Priest Leveling Guide 1-60 for Classic WoW

Check out our priest leveling guide 1-60 for Vanilla / Classic WoW to help you leveling faster. You'll find the best spec, best gear and addons to be the first priest to reach lvl 60!

1. Priest class overview

Mise à jour le 29/08/2019
 612,609  155  16  Favorites

Priests are efficient, consistent, strong levelers offering one of the smoothest rides to 60 out of all the classes. They are highly desired in groups as they have outstanding healing capabilities, excellent group utility (Buffs, Mind Control, Resurrection), and solid damage.

This is the best healing class for PVE and very good for PvP. You'll make a ton of friends as a priest ;-).

DPS-wise, as shadow you'll be a beast in PvP (but only once you're geared enough) and it will be pretty hard to get a spot in a raid unlike mages or warlocks, so be patient, because the reward is huge!

classic wow priest leveling guide

Priest strengths


  • Best and most versatile healer in the game
  • Guaranteed spot in any group / raid.
  • The Priest is the best teammate anyone can imagine, you’ll have a lot of friends!
  • Very interesting class to play with across the board healing ability and high skill celling
  • Shadow priest does serious damage in PVP with a lot of fun tools to enhance the gameplay (fear, mana burn, mind control etc.)
  • Shadow priest is extremely efficient for leveling.
  • Quest class for an awesome staff


Priest weaknesses

  • Annoying to level until shadow form, a lot of respeccing during your 1-60.
  • Shadow priest could be difficult to gear because it’s hard to find a place in raids (people prefer mages / warlocks)

2. Best race for priest in Classic WoW

Here is our selection of the best race for priest in Classic WoW for PvE or PvP.

Alliance PvE : Human

+5 % Spirit passive: Useful while leveling and at max level.
Holy priests receive spell power equal to a percentage of their Spirit, so more spirit is always useful.
Passif racial : Human/Dwarf priest racial at maximum level.
Passif racial : Human/Dwarf priest racial at maximum level.

Alliance PvP : Dwarf

Stoneform : Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec.
Fear ward : Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 minutes.
Racial : Human/Dwarf priest racial at maximum level.

Horde PvE : Troll

Beast Slaying: Very useful passive because you will cross a lot of beast during your leveling
BerserkingVery powerful active racial.
Passif racial : Troll priest racial at maximum level.
Passif racial : Troll priest racial at maximum level.

Horde PvP : Undead

Will of the Forsaken is a very strong ability in PvP situations.
Cannibalize is a strong leveling ability, providing health regeneration without using your mana to heal yourself.
Peste dévorante : Undead priest racial at maximum level
Toucher de faiblesse : Undead priest racial at maximum level

3. General Tips for leveling as a priest

Here are some tips to progress quickly during your leveling as a priest in Classic WoW.

  • If possible, never cast a heal. Instead, use Power Word: Shield before, and, if necessary, during the fight to avoid taking damage at all. The health regeneration from Spirit Tap should be sufficient.
  • Keep your wand up to date and conserve mana by wanding.
  • Get a ton of Spirit gear! Always prioritize spirit and then intellect !

FINISH them with your wand!

This trick is very important during leveling because the natural regeneration of mana (based on your total spirit) begins 5 seconds after your last spell.

Because of that mechanic, it is better to tank some hits with your HP to finish the mob with a wand (0 mana) and be able to get 2-3 ticks of natural mana regen before attacking the next opponent.

Here is the list of the best wand to get during your leveling.

best priest wand classic wow

4. Best spec for leveling as a priest

Of course, shadow spec is the best for leveling, but before being lvl 36, you'll start focusing on Discipline to max out your DPS with your wand.

Lvl 1 - 36 : Spec Disc + shadow

Discipline
Unbreakable Will

Unbreakable Will

/

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Wand Specialization

Wand Specialization

/

Requires Wands

Increases your damage with Wands by 5%.

Increases your damage with Wands by 5%.

Next level:

Increases your damage with Wands by 10%.

Increases your damage with Wands by 10%.

Next level:

Increases your damage with Wands by 15%.

Increases your damage with Wands by 15%.

Next level:

Increases your damage with Wands by 20%.

Increases your damage with Wands by 20%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Silent Resolve

Silent Resolve

/

Reduces the threat generated by your spells by 4%.

Reduces the threat generated by your spells by 4%.

Next level:

Reduces the threat generated by your spells by 8%.

Reduces the threat generated by your spells by 8%.

