Mage leveling guide 1-60 for Classic WoW

Check out our mage guide speed leveling 1-60 in wow classic / vanilla.
Be the first mage lvl 60 of your server!

1. Mage Overview for Classic WoW

Mise à jour le 25/08/2019
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The mage is a Tier 1 class in WoW Classic. It is the best ranged DPS for PVE, one of the most fun in PVP, very versatile solo and in a group.

While they do have a slow start for 1-20, Mages start to pull way ahead of the pack once AoE Grinding comes online. From lvl 20, it improves greatly and you will have 2 choices:

  1. Standard leveling « single target »
  2. AOE leveling (full guide here « MAGE GUIDE FOR AOE LEVELING »)

As long as you are leveling, mages get a lot of good tools to wreck people in PVP, so you can enjoy your journey until lvl 60 😉If you want to do dungeons during your leveling session, a mage will always find a spot as the best ranged DPS.

Mage leveling classic WoW

Mage strengths

  • Tier 2 Leveling Speed (Potentially Tier 1)
  • High Damage
  • Hyper-Efficient AoE Grinding
  • Gear Independent
  • Highly Engaging Dynamic Gameplay
  • Free Consumables (Food / Water / Mana Pots)
  • Above Average Movement Speed (Blink / Tele)
  • Fantastic Group Utility
  • Highly Sought After
  • Hard + Soft Crowd Control Options
  • Smooth Weapon Progression (Wands, Staves)
  • Strong in Open World PvP

Mage weaknesses

  • Slow Leveling 1-20
  • Has to spec Frost during the first 2 stages of WoW Classic because of raid bosses
  • No Self Healing

2. Best race for mage in Classic Wow

Here is our selection of the best mage race in wow classic for PvE or PvP.

Alliance PvE : Gnome

Racial : + 5% intellect (Best stat for mage)

Alliance PVP : Gnome

Racial : + 5% intellect, best stat for mage
Escape artist : Very good in PvP to avoid getting kitted.

Humans are not too bad with their "Perception" which allows them to see rogues up to 10 meters away, but the long CD  (3min) and the lack of passive + 5% of intellect makes them weaker than gnomes (pve and pvp both).

Horde PvE : Troll

Berserking is an incredibly powerful cooldown for casters, healers, and Warrior tanks in PvE situations.
Beast Slaying shines in situational PvE encounters and soloing.

Horde PvP : Undead

 Volonté des reprouvés : One of the best PvP Racial, you'll be the nightmare of warlock / priest.
Canibal : Free food! Serve yourself.

3. General Tips for leveling as a mage

Here are some tips to progress quickly during your leveling as mage in Classic Wow.

FINISH them with the wand!

This trick is very important during leveling because the natural regeneration of mana (based on your total spirit) begins 5 seconds after your last spell.

Because of that mechanic, it is better to tank some hits with your HP to finish the mob with a wand (0 mana cost) and be able to get 2-3 ticks of natural mana regen before attacking the next opponent.

Here is the list of the best wand to get during your leveling.

Astuce : TODO

About Spell Hit

Spell Hit is very important in classic wow for spellcasters.
As a Spellcaster you will always have a 1% chance to miss with your spells.

Astuce : TODO
  • Against a Target of the Same Level: You have a 4% chance to miss. 3% Hit is needed for cap.
  • Against a Target 1 Level Higher Than You: You have a 5% chance to miss. 4% Hit is needed for cap.
  • Against a Target 2 Levels Higher Than You: You have a 6% chance to miss. 5% Hit is needed for cap.
  • Against a Target 3 Levels Higher Than You (BOSS) :  You have a 17% chance to miss. 16% Hit is needed for cap.

As a mage, you’ll get +6% spell hit from the talent “Elemental Precision”, so you’ll need 10% spell hit from gear to be CAPPED in PVE.

Try for farm mobs with same lvl as you.

A mob of the same level as you gives 100% exp, a mob with + 1 lvl gives only 104% exp.

Astuce : TODO

The issue is : The mob with + 1 lvl will give you more trouble, it will have a higher  chance of resisting your spells, it will have more HP, and he will do more damage… So the extra 4% exp gain is not worth it.

Try to focus your leveling on mobs who are the same level as you.

Astuce : TODO
Astuce : TODO

4. Macros for mage

Use the /script spellstopcasting() with your important spell in order to interrupt your cast and prioritize a counterspell for example.

