Hotfixes - 12 November

With the end of the Layering system, Blizzard proposed a few hotfixes to prepare the Phase 2 of Classic, coming this November 14.

Hotfixes - 12 November

Posté le 13/11/2019 by Nicou

While World of Warcraft Classic - Phase 2 will launch tomorrow, on November the 14th at 8pm CET, Blizzard fixed a few bugs prior to the update.

A noteworthy event in the meantime, every Realms are now set under one unique Layer! This will help with the Vanilla experience and the massive population we encountered in the world of Warcraft back in the time.



Hotfixes

November 12 2019

  • The guards in Gadgetzan, Booty Bay, and Everlook now have a significantly longer range on their ranged attacks.
    • Developers’ note: We’re seeing some players attack others by abusing line-of-sight rules in Gadgetzan. This disruption is against our Terms of Service (as it was in 2006) and we’re taking action against players who exploit this game mechanic. While this new range differs slightly from orginal WoW 1.12, it better enforces the authentically intended consequence of PvPing in a goblin city by challenging the attacker to fight, die, or escape the guards.
  • The Discombobulator Ray will now correctly dismount mounted enemy players.
  • Abilities that provide a damage increase to the next auto attack (e.g. Heroic Strike and Raptor Strike) will now properly break crowd control effects if the ability was queued before the crowd control was applied.
  • Corrected an issue that prevented pets from attacking a target who entered stealth after the Attack command is used.
  • Corrected an issue with the Gnomish Cloaking Device that caused it to incorrectly drop the player from combat when used.


November 8 2019

  • Guards will now correctly be more willing to assist players in PvP combat who have Friendly or higher standing with them. However, they will continue to not assist players with Neutral standing.
  • Corrected an issue that was causing Onyxia to fail to clear the threat of the primary target of her Fireball ability.


October 22 2019

  • Fixed a bug that caused creatures such as Solenor the Slayer to misbehave when pursuing the player. Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability.


October 16 2019

  • The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

Source

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About author: Nicou
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Contributeur fan de WoW Classic 🔥 Freelance Community Manager ✨Leader de la Communauté Remlok ⚗️ Communautés, Sciences, Roleplay ☀️ Partenaire Twitch

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