Next level:

Reduces the threat generated by your spells by 12%.

Reduces the threat generated by your spells by 12%.

Next level:

Reduces the threat generated by your spells by 16%.

Reduces the threat generated by your spells by 16%.

Next level:

Reduces the threat generated by your spells by 20%.

Reduces the threat generated by your spells by 20%.

Improved Power Word: Fortitude

Improved Power Word: Fortitude

/

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Next level:

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Improved Power Word: Shield

Improved Power Word: Shield

/

Increases the damage absorbed by your Power Word: Shield by 5%.

Increases the damage absorbed by your Power Word: Shield by 5%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 10%.

Increases the damage absorbed by your Power Word: Shield by 10%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 15%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Martyrdom

/

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Inner Focus

Inner Focus

/

Instant
3 min cooldown

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Meditation

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Improved Inner Fire

/

Increases the Armor bonus of your Inner Fire spell by 10%.

Increases the Armor bonus of your Inner Fire spell by 10%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 20%.

Increases the Armor bonus of your Inner Fire spell by 20%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 30%.

Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Agility

Mental Agility

/

Reduces the mana cost of your instant cast spells by 2%.

Reduces the mana cost of your instant cast spells by 2%.

Next level:

Reduces the mana cost of your instant cast spells by 4%.

Reduces the mana cost of your instant cast spells by 4%.

Next level:

Reduces the mana cost of your instant cast spells by 6%.

Reduces the mana cost of your instant cast spells by 6%.

Next level:

Reduces the mana cost of your instant cast spells by 8%.

Reduces the mana cost of your instant cast spells by 8%.

Next level:

Reduces the mana cost of your instant cast spells by 10%.

Reduces the mana cost of your instant cast spells by 10%.

Improved Mana Burn

Improved Mana Burn

/

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Next level:

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Mental Strength

Mental Strength

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Divine Spirit

Divine Spirit

/

285 Mana
30 yd range
Instant

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will

Force of Will

/

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Next level:

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Next level:

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Next level:

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Next level:

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Power Infusion

Power Infusion

/

20% of base Mana
30 yd range
Instant
3 min cooldown

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy
Healing Focus

Healing Focus

/

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew

Improved Renew

/

Increases the amount healed by your Renew spell by 5%.

Increases the amount healed by your Renew spell by 5%.

Next level:

Increases the amount healed by your Renew spell by 10%.

Increases the amount healed by your Renew spell by 10%.

Next level:

Increases the amount healed by your Renew spell by 15%.

Increases the amount healed by your Renew spell by 15%.

Holy Specialization

Holy Specialization

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

Spell Warding

/

Reduces all spell damage taken by 2%.

Reduces all spell damage taken by 2%.

Next level:

Reduces all spell damage taken by 4%.

Reduces all spell damage taken by 4%.

Next level:

Reduces all spell damage taken by 6%.

Reduces all spell damage taken by 6%.

Next level:

Reduces all spell damage taken by 8%.

Reduces all spell damage taken by 8%.

Next level:

Reduces all spell damage taken by 10%.

Reduces all spell damage taken by 10%.

Divine Fury

Divine Fury

/

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Holy Nova

Holy Nova

/

185 Mana
Instant

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Blessed Recovery

Blessed Recovery

/

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Inspiration

Inspiration

/

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach

Holy Reach

/

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Next level:

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

Improved Healing

/

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Searing Light

Searing Light

/

Increases the damage of your Smite and Holy Fire spells by 5%.

Increases the damage of your Smite and Holy Fire spells by 5%.

Next level:

Increases the damage of your Smite and Holy Fire spells by 10%.

Increases the damage of your Smite and Holy Fire spells by 10%.

Improved Prayer of Healing

Improved Prayer of Healing

/

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Next level:

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Spirit of Redemption

Spirit of Redemption

/

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Spiritual Guidance

/

Increases spell damage and healing by up to 5% of your total Spirit.

Increases spell damage and healing by up to 5% of your total Spirit.

Next level:

Increases spell damage and healing by up to 10% of your total Spirit.

Increases spell damage and healing by up to 10% of your total Spirit.

Next level:

Increases spell damage and healing by up to 15% of your total Spirit.

Increases spell damage and healing by up to 15% of your total Spirit.

Next level:

Increases spell damage and healing by up to 20% of your total Spirit.

Increases spell damage and healing by up to 20% of your total Spirit.

Next level:

Increases spell damage and healing by up to 25% of your total Spirit.