/stopcasting
/cast Polymorph(Rank 1)
/stopcasting
/cast Blink
/stopcasting
/cast Counterspell
/stopcasting
/cancelaura Ice Block
/cast Ice Block

5. Best spec for leveling as a mage

As you probably know, FROST mage is the most efficient spec for leveling (single target or aoe) 
Here is the best spec for leveling as a mage:


Frost Spec : 12/0/39

Arcane
Arcane Subtlety

Arcane Subtlety

/

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Next level:

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus

Arcane Focus

/

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Reduces the chance that the opponent can resist your Arcane spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Reduces the chance that the opponent can resist your Arcane spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Reduces the chance that the opponent can resist your Arcane spells by 6%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Reduces the chance that the opponent can resist your Arcane spells by 8%.

Next level:

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Arcane Missiles

Improved Arcane Missiles

/

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Next level:

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Wand Specialization

/

Increases your damage with Wands by 13%.

Increases your damage with Wands by 13%.

Next level:

Increases your damage with Wands by 25%.

Increases your damage with Wands by 25%.

Magic Absorption

Magic Absorption

/

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

Next level:

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Arcane Concentration

/

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Next level:

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Attunement

Magic Attunement

/

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Next level:

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Improved Arcane Explosion

Improved Arcane Explosion

/

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

Next level:

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Resilience

Arcane Resilience

/

Increases your armor by an amount equal to 50% of your Intellect.

Increases your armor by an amount equal to 50% of your Intellect.

Improved Mana Shield

Improved Mana Shield

/

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Next level:

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Improved Counterspell

/

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Next level:

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Gives your Counterspell a 100% chance to silence the target for 4 sec.

Méditation des arcanes

Méditation des arcanes

/

Allows 5% of your Mana regeneration to continue while casting.

Allows 5% of your Mana regeneration to continue while casting.

Next level:

Allows 10% of your Mana regeneration to continue while casting.

Allows 10% of your Mana regeneration to continue while casting.

Next level:

Allows 15% of your Mana regeneration to continue while casting.

Allows 15% of your Mana regeneration to continue while casting.

Presence of Mind

Presence of Mind

/

Instant
3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Arcane Mind

/

Increases your maximum Mana by 2%.

Increases your maximum Mana by 2%.

Next level:

Increases your maximum Mana by 4%.

Increases your maximum Mana by 4%.

Next level:

Increases your maximum Mana by 6%.

Increases your maximum Mana by 6%.

Next level:

Increases your maximum Mana by 8%.

Increases your maximum Mana by 8%.

Next level:

Increases your maximum Mana by 10%.

Increases your maximum Mana by 10%.

Arcane Instability

Arcane Instability

/

Increases your spell damage and critical strike chance by 1%.

Increases your spell damage and critical strike chance by 1%.

Next level:

Increases your spell damage and critical strike chance by 2%.

Increases your spell damage and critical strike chance by 2%.

Next level:

Increases your spell damage and critical strike chance by 3%.

Increases your spell damage and critical strike chance by 3%.

Arcane Power

Arcane Power

/

Instant
3 min cooldown

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire
Improved Fireball

Improved Fireball

/

Reduces the casting time of your Fireball spell by 0.1 sec.

Reduces the casting time of your Fireball spell by 0.1 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.2 sec.

Reduces the casting time of your Fireball spell by 0.2 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.3 sec.

Reduces the casting time of your Fireball spell by 0.3 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.4 sec.

Reduces the casting time of your Fireball spell by 0.4 sec.

Next level:

Reduces the casting time of your Fireball spell by 0.5 sec.

Reduces the casting time of your Fireball spell by 0.5 sec.

Impact

Impact

/

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Gives your Fire spells a 4% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Gives your Fire spells a 6% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Gives your Fire spells a 8% chance to stun the target for 2 sec.

Next level:

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Gives your Fire spells a 10% chance to stun the target for 2 sec.

Ignite

Ignite

/

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Next level:

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Flame Throwing

/

Increases the range of your Fire spells by 3 yards.

Increases the range of your Fire spells by 3 yards.

Next level:

Increases the range of your Fire spells by 6 yards.

Increases the range of your Fire spells by 6 yards.

Improved Fire Blast

Improved Fire Blast

/

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Reduces the cooldown of your Fire Blast spell by 1.0 sec.

Next level:

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incinerate

Incinerate

/

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Next level:

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike

Improved Flamestrike

/

Increases the critical strike chance of your Flamestrike spell by 5%.

Increases the critical strike chance of your Flamestrike spell by 5%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 10%.

Increases the critical strike chance of your Flamestrike spell by 10%.

Next level:

Increases the critical strike chance of your Flamestrike spell by 15%.

Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Pyroblast

/

125 Mana
35 yd range
6 sec cast

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec.

Burning Soul

Burning Soul

/

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Next level:

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Scorch

Improved Scorch

/

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Next level:

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Improved Fire Ward

/

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Next level:

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Master of Elements

Master of Elements

/

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Your Fire and Frost spell criticals will refund 20% of their base mana cost.

