Fixes on "Feign The Death", Hunter

Hunters seem to have some trouble with the skill "Feign Death". Blizzard is investigating and deploying hotfixes to fix the issues!

Fixes on "Feign The Death", Hunter

Posté le 23/09/2019 by Nicou

Blizzard recently fixed a problem that affected Hunters and their "Feign Death" skill. Indeed, it seemed that the skill was cancelled if the character turned its direction too abruptly. This problem was not common in version 1.12, so the developers fixed the issue, allowing the Hunters to use "Feign the Dead" more easily now. 

Note that if your character's movement is too harsh, the skill will still fail, however the sensitivity should be rebalanced with this fix.

There are currently other issues under investigation, regarding combat engagement during "Feign Death":

UPDATE see below

Update 25/09 Blizzard blue post (Source from Blizzard Forum)

I wanted to give a progress update, since I know this is a particularly frustrating issue. We think we found the major source of the issue and it should be fixed following this week’s restarts (already live in North America). The cause was pretty ironic; the reason you can’t drop a trap after casting Feign Death is because you’re actually leaving combat TOO EARLY. I know that sounds counter-intuitive, so let me explain.

When you cast Feign Death, there are two parts to the effect:

  • Leave-Combat (on yourself)
  • Drop-Target (on opponents that are targeting you)

The Leave-Combat part was happening instantly, while the Drop-Target part was going through the normal message queue. When the queue processes events, one of those events could be an attack from an enemy, which puts you right back into combat, before the Drop-Target part removes you from their threat list.

So the bugged sequence of events was:

  • Enemy queues an attack against you
  • Cast Feign Death
  • Leave-Combat
  • Get hit by enemy (their attack was in the queue)
  • Re-enter combat
  • Drop-Target
  • You remain stuck in combat for up to 5 seconds

We’ve just deployed a fix which puts “Leave-Combat” in the queue where it belongs, and where it was in the 1.12 code, which makes the sequence:

  • Enemy queues an attack against you
  • Cast Feign Death
  • Get hit by enemy (their attack was in the queue)
  • Leave-Combat
  • Drop-Target
  • Enemy is no longer targeting you, and you’re out-of-combat.

The previously mentioned turning fix still isn’t live yet, because it’s actually a more complicated change, and we’re also still investigating to see if there are any other issues at play, but we think this was the biggest problem, so it should be significantly improved at this point. Let us know if this change helped at all, and we’ll keep checking to make sure there aren’t any other edge cases we missed.

Source : Blizzard

Blizzard blue post (Source from Blizzard Forum)

Hunters are naturally very concerned about the behaviour of this iconic skill, with a variety of important uses, and I want to assure you that we are aware of your bug reports and that we are actively investigating.

These bugs are not easy to detect because, in our reference builds, we find the same reports but only with a slight difference in timing or consistency, which makes their identification difficult. Despite this, we have made some progress. 

The first issue is that Feign Death cancels when you move, including if you turn, and very often high-skill hunters are running from an opponent, turning to shoot behind them, and then Feign Death to drop a trap. It some of these cases, Feign Death is failing because the spell-cancel on turning is more sensitive in WoW Classic than it was in 1.12.

We’ve tracked down why it’s more sensitive, and we’re testing a change now that relaxes the spell cancellation to make it less likely that you’ll inadvertently trigger this if you’re trying to stop turning to cast Feign Death. That said, if you continue turning after the cast, or keep turning during the cast, you can still cause Feign Death to be cancelled.

There are other reports about it taking too long to drop combat, or having combat re-activated because your pet is getting attacked, and we’re still looking at those issues. We’re tracking a couple of leads there, but we haven’t got this bug in our sights yet, so it may take a bit more time to figure out what’s really going on here.

I’m sorry it’s not a silver bullet, but hopefully it gives you some peace of mind to know we’re listening, and still investigating the issues. - Pazorax, Wow Dev

Source : Blizzard

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About author: Nicou
Nicou’s avatar
Contributeur fan de WoW Classic 🔥 Freelance Community Manager ✨Leader de la Communauté Remlok ⚗️ Communautés, Sciences, Roleplay ☀️ Partenaire Twitch


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