Increases spell damage and healing by up to 25% of your total Spirit.

Spiritual Healing

Spiritual Healing

/

Increases the amount healed by your healing spells by 2%.

Increases the amount healed by your healing spells by 2%.

Next level:

Increases the amount healed by your healing spells by 4%.

Increases the amount healed by your healing spells by 4%.

Next level:

Increases the amount healed by your healing spells by 6%.

Increases the amount healed by your healing spells by 6%.

Next level:

Increases the amount healed by your healing spells by 8%.

Increases the amount healed by your healing spells by 8%.

Next level:

Increases the amount healed by your healing spells by 10%.

Increases the amount healed by your healing spells by 10%.

Lightwell

Lightwell

/

225 Mana
1.5 sec cast
10 min cooldown

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow
Spirit Tap

Spirit Tap

/

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Blackout

Blackout

/

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Shadow Affinity

Shadow Affinity

/

Reduces the threat generated by your Shadow spells by 8%.

Reduces the threat generated by your Shadow spells by 8%.

Next level:

Reduces the threat generated by your Shadow spells by 16%.

Reduces the threat generated by your Shadow spells by 16%.

Next level:

Reduces the threat generated by your Shadow spells by 25%.

Reduces the threat generated by your Shadow spells by 25%.

Improved Shadow Word: Pain

Improved Shadow Word: Pain

/

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Next level:

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Focus

Shadow Focus

/

Reduces your target's chance to resist your Shadow spells by 2%.

Reduces your target's chance to resist your Shadow spells by 2%.

Next level:

Reduces your target's chance to resist your Shadow spells by 4%.

Reduces your target's chance to resist your Shadow spells by 4%.

Next level:

Reduces your target's chance to resist your Shadow spells by 6%.

Reduces your target's chance to resist your Shadow spells by 6%.

Next level:

Reduces your target's chance to resist your Shadow spells by 8%.

Reduces your target's chance to resist your Shadow spells by 8%.

Next level:

Reduces your target's chance to resist your Shadow spells by 10%.

Reduces your target's chance to resist your Shadow spells by 10%.

Improved Psychic Scream

Improved Psychic Scream

/

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Next level:

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Improved Mind Blast

Improved Mind Blast

/

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1 sec.

Reduces the cooldown of your Mind Blast spell by 1 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Mind Flay

Mind Flay

/

45 Mana
20 yd range
Channeled (3 sec)

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Fade

Improved Fade

/

Decreases the cooldown of your Fade ability by 3 sec.

Decreases the cooldown of your Fade ability by 3 sec.

Next level:

Decreases the cooldown of your Fade ability by 6 sec.

Decreases the cooldown of your Fade ability by 6 sec.

Shadow Reach

Shadow Reach

/

Increases the range of your Shadow damage spells by 6%.

Increases the range of your Shadow damage spells by 6%.

Next level:

Increases the range of your Shadow damage spells by 13%.

Increases the range of your Shadow damage spells by 13%.

Next level:

Increases the range of your Shadow damage spells by 20%.

Increases the range of your Shadow damage spells by 20%.

Shadow Weaving

Shadow Weaving

/

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Silence

/

225 Mana
20 yd range
Instant
45 sec cooldown

Silences the target, preventing them from casting spells for 5 sec.

Silences the target, preventing them from casting spells for 5 sec.

Vampiric Embrace

Vampiric Embrace

/

40 Mana
30 yd range
Instant
10 sec cooldown

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Improved Vampiric Embrace

Improved Vampiric Embrace

/

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Next level:

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Darkness

Darkness

/

Increases your Shadow spell damage by 2%.

Increases your Shadow spell damage by 2%.

Next level:

Increases your Shadow spell damage by 4%.

Increases your Shadow spell damage by 4%.

Next level:

Increases your Shadow spell damage by 6%.

Increases your Shadow spell damage by 6%.

Next level:

Increases your Shadow spell damage by 8%.

Increases your Shadow spell damage by 8%.

Next level:

Increases your Shadow spell damage by 10%.

Increases your Shadow spell damage by 10%.

Shadowform

Shadowform

/

40% of base Mana
Instant
1.5 sec cooldown

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Priest
0 / 0 / 0
Level required: -

Here is the order for choosing your talents from lvl 10 to lvl 36 (from left to right)

wow classic priest leveling

Lvl 36 - 60 : Re-spec Shadow : 18/2/31

Once you've reached lvl 36, your XP / hour rate will get crazy, It's time to spec full Shadow, because Mind Flay becomes interesting only at level 36 with its level 3, whose damage per mana (DPM) is much more interesting than Smite’s.