Next level:

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Critical Mass

/

Increases the critical strike chance of your Fire spells by 2%.

Increases the critical strike chance of your Fire spells by 2%.

Next level:

Increases the critical strike chance of your Fire spells by 4%.

Increases the critical strike chance of your Fire spells by 4%.

Next level:

Increases the critical strike chance of your Fire spells by 6%.

Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Blast Wave

/

215 Mana
Instant
45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec.

Fire Power

Fire Power

/

Increases the damage done by your Fire spells by 2%.

Increases the damage done by your Fire spells by 2%.

Next level:

Increases the damage done by your Fire spells by 4%.

Increases the damage done by your Fire spells by 4%.

Next level:

Increases the damage done by your Fire spells by 6%.

Increases the damage done by your Fire spells by 6%.

Next level:

Increases the damage done by your Fire spells by 8%.

Increases the damage done by your Fire spells by 8%.

Next level:

Increases the damage done by your Fire spells by 10%.

Increases the damage done by your Fire spells by 10%.

Combustion

Combustion

/

Instant
3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost
Frost Warding

Frost Warding

/

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Next level:

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Improved Frostbolt

/

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Reduces the casting time of your Frostbolt spell by 0.2 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Reduces the casting time of your Frostbolt spell by 0.3 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Reduces the casting time of your Frostbolt spell by 0.4 sec.

Next level:

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Elemental Precision

/

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

Next level:

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Ice Shards

/

Increases the critical strike damage bonus of your Frost spells by 20%.

Increases the critical strike damage bonus of your Frost spells by 20%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 40%.

Increases the critical strike damage bonus of your Frost spells by 40%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 60%.

Increases the critical strike damage bonus of your Frost spells by 60%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 80%.

Increases the critical strike damage bonus of your Frost spells by 80%.

Next level:

Increases the critical strike damage bonus of your Frost spells by 100%.

Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Frostbite

/

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Gives your Chill effects a 10% chance to freeze the target for 5 sec.

Next level:

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Improved Frost Nova

Improved Frost Nova

/

Reduces the cooldown of your Frost Nova spell by 2 sec.

Reduces the cooldown of your Frost Nova spell by 2 sec.

Next level:

Reduces the cooldown of your Frost Nova spell by 4 sec.

Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Permafrost

/

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Next level:

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

Next level:

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Piercing Ice

Piercing Ice

/

Increases the damage done by your Frost spells by 2%.

Increases the damage done by your Frost spells by 2%.

Next level:

Increases the damage done by your Frost spells by 4%.

Increases the damage done by your Frost spells by 4%.

Next level:

Increases the damage done by your Frost spells by 6%.

Increases the damage done by your Frost spells by 6%.

Cold Snap

Cold Snap

/

Instant
10 min cooldown

When activated, this spell finishes the cooldown on all of your Frost spells.

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Improved Blizzard

/

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

Next level:

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Arctic Reach

/

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Next level:

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Frost Channeling

Frost Channeling

/

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Next level:

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Next level:

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter

Shatter

/

Increases the critical strike chance of all your spells against frozen targets by 10%.

Increases the critical strike chance of all your spells against frozen targets by 10%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 20%.

Increases the critical strike chance of all your spells against frozen targets by 20%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 30%.

Increases the critical strike chance of all your spells against frozen targets by 30%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 40%.

Increases the critical strike chance of all your spells against frozen targets by 40%.

Next level:

Increases the critical strike chance of all your spells against frozen targets by 50%.

Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice Block

Ice Block

/

15 Mana
Instant
5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Improved Cone of Cold

Improved Cone of Cold

/

Increases the damage dealt by your Cone of Cold spell by 15%.

Increases the damage dealt by your Cone of Cold spell by 15%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 25%.

Increases the damage dealt by your Cone of Cold spell by 25%.

Next level:

Increases the damage dealt by your Cone of Cold spell by 35%.

Increases the damage dealt by your Cone of Cold spell by 35%.

Winter's Chill

Winter's Chill

/

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Next level:

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Ice Barrier

/

305 Mana
Instant
30 sec cooldown

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Mage
0 / 0 / 0
Level required: -

We recommend picking talents in this order (from left to right):

wow classic mage talent leveling

6. DPS Cycle for leveling

There is 2 way to lvl up a mage :

  • Single target DPS levellng
  • AOE levellng

In this guide, we will focus on single target leveling, but you can also check our AOE leveling guide for mage

Use the highest rank of spells

As your main spell, you have to choose between “Frostbolt” or “Fireball”. It’s very easy : Select the highest rank you have learnt recently.

