitch (multi glad warrior), Wowisclassic guild member, Gossusha, Wowisclassic contributor.

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