Discipline
Unbreakable Will

Unbreakable Will

/

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.

Next level:

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Wand Specialization

Wand Specialization

/

Requires Wands

Increases your damage with Wands by 5%.

Increases your damage with Wands by 5%.

Next level:

Increases your damage with Wands by 10%.

Increases your damage with Wands by 10%.

Next level:

Increases your damage with Wands by 15%.

Increases your damage with Wands by 15%.

Next level:

Increases your damage with Wands by 20%.

Increases your damage with Wands by 20%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Silent Resolve

Silent Resolve

/

Reduces the threat generated by your spells by 4%.

Reduces the threat generated by your spells by 4%.

Next level:

Reduces the threat generated by your spells by 8%.

Reduces the threat generated by your spells by 8%.

Next level:

Reduces the threat generated by your spells by 12%.

Reduces the threat generated by your spells by 12%.

Next level:

Reduces the threat generated by your spells by 16%.

Reduces the threat generated by your spells by 16%.

Next level:

Reduces the threat generated by your spells by 20%.

Reduces the threat generated by your spells by 20%.

Improved Power Word: Fortitude

Improved Power Word: Fortitude

/

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Next level:

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Improved Power Word: Shield

Improved Power Word: Shield

/

Increases the damage absorbed by your Power Word: Shield by 5%.

Increases the damage absorbed by your Power Word: Shield by 5%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 10%.

Increases the damage absorbed by your Power Word: Shield by 10%.

Next level:

Increases the damage absorbed by your Power Word: Shield by 15%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Martyrdom

/

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Next level:

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Inner Focus

Inner Focus

/

Instant
3 min cooldown

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Meditation

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Improved Inner Fire

/

Increases the Armor bonus of your Inner Fire spell by 10%.

Increases the Armor bonus of your Inner Fire spell by 10%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 20%.

Increases the Armor bonus of your Inner Fire spell by 20%.

Next level:

Increases the Armor bonus of your Inner Fire spell by 30%.

Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Agility

Mental Agility

/

Reduces the mana cost of your instant cast spells by 2%.

Reduces the mana cost of your instant cast spells by 2%.

Next level:

Reduces the mana cost of your instant cast spells by 4%.

Reduces the mana cost of your instant cast spells by 4%.

Next level:

Reduces the mana cost of your instant cast spells by 6%.

Reduces the mana cost of your instant cast spells by 6%.

Next level:

Reduces the mana cost of your instant cast spells by 8%.

Reduces the mana cost of your instant cast spells by 8%.

Next level:

Reduces the mana cost of your instant cast spells by 10%.

Reduces the mana cost of your instant cast spells by 10%.

Improved Mana Burn

Improved Mana Burn

/

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Reduces the casting time of your Mana Burn spell by 0.25 sec.

Next level:

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Mental Strength

Mental Strength

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Divine Spirit

Divine Spirit

/

285 Mana
30 yd range
Instant

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will

Force of Will

/

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Next level:

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.

Next level:

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.

Next level:

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.

Next level:

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Power Infusion

Power Infusion

/

20% of base Mana
30 yd range
Instant
3 min cooldown

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy
Healing Focus

Healing Focus

/

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Next level:

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew

Improved Renew

/

Increases the amount healed by your Renew spell by 5%.

Increases the amount healed by your Renew spell by 5%.

Next level:

Increases the amount healed by your Renew spell by 10%.

Increases the amount healed by your Renew spell by 10%.

Next level:

Increases the amount healed by your Renew spell by 15%.

Increases the amount healed by your Renew spell by 15%.

Holy Specialization

Holy Specialization

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

Spell Warding

/

Reduces all spell damage taken by 2%.

Reduces all spell damage taken by 2%.

Next level:

Reduces all spell damage taken by 4%.

Reduces all spell damage taken by 4%.

Next level:

Reduces all spell damage taken by 6%.

Reduces all spell damage taken by 6%.

Next level:

Reduces all spell damage taken by 8%.

Reduces all spell damage taken by 8%.

Next level:

Reduces all spell damage taken by 10%.

Reduces all spell damage taken by 10%.

Divine Fury

Divine Fury

/

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.

Next level:

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Holy Nova

Holy Nova

/

185 Mana
Instant

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Causes an explosion of holy light around the caster, causing (10,7% of Spell power) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for (10,7% of Spell power)1. These effects cause no threat.