See below the DPM (damage per mana)

You can see that your best way to deal damage during leveling is to use the highest rank of your spell.

Fireball and Frostbolt damages

Here is the cycle:

  • 3 frostbolts / 3 fireballs (depends of your highest rank at this moment)
  • Wand (if the mob is close to death, continue with the wand, even if you lose some HP)
  • Otherwise, nova.
  • Then 1 frostbolt / 1 fireball until 5% HP.
  • Finish him with the wand!

7. Best gear for leveling as a mage

NB: In this guide, we only cover priority stats for the LEVELING (so it’s totally different that the gear for max level PVE / PVP, that you can find in our mage pvp guide and pve guide).

For leveling, do not focus on gear with +spell power, it’s not efficient.

You need a LOT of the SpellPower stat to actually make a difference, I'm talking about having a full set of SP gear.

To get this gear you'll need to waste both time and money by leveling up Tailoring, buying the recipes (one of them is in a house in the middle of nowhere in the Wetlands) and farm the resources to craft this gear. The rest comes from [x] blue BoE World drops, and either you’ll need luck to get them or you're gonna end up wasting money by buying from the AH (thus wasting your time plus you'll have to travel to town, then back to your questing zone).

The other stats are just better to stack and much easier to get without having to go out of your way.

Spirit increases the mana you regenerate each tick, therefore you are gonna drink less, and spend less time drinking.

Intellect will give you a bigger mana pool and slightly increase your chances to land a Critical Strike.

Stamina will increase your HP, this isn't very useful against mobs as you don't get hit, and even if you do get hit you still shouldn’t be taking enough damage to justify the HP increase (The reason you will facetank mobs is to trade HP for Mana by wanding a mob to death, which you should do to be efficient, which you can't do with SP gear because you'll end up killing mobs after using your last Frostbolt, which will allow you to regen one tick of mana after each fight at the most). 

mage stuff

Stats priority:

Conclusion:

  • For fast leveling: Spirit > Intelligence > Stamina
    • The green set of "the owl (Int / spirit) is perfect.
  • For a mix between leveling and PVP: Intelligence > Spirit > Stamina
    • The set of "eagle" (Int / stamina) is very good too.

Of course, if you get gear with spell damage, do not hesitate. But do not sacrifice your spirit or intellect only for that.

A quick glance at stats for PVE HL :

  • Spell power: must have for mage in PVE raids and dungeons, but not really useful during the leveling session.
  • Spell Hit : Very good stat in PVE as well as for end game raiding.
  • Spell Crit : Same as Spell Hit, very good stat as well.

8. Best gear for leveling as a mage

Pack d'addons de démarrage - Click on this link to go to the addon, you want to get the essential addons from WoW Classic without having to search for them or compare them?

Our Addon Starter Pack is here to help you. In one click, you get the complete pack of the best addons in each category (Bag, Loot, Combat, Action Bars, etc...) to launch yourself into the WoW Classic adventure.


XP / Hr  Tracker - Click to download
Track your levelling efficiency accurately. You will have information such as your XP / hour, XP / minute and XP average per kill. An optimization tool for the most advanced.

Neat Plates <- Click to download
Neat Plates tracks the spell effects you cast (HoTs, DoTs, buffs, debuffs, etc.). You can see exactly how much time is left on your spells so that you know when they end so that you can restart them.


Outfitter
- Click to download

This addon allows you to easily exchange your equipment. Especially useful to switch to a Esprit stuff between fights to reduce regeneration downtime when you need to take your horse or run from one spot to another.

9. Best wand for leveling

Here is the list of the best wands to get during your leveling.

Baguette magique inférieure : Lvl 5 : Lesser Magic Wand - Crafted Green from Enchanting

Baguette magique supérieure : Lvl 13 : Greater Magic Wand - Enchanting

Sceptre du tombeau : Lvl 27 : Quest Reward “Blackfathom Villainy” Blackfathom Deeps :

Bâtonnet d'excavation : Lvl 29 : Quest Reward “Ormer’s Revenge” Wetlands : 

Baguette gnome : Lvl 35 : Quest Reward “Sunken Treasure” Arathi Highlands :

Baguette de Blackbone : Lvl 41 : Wand Vendor sells this white wand in all capital cities

Bâton de flamboyance : Lvl 45 : Quest Reward “The Morrow Stone” Feralas :

Fusil nuisible : Lvl 46 : Drops from Noxxion in Maraudon at 20%

Baguette de canalisation de mana : Lvl 56 : Drops from Cho’Rush the Observer in Dire Maul 25%

Special Thanks

Thanks for all these people for marking this guide possible:
Kargoz, Vurtne, Elysium Forum, Nostalrius Forum, Jace.

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