Blessed Recovery

Blessed Recovery

/

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 16% of the damage taken over 6 sec.

Next level:

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Inspiration

Inspiration

/

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 16% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Next level:

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach

Holy Reach

/

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Next level:

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

Improved Healing

/

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.

Next level:

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Searing Light

Searing Light

/

Increases the damage of your Smite and Holy Fire spells by 5%.

Increases the damage of your Smite and Holy Fire spells by 5%.

Next level:

Increases the damage of your Smite and Holy Fire spells by 10%.

Increases the damage of your Smite and Holy Fire spells by 10%.

Improved Prayer of Healing

Improved Prayer of Healing

/

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Reduces the Mana cost of your Prayer of Healing spell by 10%.

Next level:

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Spirit of Redemption

Spirit of Redemption

/

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Spiritual Guidance

/

Increases spell damage and healing by up to 5% of your total Spirit.

Increases spell damage and healing by up to 5% of your total Spirit.

Next level:

Increases spell damage and healing by up to 10% of your total Spirit.

Increases spell damage and healing by up to 10% of your total Spirit.

Next level:

Increases spell damage and healing by up to 15% of your total Spirit.

Increases spell damage and healing by up to 15% of your total Spirit.

Next level:

Increases spell damage and healing by up to 20% of your total Spirit.

Increases spell damage and healing by up to 20% of your total Spirit.

Next level:

Increases spell damage and healing by up to 25% of your total Spirit.

Increases spell damage and healing by up to 25% of your total Spirit.

Spiritual Healing

Spiritual Healing

/

Increases the amount healed by your healing spells by 2%.

Increases the amount healed by your healing spells by 2%.

Next level:

Increases the amount healed by your healing spells by 4%.

Increases the amount healed by your healing spells by 4%.

Next level:

Increases the amount healed by your healing spells by 6%.

Increases the amount healed by your healing spells by 6%.

Next level:

Increases the amount healed by your healing spells by 8%.

Increases the amount healed by your healing spells by 8%.

Next level:

Increases the amount healed by your healing spells by 10%.

Increases the amount healed by your healing spells by 10%.

Lightwell

Lightwell

/

225 Mana
1.5 sec cast
10 min cooldown

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow
Spirit Tap

Spirit Tap

/

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 40% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 60% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 80% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Next level:

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Blackout

Blackout

/

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Next level:

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Shadow Affinity

Shadow Affinity

/

Reduces the threat generated by your Shadow spells by 8%.

Reduces the threat generated by your Shadow spells by 8%.

Next level:

Reduces the threat generated by your Shadow spells by 16%.

Reduces the threat generated by your Shadow spells by 16%.

Next level:

Reduces the threat generated by your Shadow spells by 25%.

Reduces the threat generated by your Shadow spells by 25%.

Improved Shadow Word: Pain

Improved Shadow Word: Pain

/

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Next level:

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Focus

Shadow Focus

/

Reduces your target's chance to resist your Shadow spells by 2%.

Reduces your target's chance to resist your Shadow spells by 2%.

Next level:

Reduces your target's chance to resist your Shadow spells by 4%.

Reduces your target's chance to resist your Shadow spells by 4%.

Next level:

Reduces your target's chance to resist your Shadow spells by 6%.

Reduces your target's chance to resist your Shadow spells by 6%.

Next level:

Reduces your target's chance to resist your Shadow spells by 8%.

Reduces your target's chance to resist your Shadow spells by 8%.

Next level:

Reduces your target's chance to resist your Shadow spells by 10%.

Reduces your target's chance to resist your Shadow spells by 10%.

Improved Psychic Scream

Improved Psychic Scream

/

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Next level:

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Improved Mind Blast

Improved Mind Blast

/

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1 sec.

Reduces the cooldown of your Mind Blast spell by 1 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Reduces the cooldown of your Mind Blast spell by 2.0 sec.

Next level:

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Mind Flay

Mind Flay

/

45 Mana
20 yd range
Channeled (3 sec)

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Assault the target's mind with Shadow energy, causing (45% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Fade

Improved Fade

/

Decreases the cooldown of your Fade ability by 3 sec.

Decreases the cooldown of your Fade ability by 3 sec.

Next level:

Decreases the cooldown of your Fade ability by 6 sec.

Decreases the cooldown of your Fade ability by 6 sec.

Shadow Reach

Shadow Reach

/

Increases the range of your Shadow damage spells by 6%.

Increases the range of your Shadow damage spells by 6%.

Next level:

Increases the range of your Shadow damage spells by 13%.

Increases the range of your Shadow damage spells by 13%.

Next level:

Increases the range of your Shadow damage spells by 20%.

Increases the range of your Shadow damage spells by 20%.

Shadow Weaving

Shadow Weaving

/

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Next level:

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Silence

/

225 Mana
20 yd range
Instant
45 sec cooldown

Silences the target, preventing them from casting spells for 5 sec.

Silences the target, preventing them from casting spells for 5 sec.

Vampiric Embrace

Vampiric Embrace

/

40 Mana
30 yd range
Instant
10 sec cooldown

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 60 sec.

Improved Vampiric Embrace

Improved Vampiric Embrace

/

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Increases the percentage healed by Vampiric Embrace by an additional 5%.

Next level:

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Darkness

Darkness

/

Increases your Shadow spell damage by 2%.

Increases your Shadow spell damage by 2%.

Next level:

Increases your Shadow spell damage by 4%.

Increases your Shadow spell damage by 4%.

Next level:

Increases your Shadow spell damage by 6%.

Increases your Shadow spell damage by 6%.

Next level:

Increases your Shadow spell damage by 8%.

Increases your Shadow spell damage by 8%.

Next level:

Increases your Shadow spell damage by 10%.

Increases your Shadow spell damage by 10%.

Shadowform

Shadowform

/

40% of base Mana
Instant
1.5 sec cooldown

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Priest
0 / 0 / 0
Level required: -
wow classic priest leveling

5. DPS Cycle for leveling as a priest

Find below the best DPS rotation to levelup as fast as possible.

Level 1-10

Always use your shield before each fight, this will allow you to take much less damage, and avoid using mana to heal you.

leveling priest 1-60

Level 10-35

Start hitting your target with a Holy Fire and then do the spell rotation as indicated, it is useless to use Holy Fire twice during a fight, except against a boss to renew the dot.

leveling priest 1-60
leveling priest 1-60

Level 36-60 - Respec Shadow

leveling priest 1-60

Once you've reached lvl 36, your XP / hour rate will get crazy! You have to respec full shadow and it will be a pleasure to level up because Mind Flay becomes interesting only at level 36 with its level 3, whose damage per mana (DPM) is much more interesting than Smite’s.

leveling priest 1-60

Multi target rotation :

leveling priest 1-60

6. Best gear for leveling as a priest

Here is the best stat priority for leveling:

Spirit > Intellect > Stamina

Spirit is the main statistic for priests, mainly because of the Spirit tap talent which gives you 100% more  spirit when you kill an enemy, so the more spirit you have, the faster you can go from mob to mob.

Intelligence is more useful than stamina: You already have a Stamina buff, a shield to protect you from damage and healing spells. So you have to prioritize intellect far more than stamina. For green gear, you need to go for the set « Of the Owl »

priest leveling

7. Best wand for leveling

Here is the list of the best wand to get during your leveling.

Baguette magique inférieure : Lvl 5 : Lesser Magic Wand - Crafted Green from Enchanting

Baguette magique supérieure : Lvl 13 : Greater Magic Wand - Enchanting

Sceptre du tombeau : Lvl 27 : Quest Reward “Blackfathom Villainy” Blackfathom Deeps :

Bâtonnet d'excavation : Lvl 29 : Quest Reward “Ormer’s Revenge” Wetlands : 

Baguette gnome : Lvl 35 : Quest Reward “Sunken Treasure” Arathi Highlands :

Baguette de Blackbone : Lvl 41 : Wand Vendor sells this white wand in all capital cities

Bâton de flamboyance : Lvl 45 : Quest Reward “The Morrow Stone” Feralas :

Fusil nuisible : Lvl 46 : Drops from Noxxion in Maraudon at 20%

Baguette de canalisation de mana : Lvl 56 : Drops from Cho’Rush the Observer in Dire Maul 25%

Special Thanks

Thanks for all these people for marking this guide possible:
Kargoz, Elysium Forum, Nostalrius Forum.

Share this guide with your friends!

Do you have any friends who plays Classic WoW? Join the WowIsClassic community and share this guide with all your friends! One share = One saved murloc!

16 comments

Support us - Become PREMIUM

Thanks to your generosity, support Wowisclassic and become a member PREMIUM by making a donation.

premium wow
Discover the PREMIUM benefits